Elemental Archer

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.

Elemental archers focus on channeling the elemental planes to supplement their combat prowess with ranged or thrown weapons. Through exhaustive training, elemental archers are capable of opening small rifts in one of the planes, infusing their attacks with elemental energy or shielding themselves from harm. These fearsome displays of raw elemental fury are rarely tolerated in most civilized lands which makes the class a perfect fit for the solitary Genasi who tend to be social outcasts though any race may become an elemental archer.

Druids and Rangers are the most likely characters to become elemental archers due to their ties to nature and the elements. It is not uncommon for Clerics and Favored Souls of a deity whose portfolio includes the elemental planes to follow the path as well. Those with a taste for the arcane and focus on elemental spells are also good candidates.

Requirements:

Base Attack Bonus: +8

Required Feats: Point Blank Shot, Manyshot, Weapon Focus in a ranged or thrown weapon.

Class Features:

Hit Die: d8

Base Attack Bonus: High.

High Saves: Reflex.

Weapon Proficiencies: None.

Armor Proficiencies: None.

Skill Points: 4 + Int modifier.

Class Skills: Concentration, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Spot, Survival, Tumble

Class Abilities:

Level 1: Elemental Shot
Level 2: Accurate Shot +1
Level 3: Elemental Shield (5 minute cooldown)
Level 4: Accurate Shot +2
Level 5: Elemental Shield (2m:30s cooldown) , Elemental Storm (5 minute cooldown)

All class abilities require that a ranged or thrown weapon be equipped for the ability to work.

Elemental Shot (1st level) - The elemental archer channels their native plane through their hands, causing their shots to strike with elemental damage. For each level of Elemental Archer, the player gains 1 point of elemental damage on each shot made. The elemental archer must choose one of the elements they wish to channel. All following abilities will use this elemental for their energy type. Genasi gain a +2 elemental damage bonus if they choose the same element as their heritage (stacking with the bonus from elemental shot).

Accurate Shot (2nd level) - At level 2 their accuracy at channeling the elements improves, granting them a +1 attack bonus.

Elemental Shield (3nd level) - The elemental archer is capable of directing their chosen elemental energy into a protective shield about them. They gain a d4 damage shield of their element that adds half of their level in the class as a shield AC bonus (+3 at 5th). It lasts for a number of rounds equal to their con bonus plus their class level.

Accurate Shot (4th level) - Their accuracy further improves, granting them a +2 attack bonus.

Elemental Storm (5th level) - Once per day, an elemental archer can tap the raw fury of their native plane and direct it against a group of foes. You unleash a hail of arrows imbued with elemental damage in a 40' circle, dealing your weapon damage + 2d6 of your element if you succeed with a ranged touch attack.

Elemental Shield (5th level) - The elemental archer is able to use their elemental shield ability more often due to being better able to channel their chosen element.

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New Feats will be added for the Elemental Archer:
Improved Elemental Shield: The elemental shield adds an AC bonus equal to class level instead of half of their class level. The damage dealt improves to d6.
Improved Elemental Storm: The elemental storm becomes a raging conflagration of energy. The physical damage that the weapons would have done are completely turned into elemental damage and the damage bonus increases to 3d6.

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