Blade Magic

Aura of Triumph - done
Castigating Strike - done
Divine Surge - done
Rallying Strike - done
Radiant Charge - done
Doom Charge - done
Foehammer - done
Vanguard Strike - done
Strike of Righteous Vitality - done
Vital Recovery
Crusader's Strike - done
Martial Spirit

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Martial Spirit
Devoted Spirit (Stance)
Level: Crusader 1
Range: Personal
Targets: You
Duration: Stance

While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your allies' health.

<i>As you cleave through your foes, each ferocious attack you make lends vigor and strength to you and your allies.</i>

***

Aura of Triumph
Devoted Spirit (Stance)
Level: Crusader 6
Prerequisite: Two Devoted Spirit maneuvers, good alignment
Range: Personal
Targets: You and one ally within 10 ft.
Duration: Stance

While you are in this stance, you and an ally within 10 feet of you both heal 4 points of damage with each successful melee attack either of you makes against a target.

<i>You channel divine power through your body and soul, infusing the area around you with a soft, golden radiance or soft, dark radiance depending on your alignment. With each blow you strike against an enemy, you feel invigorated and driven onward.</i>

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Castigating Strike
Devoted Spirit (Strike)
Level: Crusader 7
Prerequisite: Two Devoted Spirit maneuvers
Range: Melee attack
Target: One creature
Area: 30-ft.-radius burst; see text
Duration: 1 minute
Saving Throw: Fortitude partial; see text

When you use this strike, make a single melee attack. If you hit your opponent and his alignment has at least one component different from yours, a blast of divine energy originates from your attack's point of impact. The target of this strike takes an extra 8d6 points of Damage and must succeed on a Fortitude save (DC 17 + your Cha modifier) or take a -2 penalty on attack rolls for 1 minute.

All of your opponents within a 30-foot radius burst of the target creature must also succeed on a Fortitude save. Those who fail take 5d6 points of damage and take a -2 penalty on attack rolls for 1 minute. A successful save results in half damage and negates the attack penalty.

<i>With a howling battle cry, your weapon crackles with energy. As you strike your foe, that energy detonates in a burst that scythes through those who stand against your cause.</i>

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Divine Surge
Devoted Spirit (Strike)
Level: Crusader 4
Prerequisite: One Devoted Spirit maneuver
Range: Melee attack
Target: One creature

As part of this maneuver, you make a single melee attack that deals an extra 8d8 damage.

<i>Your body shakes and spasms as unfettered divine energy courses through it. This power sparks off your weapon and courses into your foe, devastating your enemy but leaving you drained.</i>

***

Doom Charge
Devoted Spirit (Strike)
Class: Crusader 5
Prerequisite: One Devoted Spirit maneuver, evil alignment
Range: Melee attack
Target: One creature
Duration: 1 round

You must make a charge attack as part of this maneuver. If your target is good-aligned, your attack deals an extra 6d6 points of damage. In addition, if your charge attack hits and the target is good-aligned, you become wreathed in unholy energy. You gain damage reduction 10/- for 1 round.

<i>You cloak yourself in a black, terrible aura of contempt and spite.</i>

***

Radiant Charge
Devoted Spirit (Strike)
Class: Crusader 5
Prerequisite: One Devoted Spirit maneuver, good alignment
Range: Melee attack
Target: One creature
Duration: 1 round

You must make a charge attack as part of this maneuver. If your target is evil-aligned, your attack deals an extra 6d6 points of damage. In addition, if your charge attack hits and the target is evil-aligned, you become wreathed in holy energy. You gain damage reduction 10/- for 1 round.

<i>You gather the power of your faith and discipline, surrounding yourself in an aura of blinding glory.</i>

***

Rallying Strike
Devoted Spirit (Strike)
Level: Crusader 6
Prerequisite: Two Devoted Spirit maneuvers
Range: Melee attack
Target: One creature

As part of initiating this strike, you must make a successful melee attack against an enemy whose alignment has at least one component different from yours. If your attack hits, you and all allies within 30 feet of you heal 3d6 points of damage + 1 point per initiator level (maximum + 15).

<i>Your weapon blazes with divine energy as you smite your enemy. The energy discharges in a great pulse, sweeping over your allies and mending their wounds.</i>

***

Foehammer
Devoted Spirit (Strike)
Level: Crusader 2
Range: Melee attack
Target: One creature

Your devotion to your cause gives you boundless energy that allows you to smash through supernatural defenses. When you land an attack, you hit with such force that damage reduction offers little resistance against you.

When you use this maneuver, you make a melee attack against a single foe. This attack automatically overcomes the opponent's damage reduction and deals an extra 2d6 points of damage.

<i>You throw yourself behind your attack, lending your blow such great weight and force that you leave injuries that even magical defenses cannot mend.</i>

***

Vanguard Strike
Devoted Spirit (Strike)
Level: Crusader 1
Range: Melee attack
Target: One creature

As part of this maneuver, you make a melee attack against an opponent you threaten. If this attack hits, you and all your allies gain a +4 bonus on ranged and melee attacks against that target for 6 seconds.

<i>You batter aside your foes defenses with a vicious, overwhelming attack, leaving him vulnerable to your allies' blows.</i>

***

Strike of Righteous Vitality
Devoted Spirit (Strike)
Level: Crusader 9
Prerequisite: Three Devoted Spirit maneuvers
Range: Melee attack
Target: One creature

When you make this strike, you or one ally within 10 feet of you gains the benefit of a heal spell cast as a cleric of your character level. To gain the benefit of this maneuver, you must strike an enemy creatures whose alignment has at least one component different from yours.

<i>As your enemy reels from your mighty blow, an ally nearby is simultaneously healed and cleansed of its wounds by the power of your faith.</i>

***

Crusader's Strike
Devoted Spirit (Strike)
Level: Crusader 1
Range: Melee attack
Target: One creature

As part of initiating the strike, you must make a successful melee attack against an enemy whose alignment has at least one component different from yours. If your attack hits, you or an ally within 10 feet of you heals 1d6 points of damage + 1 point per initiator level (maximum of +5).

<i>Divine energy surrounds your weapon as you strike. This power washes over you as your weapon finds its mark, mending your wounds and giving you the strength to fight on.</i>

***

Vital Recovery
Prerequisite: Two martial maneuvers
Benefit: When you recover one or more expended maneuvers, you heal 3 points of damage + 1 point per character level.

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