Current Release Plans

Last Updated: October 26th, 2009

These updates will be folded into my primary project as usual: Kaedrin's PrC Pack
As an ongoing effort I will be working to add more new PrCs to NWN2: New PrCs

The current update being developed is 1.39 and details on it can be found on the work in progress page.

v1.40

  • New Feat: Dark Insight
  • New Feat: Maximize Eldritch Blast
  • New Feat: Empower Eldritch Blast
  • New Spell: Baleful Utterance
  • New Spell: Languor (25%)
  • New Spell: Improvisation (25%)
  • New Spell: Spirit of the Rat (25%)
  • New Spell: Spirit of the Bear (25%)
  • New Spell: Spirit of the Boar (25%)
  • New Spell: Spirit of the Tiger (25%)
  • New Spell: Spirit of the Wolf (25%)
  • New Spell: Creaking Cacophony (25%)
  • New Spell: Fires of Purity (25%)
  • New Spell: Grace (25%)
  • New Spell: Lesser Aura of Cold (25%)
  • New PrC: Death Blade (20%)
  • New Feat: Practiced Invoker
  • New Feat: Guttural Invocations
  • AK/WoD/CotW/Hosp bonus feats cleaned up in the 2da and the description. More will be available.
  • All Paladin spells switched to use my caster level adjustment (controlled by the cmi_option that allows for full caster level)
  • Allow Crits for Eldritch Blast, Eldritch Glaive if it doesn't already (conflicting reports)
  • Blightlord updated to prohibit the Forest Master prestige
  • Classes that grant skill bonuses to counter armor check penalties (Nightsongs) updated to account for the new script functionality in 1.23 (bonus will no longer increase the skill above the armor's penalty).
  • Cleric domain (forget which one) updated to reference Live Oak
  • Code completed to do a stand-alone spellpack
  • Crossbow Sniper changed to OnEquip/OnUnequip buff and not a pulse. Too many issues with the campaigns stopping/restarting/not starting custom heartbeats.
  • Dispels can now be maximized or empowered.
  • Eldritch Glaive tested for use of essences (conflicting reports)
  • Eldritch Glaive updated to handle haste/slow interaction (TonyK fix)
  • Faerie Fire gains 3 new vfx (randomly selected)
  • Forest Master updated to prohibit the Blightlord prestige
  • Heals updated to fully support Augment Healing and Healing Domain. Including the Mass versions.
  • Investigate fixing Song of Requiem so that it no longer cancels inspirations when used.
  • IPRP_Spells entries for Etherealness, Ethereal Jaunt corrected
  • Level 1 Favored Souls missing their deity's weapon focus will be awarded the correct feat
  • Melt, clean, and document all cmi libraries into a single include file
  • New Base Class: Primal Fury (20%)
  • New cmi_option for setting the size of the Treant/Shambling Mound to 50%
  • New Epic Spell: Superb Dispel (has a CL + 10 bonus (40 max), deals 10d6 to the caster) (25%)
  • New Feat: Assassin's Stance (10%)
  • New Feat: Battle Blessing (25%)
  • New Feat: Chaos Devotion (25%)
  • New Feat: Clinging Shadow Strike (10%)
  • New Feat: Daring Buccaneer (25%)
  • New Feat: Death Devotion (25%)
  • New Feat: Demoralize Opponent (25%)
  • New Feat: Doomspeak (CoR p20) (25%)
  • New Feat: Dreadful Wrath (25%)
  • New Feat: Epic Divine Vigor (25%)
  • New Feat: Evil Devotion (25%)
  • New Feat: Extra Death Strike
  • New Feat: Extra Sword Song
  • New Feat: Fists of Iron (25%)
  • New Feat: Freezing the Lifeblood (25%)
  • New Feat: From Smite to Song (25%)
  • New Feat: Good Devotion (25%)
  • New Feat: Greenbound Summoning (25%)
  • New Feat: Healing Hymn (25%)
  • New Feat: Imbued Healing (25%)
  • New Feat: Law Devotion (25%)
  • New Feat: Lore Devotion (25%)
  • New Feat: Quasilycanthrope Companion
  • New Feat: Protection Devotion (25%)
  • New Feat: Reckless Offensive (25%)
  • New Feat: Roll With It I (25%)
  • New Feat: Roll With It II (25%)
  • New Feat: Roll With It III (25%)
  • New Feat: Roll With It IV (25%)
  • New Feat: Roll With It V (25%)
  • New Feat: Roll With It VI (25%)
  • New Feat: Sacred Healing (25%)
  • New Feat: Sacred Vitality (25%)
  • New Feat: Shadow Blade (10%)
  • New Feat: Spinning Halberd (25%)
  • New Feat: Spirit Devotion (25%)
  • New Feat: Weakening Touch (25%)
  • New PrC: Blightlord (20%)
  • New PrC: Bone Knight (60%)
  • New PrC: Feywild Warden (20%)
  • New PrC: Radiant Servant (20%)
  • New PrC: Sword Dancer (30%)
  • New PrC: Verdant Guardian (Ranger) (20%)
  • New PrC: Wildbow (20%)
  • New Spell: Aura of Cold, Lesser (25%)
  • New Spell: Benediction (25%)
  • New Spell: Divine Protection (25%)
  • New Spell: Divine Storm (25%)
  • New Spell: Favor of the Martyr (25%)
  • New Spell: Foebane (25%)
  • New Spell: Find the Gap (25%)
  • New Spell: Flamebound Weapon (25%)
  • New Spell: Glory of the Martyr (25%)
  • New Spell: Golden Barding (25%)
  • New Spell: Healing Lorecall (25%)
  • New Spell: Holy Mount (P2) (25%) - Grants Celestial template to Animal Companions
  • New Spell: Insignia of Blessing (25%)
  • New Spell: Insignia of Healing (25%)
  • New Spell: Insignia of Warding (25%)
  • New Spell: Live Oak (25%)
  • New Spell: Manifest Death (25%)
  • New Spell: Manifest Life (25%)
  • New Spell: Mantle of Faith (25%)
  • New Spell: Mark of Doom (25%)
  • New Spell: Primal Speed (25%)
  • New Spell: Rhino's Rush (25%)
  • New Spell: Sacred Haven (25%)
  • New Spell: Seed of Life (25%)
  • New Spell: Silvered Claws (25%) (D1, R1) 1 minute/level Animal Companion has silver claws
  • New Spell: Soul of Light (25%)
  • New Spell: Swift Haste (25%)
  • New Spell: Towering Oak (25%)
  • New Epic Spells: Aura of Fire Protection, Aura of Cold Protection, Aura of Electricity Protection, Aura of Acid Protection, Aura of Sonic Protection, Aura of Warding, Epic Mage Armor, Epic Barkskin, Epic Spell Protection, Epic Bolster Spell Resist, Epic Animate Dead, Epic Aura of the Sun
  • Paladin now has access to the Heal Animal Companion spell (instead of Heal Mount/Special Companion) for Paladin/Ranger synergy
  • Fix wording in Weakening Touch: "make an melee" to "make a melee"
  • nx1_inc_epicsave Updated with PrCs
  • OEI spells changed to my scripts for duplicate spells (re-adds sneak attack, triggers for reserves, etc to the OEI spells)
  • Oversized Two-Weapon Fighting now works for the little people
  • Reserve feats checked to make sure they trigger off OEI spells
  • New Feat: Spellbreaker Song (CM p35) (25%)
  • Stat boosting spells now call abilities scripts that depend on stats (such as +dex spells now call Elegant Strike's script). The only case not touched now will be when a spell expires (not really something we can hook) or is removed through other means.
  • New Heal spell code
  • New cmi_option: Healing Hymn perform cap (0-80, 0 being no cap)
  • Test 1d6 Sneak + 10d6 Improved Sneak Attack and see if the engine uses the full 11d6. Test was successful, so award an epithet feat for 8d6 and change the improved sneak line to use 8d6 *or* the epithet feat. This will allow classes with custom sneak dice (such as Arcane Trickster) or death attack dice to take the improved sneak attack dice line of epic feats (once their total sneak equivalent dice equals 8).
  1. Test Blackguard
  2. Test Arcane Trickster
  3. Test Sneak Attack
  4. Test Frantic Reactions + Invisible Blade + Blackguard 3d6 (8d6)
  5. Test Shadow Thief
  6. Test Assassin Death Attack

1.41

  • New Feats/GUI introducing Energy Substitution (Stage I : damage types)
  • Energy Shield spells streamlined (down to 2 scripts, no stacking)
  • Integrate K2's emitter's as a cmi_option

1.42

1.43

  • New Zombie system
  • New PrC: Death Blade Small tweak to the raise dead.
  • Alternate Turn Undead rule now accounts for Turn Resistance on a creature's hide.
  • Rewrite Turn Undead
  • Energy Substitution Stage II : VFX/2da impact SEFs
  • Scaling Animate Dead spell (using 1-30 HD zombies)

1.44

  • New GUI to allow feat usage while wild-shaped
  • Removal of polymorph orb

1.45

  • New Feat/Spellcasting System for Rangers/Paladins: Sword of the Arcane Order (Paladin/Ranger can cast Arcane spells using a custom GUI that expends memorized divine spells). For example: Heroism, Haste, Ice Storm, Mirror Image, Greater Invis, etc etc. Requires Mystra or Azuth as a deity
  • New Dispel system (based on Brian Meyers)
  • New spells
  • Dispels streamlined to 2 subradials (friendly, hostile). Targeting the ground is AE, targeting a creature is single target.
  • http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=135

1.46

  • New Base Class: Hexblade
  • Levelup code to evaluate the caster level of each base class and award and epithet feat (Divine - 3rd, etc). All PrCs with arcane caster level progression changed to use the epithet feat. This allows the new base classes to also qualify for any arcane/divine prestige class.
  • New Feat: Practiced Caster (Hexblade)
  • New Feat: Ability Focus (Hexblade's Curse)
  • Silver Sword updated for the new base class
  • New Feat: Battle Casting (custom casters only)

1.47

  • New PrC: Arcane Duelist for Hexblade, Duskblade, and Dread Necromancer ONLY (with adjustments for NWN2)
  • New Feat: Extra Hexblade Curse I, II, III (+2 uses/day)
  • New Feat: Extra Aura of Unluck I, II, III (+2 uses/day)

1.48

  • New Base Class: Dark Soul
  • Silver Sword updated for the new base class

1.49 (Feats for custom casters)

  • New Feat: Arcane Disciple (Mysticism) - Gain Divine Favor (1), Spiritual Weapon (2), Lesser Visage of the Deity (3), Weapon of the Deity (4), Righteous Might (5), Visage of the Deity (6), Holy Word (7), Holy Aura (8), Greater Visage of the Deity (9) to a custom caster spellbook
  • New Feat: Arcane Disciple (Healing) - Gain Cure Light Wounds (1), Cure Moderate Wounds (2), Cure Serious Wounds (3), Cure Critical Wounds (4), Heal (5), Regenerate (7), Mass Cure Critical Wounds (8), Mass Heal (9) to a custom caster spellbook
  • New Feat: Arcane Disciple (Magic) - Gain Mage Armor (1), Melf's Acid Arrow (2), Assay Resistance (3), Spell Resistance (5), Spell Mantle (6), Greater Dispel Magic (7), Blackstaff (8), Mord's Disjunction (9) to a custom caster spellbook
  • New Feat: Arcane Disciple (Wrath) - Bear's Endurance (1), Bull's Strength (2), Rage (3), Shout (4), Righteous Might (5), Song of Discord (6), Tenser's Transformation (7), Greater Shout (8), Storm of Vengeance (9) to a custom caster spellbook

1.50

  • New Base Class: Dragonfire Adept
  • New Feat: Extra Draconic Invocation
  • New Feat: Dragontouched
  • New Feat: Ability Focus (Dragon Breath)
  • New Feat: Double Draconic Aura
  • New Feat: Ability Focus (Draconic Invocation)
  • New Feats: Draconic Aura (see Dragon Shaman for the Auras) (The aura grants a +1 bonus when taken. For dragonfire adepts the bonus improves to +2 at 7th level, +3 at 14th level, +4 at 20th level, and a +5 bonus at 27th level. It does not stack with Dragon Shaman auras)
  • New Feats: Epic Dragon Breath (+1d6) through Epic Dragon Breath (+10d6)
  • New Feat: Entangling Exhalation
  • New Feat: Reverberation
  • New Feat: Dragon Cohort
  • New System: Pet Upgrades
  • New Item: Dragon Spirit Cincture - A belt-slot item that adds +1d6 to breath weapon damage and +1 to your breath weapon's DC.
  • Silver Sword updated for the new base class
  • New Feat: Draconic Mastery

Documentation (ongoing)

  • Complete Documentation update with release in PDF format
  • All spells will have their description adjusted to indicate valid metamagics.
  • Add Note to all reserve feats about the fact they ignore SR.
  • All PrC's updated to indicate which Epic spells they have access to (when appropriate)
  • All PrC's updated to indicate which lines they can progress in for spells (arcane, divine, invocation).

Optional/ongoing work

  • Test Ranged/Melee touch attacks. If confirmed that they don't account for finesse, adjust a new wrapper for all touch attack code that handles it.
  • k_mod_player_rest now hooked to properly decrement the uses per day for: Minor Teleport (Whirling Dervish), Lips of Rapture (Heart Warder), and Forest Dominion (Forest Master)
  • Generate Attack function updated with new optimizations, support for favored enemy, power attack, vs Race, Sneak Attack, Weapon Master, and Weapon Specialization
  • Equip/Unequip code changed to check the item for which code set to call (optimization/speedup)
  • Check on the heartbeat code switch
  • Clean up the levelup and pc_loaded code

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