The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant. Armed with an ancestral weapon, she searches for obscure lore, consults with alchemists and sages, and communes with the powers of good. Her unquenchable thirst for knowledge is matched only by her extraordinary combat prowess.
An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon.
Anointed knights are typically paladins or fighters with one more more wizard or cleric levels. Occasionally, an anointed knight emerges from the ranks of single-class wizards, sorcerers, clerics, or bards.
Requirements
Alignment: Any good.
Skills: Craft Alchemy 3, Lore 3, Spellcraft 1.
BAB: +5
Feats: Iron Will
Class Features
HD: d10
BAB: High
High Saves: Fort, Will
Weapon and Armor proficiency: All simple and martial weapons, all types of armor, and all types of shields.
Class Skills: Craft Weapon, Craft Armor, Craft Alchemy, Concentration, Diplomacy, Heal, Lore, Parry, Spellcraft.
Skill points: 4 + Int modifier
Class Abilities
Level 1: Anoint Self (Holy Sight)
Level 2: Anoint ancestral weapon
Level 3: Bonus feat
Level 4: Anoint Self (Celestial Strategy)
Level 5: Unbroken Flesh
Level 6: Bonus feat
Level 7: Anoint Self (Call to Battle)
Level 8: Sacred Flesh
Level 9: Bonus feat
Level 10: Bonus feat
Anoint Self: An anointed knight concocts a magical oil with which to anoint herself. Once the oil is applied, the anointed knight permanently gains a new supernatural ability listed below.
Level 1: Holy Sight (Blind-Fight)
Level 4: Celestial Strategy (Toughness)
Level 7: Call to Battle (Alertness)
Anoint Ancestral Weapon: An anointed knight concocts a magic oil with which to coat her ancestral weapon. Once the oil is applied, the ancestral weapon gains a new supernatural ability chosen from the list below for 2 hours per level.
List of Choices:
Flaming
Frost
Bonus Feat: Great Cleave
Shock
Massive Criticals
Unbroken Flesh: The anointed knight uses a special concoction of magical oils to apply to her flesh at 5th-level granting permanent damage reduction of 3/-.
Sacred Flesh: Through sacred rituals and special magical oils, an 8th-level anointed knight gains spell resistance 20.
Bonus Feat: At 3rd level, and again at 6th, 9th, and 10th level, the anointed knight gains a bonus feat. This feat must be drawn from the following feats, and the anointed knight must meet all the prerequisites for it: Cleave, Combat Expertise, Deflect Arrows, Dodge, Epic Ability increase, Exotic Weapon Proficiency, Great Cleave, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Knockdown, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot, Power Attack, Rapid Shot, Sanctify Martial Strike, Spring Attack, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Specialization, Whirlwind Attack.