Artificer


This description is a work in progress and is not yet complete.

Artificers are perhaps the ultimate magical dabblers. They can use just about any spell from a wand or scroll, empower ordinary items with a temporary magical power, repair damage constructs (including warforged), alter the function of existing magic items, as well as1 craft magic items and constructs. They have a limited list of their own spell-like infusions that they can apply to objects, and they can also work with any of the spells on other classes' spell lists. Their magic is neither arcane nor divine, and they are not bound by that limitation. Their trade is magic in its most abstract (they might say purest) form.

Artificers are only available to the Warforged race.

Class Features

HD: d6
BAB: Medium
High Saves: Will
Weapon proficiency: Simple
Armor proficiency: Light armor, medium armor, and with shields (except tower shields)

Class Skills: Appraise, Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Craft Trap, Diplomacy, Disable Device, Lore, Open Lock, Search, Spellcraft, and Use Magic Device.
Skill points: 4 + Int modifier

Class Abilities

Level 1: Artisan Bonus, Trapfinding, Scribe Scroll, Item Creation
Level 2: Brew Potions
Level 3: Craft Wondrous Item
Level 4: Bonus Feat, Craft Homunculus
Level 5: Craft Arms and Armor
Level 6: Metamagic Spell Trigger
Level 7: Craft Wand
Level 8: Bonus Feat
Level 9: Craft Rod
Level 10:
Level 11: Metamagic Spell Completion
Level 12: Craft Staff, Bonus Feat
Level 13: Skill Focus (UMD), Skill Focus (Spellcraft)
Level 14: Forge Ring
Level 15:
Level 16: Bonus Feat
Level 17:
Level 18:
Level 19:
Level 20: Bonus Feat
Level 21:
Level 22:
Level 23: Bonus Feat
Level 24:
Level 25:
Level 26: Bonus Feat
Level 27:
Level 28:
Level 29: Bonus Feat
Level 30:

Infusions per day (Int based)
1st: 2 at 1st level, 3 at 2nd level, 4 at 14th level
2nd: 1 at 3rd level, 2 at 4th level, 3 at 5th level, 4 at 15th level
3rd: 1 at 5th level, 2 at 6th level, 3 at 8th level, 4 at 16th level
4th: 1 at 8th level, 2 at 9th level, 3 at 13th level, 4 at 17th level
5th: 1 at 11th level, 2 at 12th level, 3 at 14th level, 4 at 18th level
6th: 1 at 14th level, 2 at 15th level, 3 at 17th level, 4 at 19th level

Infusions:

1st: Energy Alteration, Enhancement Alteration, Identify, Lesser Armor Enhancement, Personal Weapon Augmentation, Repair Light Damage, Resistance Item, Shield of Faith, Skill Enhancement
2nd: Align Weapon, Armor Enhancement, Lesser Weapon Augmentation, Reinforce Construct, Repair Moderate Damage, Toughen Construct, *Stat Buffs
3rd: Adamantine Weapon, Blast Rod, Construct Energy Ward, Greater Armor Enhancement, Greater Magic Weapon, Metamagic Item, Repair Serious Damage, Stone Construct
4th: Censure Elementals, Greater Construct Energy Ward, Item Alteration, Iron Construct, Lesser Globe of Invulernerability, Mass Shield of Faith, Repair Critical Damage, Weapon Augmentation
5th: Disrupting Weapon, Energy Touch (Storm Touch), Greater Blast Rod, Slaying Arrow
6th: Blade Barrier, Disable Construct, Globe of Invulnerability, Greater Weapon Augmentation, Total Repair

New Feats:
Attune Magic Weapon
Bind Elemental
Extra Rings
Wand Mastery

New Items:
Acidic Fire
Alchemist's lightning
Alchemist's frost

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