Champion Of The Silver Flame

Champions of the Silver Flame are dedicated to fighting supernatural forces of evil and extraplanar threats. They are spiritual heroes who channel the power of the Silver Flame to ward off evil outsiders, destroy evil spirits, and smite the material forms of the forces of evil.

The champions are drawn primarily from clerics and paladins though multiclass cleric/wizards are also drawn to the class. Occasionally favored souls will be drawn into the conflict with the forces of evil.

Requirements

Alignment: Any good.
BAB: +3.
Skills: Lore 8.
Spellcasting: Able to cast 2nd level divine spells.

Class Features

HD: d8
BAB: High
High Saves: Fort, Will
Weapon and Armor proficiency: None

Class Skills: Concentration, Craft Weapon, Craft Armor, Diplomacy, Intimidate, Lore, Spellcraft.
Skill points: 2 + Int modifier

Class Abilities

Level 1: Flame of Censure, Weapon of the Champion
Level 2: Weapon of Silver, +1 Divine Spellcasting level
Level 3: Darkvision, Smite Evil 1/day, Resist Compulsion, +1 Divine Spellcasting level
Level 4: Weapon of Good
Level 5: +1 Spellcasting level of existing class
Level 6: Weapon of Flame, +1 Divine Spellcasting level
Level 7: Smite Evil 2/day
Level 8: Weapon of Law, +1 Divine Spellcasting level
Level 9: Weapon of Sacred Flame, +1 Divine Spellcasting level
Level 10: Warding Flame

Spellcasting: At levels 2,3,5,6,8, and 9 a champion of the Silver Flame gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class she belonged to before adding the prestige class. If a character had more than one spellcasting class before becoming a champion of the Silver Flame, she must decide which class she increases when she gains a level.

Flame of Censure: A champion of the Silver Flame can manifest the mystical power of the Silver Flame to ward off evil outsiders. The chosen evil outsider suffers 1d6 divine damage per class level with a Will save (DC 10 + Class Level + Charisma modifier) for half damage. A champion can use this ability a number of times per day equal to 3 + her Cha modifier.

Weapon of the Champion: A champion of the Silver Flame chooses a weapon with which she dispenses the fury of the Silver Flame. While wielding this weapon, the champion has a sacred +1 enhance bonus (that stacks with existing enhance bonuses).

Darkvision: If she does not already have it, a champion of the Silver Flame gains darkvision.

Resist Compulsion: Beginning at 3rd level, a champion of the Silver Flame receives a +2 sacred bonus on saving throws against all charm and compulsion spells and effects.

Smite Evil: Starting at 3rd level, once per day a champion of the Silver Flame can attempt to smite evil. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per champion level. Any class levels that grant smite evil stack for purposes of determing the effect and uses per day. At 7th level and higher, a champion can smite evil one additional time per day.

Weapon of Good: Starting at 4th level, a champion of the Silver Flame wielding her chosen weapon gains a +1 divine damage bonus vs evil opponents (the weapon becomes good aligned).

Weapon of Flame: Starting at 6th level, a champion of the Silver Flame wielding her chosen weapon deals an extra 1d6 points of fire damage on a successful hit (this stacks with existing elemental damages).

Weapon of Law: Starting at 8th level, a champion of the Silver Flame wielding her chosen weapon gains a +1 divine damage bonus vs chaotic opponents (the weapon becomes lawfully aligned).

Weapon of Sacred Flame: Starting at 9th level, a champion of the Silver Flame wielding her chosen weapon deals an extra 1d6 points of sacred (divine) damage on a successful hit.

Warding Flame: At 10th level, a champion of the Silver Flame can bathe herself in silver flame. As long as the warding flame covers her, she gains a +2 sacred bonus to Armor Class and saving throws. In addition, she gains spell resistance 25.

Any evil creature that makes a successful melee attack against a champion of the Silver Flame while she is bathed in her warding flame must make a Fortitude save (DC 20 + her Cha modifier) or be blinded. (This part of the ability may not be possible to do)

website stats

Unless stated otherwise Content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License