PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Dread commandos are the elite scouts and strike force of a well-trained mercenary band. They combine stealth with protection, quickly moving through the battlefield even while heavily armored, and they are deadly when they catch an opponent unawares. Dread commandos are called upon when a mission requires an excursion deep into enemy territory and conflict is inevitable.
Most dread commandos begin their adventuring careers as rangers or rogues. Barbarians and fighters make good dread commandos, though they typically multiclass as rangers or rogues to gain the requisite stealth.
Requirements:
BAB: +5
Skills: Hide 6, Move Silently 6
Feats: Dodge, Mobility
Class Features:
Hit Die: d8
Base Attack Bonus: High.
High Saves: Reflex.
Weapon Proficiencies: None.
Armor Proficiencies: None.
Skill Points: 6 + Int modifier.
Class Skills: Bluff, Craft Weapon, Craft Armor, Disable Device, Hide, Listen, Lore, Move Silently, Open Lock, Spot, Tumble.
Class Abilities
Level 1: Sneak Attack 1d6, Improved Initiative, Team Initiative Bonus
Level 2: Armored Ease 2
Level 3: Sneak Attack 2d6
Level 4: Armored Ease 4, Stealthy Movement
Level 5: Sneak Attack 3d6, Superior Initiative
Team Initiative Bonus
You are skilled at keeping a team organized and ready for danger. All allies within 30 feet gain Improved Initiative. This bonus improves to Superior Initiative at 5th level.
Armored Ease
You learn to adapt your movements to the restrictive nature of armor. Beginning at 2nd level, you reduce the armor check penalty of any armor with which you are proficient by 2 (to a minimum of 0). At 4th level, this reduction increases to 4 points (to a minimum of 0).
Stealthy Movement
You learn to remain quiet and hidden even while mobile. Beginning at 4th level, you gain the Dash feat.
Source: Heroes of Battle