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		<title>Custom Content (new threads)</title>
		<link>http://nwn2customcontent.wikidot.com/forum/c-20942/custom-content</link>
		<description>Threads in the forum category &quot;Custom Content&quot; - A place for requests, questions, and bug reports regarding spells, feats, and PrCs.</description>
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-109675</guid>
				<title>Base class proposal: Mystic</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-109675/base-class-proposal:mystic</link>
				<description>From Dragonlance Campaign Setting; pages 48-50</description>
				<pubDate>Mon, 01 Dec 2008 14:04:41 +0000</pubDate>
				<wikidot:authorName>Yume-kun</wikidot:authorName>				<wikidot:authorUserId>110601</wikidot:authorUserId>				<content:encoded>
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						 <p>Class Features:<br /> Hit Die: d8<br /> BAB: Medium<br /> High Saves: Fort, Will</p> <p>Class Skills: Concentration, Craft Weapon, Craft Armor, Diplomacy, Heal, Lore, Spellcraft<br /> Skill Points: 2 + INT modifier</p> <p>Class Abilities:<br /> Proficient with simple weapons<br /> Proficient with light, medium armor and shields (excluding tower shields)</p> <p>Spellcasting:<br /> A mystic casts divine spells chosen from the cleric list, but does not need to prepare spells in advance.<br /> Bonus spells and DC are both WIS based.<br /> Spells gained per level as Sorceror<br /> Mystics can choose a single domain and gain all domain powers from it; if they choose the Sun domain they gain the ability to turn/rebuke undead. (Which they normally cannot do)</p> <p>Notes: The only really tricky thing is to bypass the hardcoded 2-domain choice of the game engine; everything else is in place already .. they're a pretty solid alternative to Favored Soul (losing a high save and some free feats, but being less multi-ability dependent)</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-109297</guid>
				<title>Upcoming Vendor stock</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-109297/upcoming-vendor-stock</link>
				<description>Looking for item suggestions</description>
				<pubDate>Sat, 29 Nov 2008 20:10:51 +0000</pubDate>
				<wikidot:authorName>Kaedrin</wikidot:authorName>				<wikidot:authorUserId>25157</wikidot:authorUserId>				<content:encoded>
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						 <p>What kind of items should the vendor stock? I'm not looking to add enchanting or resource gathering gear since it has a huge impact on the games.</p> <p>The new chasubles (lesser and greater), the prefab armors, the ranged weapons with unlimited arrows (normal), the blueprints for craftable ammo and thrown weapons (for the OC/MotB), and some common ammo stocks for in the field ammo creation are what I'm looking at so far.</p> <p>Did I miss anything that affects convenience, etc?</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-109211</guid>
				<title>Question about AI and custom content</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-109211/question-about-ai-and-custom-content</link>
				<description></description>
				<pubDate>Sat, 29 Nov 2008 10:54:39 +0000</pubDate>
				<wikidot:authorName>Pyrotics</wikidot:authorName>				<wikidot:authorUserId>240532</wikidot:authorUserId>				<content:encoded>
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						 <p>Well I got SoZ yesterday, and I just now thought to myself, how exactly does the AI respond to playing with the custom content?<br /> As in, if I were to say, make one of my characters a Wizard, and give him spells from the Kaedrin stuff, would he use them, and wisely?</p> <p>Or feats, or other class abilities?</p> <p>I wanted to know before I start making my guys go into prestige classes.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-109089</guid>
				<title>SoZ overland map fixes</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-109089/soz-overland-map-fixes</link>
				<description>A thread to propose a code merger?</description>
				<pubDate>Sat, 29 Nov 2008 02:18:23 +0000</pubDate>
				<wikidot:authorName>Issac</wikidot:authorName>								<content:encoded>
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						 <p>Hi Kaedrin I am currently using [url=<a href="http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&amp;id=247">http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&amp;id=247</a>] THIS [/url] along with your class pack i have not noticed any real problems yet however i know that one or the other is being dominant, i was wondering if you could implement Netriaks code into yours in a future release so buffs would be preserved on the overland map, I know you are doing alot so just asking you to consider it for the future :P</p> <p>Issac</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-108972</guid>
				<title>Ways to get evasion?</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-108972/ways-to-get-evasion</link>
				<description></description>
				<pubDate>Fri, 28 Nov 2008 18:05:14 +0000</pubDate>
				<wikidot:authorName>Brownyman100</wikidot:authorName>								<content:encoded>
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						 <p>These are the possible ways to get evasion to qualify for Canaith Lyrist.</p> <p>Cleric 1 with water domain<br /> Rogue 2<br /> Ranger 9<br /> Shadowdancer 2</p> <p>Monk lvl2 has an alignment conflict with Bard</p> <p>So basically are there any classes on your lists which would add evasion as an alternate way into Canaith Lyrist</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-108962</guid>
				<title>Summon Creature Spells by GilGwath</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-108962/summon-creature-spells-by-gilgwath</link>
				<description>Good add to KP Pack?</description>
				<pubDate>Fri, 28 Nov 2008 17:13:19 +0000</pubDate>
				<wikidot:authorName>nicethugbert</wikidot:authorName>				<wikidot:authorUserId>103120</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="http://nwvault.ign.com/View.php?view=NWN2Other.Detail&amp;id=135">Good add to KP Pack?</a></p> <blockquote> <p>Now the Summon Creature Spells works as in the SRD:</p> <p>1) you can summon multiple creatures via multiple spells<br /> 2) in every spell you can choose to summon 1d3 of creatures from the immediately lower spell.</p> <p>the modification in spell.2da are in lines 175-182 and lines 1600-1615.<br /> spell.2da used is the 1.21 version.</p> <p>contains new icons in style with the existing ones for the new options of the Summon Creature Spells.</p> <hr /> <p>HOW TO USE:<br /> put the files in override folder</p> <hr /> <p>Bottom Line:<br /> code sent to kaedrin so he can merge it in his work (if he feels so).<br /> With the same warkaround used for summon creature spells is easy to make every other summon spell "multi" compliant</p> </blockquote> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-108852</guid>
				<title>1.34.2 MP pack</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-108852/1-34-2-mp-pack</link>
				<description>Wondering when we we&#039;ll see the SoZ series for MP.</description>
				<pubDate>Fri, 28 Nov 2008 07:50:05 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>I see the patches for SoZ content have come out. Just wondering if we have an ETA for MP version. I'd like to move the server to SoZ so I can start developing with the new content.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-108835</guid>
				<title>Merging your PRC pack  with Races of Faerun</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-108835/merging-your-prc-pack-with-races-of-faerun</link>
				<description></description>
				<pubDate>Fri, 28 Nov 2008 05:09:11 +0000</pubDate>
				<wikidot:authorName>OpenPalm</wikidot:authorName>				<wikidot:authorUserId>65186</wikidot:authorUserId>				<content:encoded>
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						 <p>One mod on the vault I've been really looking to play with is Races of Faerun, which adds a bunch of (some possibly overpowered) player races and their stats straight from PnP. I'd like to play this in campaigns and other mods, but I also want to retain your functionality and classes. I just want to know if it would be possible for these two run together by combining them (especially the dialog.tlk file amongst others), and although a total novice, I could do some work myself with your help and the author's permission.</p> <p><a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;id=392">http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;id=392</a></p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-108681</guid>
				<title>Oversized Two-weapon fighting bug</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-108681/oversized-two-weapon-fighting-bug</link>
				<description>Does not recalculate the attack bonus when you enter new areas, instead acts as if nothing happens.</description>
				<pubDate>Thu, 27 Nov 2008 14:22:13 +0000</pubDate>
				<wikidot:authorName>sujurek</wikidot:authorName>				<wikidot:authorUserId>243572</wikidot:authorUserId>				<content:encoded>
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						 <p>Oversized two-weapon fighting does not keep it's bonus when you leave an area / enter a new area.</p> <p>Example: I have a fighter who has the 2 weapon fighting feat and oversized 2 weapon fighting feat. With one weapon he has an attack bonus of +8, with 2 longswords equipped he has a bonus of +6/+6. When I leave an area or enter a new area his bonus is now +4/+4.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-108629</guid>
				<title>1.34.3</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-108629/1-34-3</link>
				<description>A Few Questions...</description>
				<pubDate>Thu, 27 Nov 2008 08:53:44 +0000</pubDate>
				<wikidot:authorName>Giant2005</wikidot:authorName>				<wikidot:authorUserId>224138</wikidot:authorUserId>				<content:encoded>
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						 <p>Firstly, after finally reading the patch notes, I am pretty excited!<br /> Intuitive Attack is hugely welcomed on my part! Anyway, to the questions:</p> <p>"Swiftblade changed to require the Haste spell." Does this mean that a Time Domain Cleric will finally qualify?</p> <p>"Intuitive Attack" This is more of a statement than a question but I think this feat should be giving Weapon Finesse for free just to potentially help mitigate the +20 AB cap. Other than that cap's mitigation, it won't have any effect on the game - a character with higher Dex than Wis would just choose Weapon Finesse instead of Intuitive Attack on his own accord, there would be no point in taking Intuitive Attack. Most builds using Wis for AB would usually have a higher Dex than str because AC &gt; Damage. Considering that in a perfect world, the character shouldn't have to worry about his Intuitive AB being impacted by the cap, any chance of lowering it's effects on the cap is a big plus in my opinion.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-108414</guid>
				<title>Quick Question</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-108414/quick-question</link>
				<description></description>
				<pubDate>Wed, 26 Nov 2008 14:49:06 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>So, I have the files for this in my override folders and whatnot so when I play singleplayer or use a trainer, i can have access to the custom content. However, if I play online in a module that doesn't support this (like Realms of Trinity), the content still shows up (but I don't think it would work if I were to use it), is there a way to either<br /> 1) make it go away when it's in an unfriendly module<br /> 2) easily distinguish what stuff is customed</p> <p>I hope I'm clear enough, If you could help, I'd appreciate it.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-107988</guid>
				<title>Custom PrC: Eldritch Fury</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-107988/custom-prc:eldritch-fury</link>
				<description>Feedback test</description>
				<pubDate>Tue, 25 Nov 2008 02:46:36 +0000</pubDate>
				<wikidot:authorName>Kaedrin</wikidot:authorName>				<wikidot:authorUserId>25157</wikidot:authorUserId>				<content:encoded>
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						 <p>Feat: Power Attack, Iron Will<br /> Skills: Lore 8<br /> Special: Eldritch blast 3d6</p> <p>Class Features<br /> HD: d8<br /> BAB: Med<br /> High Saves: Fort, Will</p> <p>Class Skills: Bluff, Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Lore, Parry, Spellcraft, Use Magic Device.<br /> Skill points: 2 + Int modifier</p> <p>Class Abilities</p> <p>Level 1: Invocation Progression, Blast Mastery<br /> Level 4: Dark Covenant<br /> Level 8: Dark Fury<br /> Level 10: Dark Blessing</p> <p>Invocation Progression: At each eldritch fury level, the character gains new invocations per day as if she had also gained a warlock level. Eldritch fury levels stack with Warlock levels for the purpose of determine the invocations effects. Her eldritch blast also improves as though taking warlock levels.</p> <p>Blast Mastery: Your warlock level for gaining eldritch blast improvements increases by +4. For example, a human 5th-level warlock/2nd-level eldritch warrior who selects this feat would have an eldritch blast of 6d6.</p> <p>Dark Covenant: Blackguard levels count as Warlock levels for invocations known, the effectiveness of invocations, and your eldritch blast ability.</p> <p>Dark Fury: Frenzied Berserker levels count as Warlock levels for the effectiveness of invocations and your eldritch blast ability.</p> <p>Dark Blessing: You gain a +3 Shield AC when using a two-handed weapon.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-107877</guid>
				<title>Feat: Fast Healing I</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-107877/feat:fast-healing-i</link>
				<description>Will you add more Fast Healing feats?</description>
				<pubDate>Mon, 24 Nov 2008 20:33:19 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hello,</p> <p>I was wondering if there's a limit to how many Fast Healing feats one can have - in PnP, since that's what you base your stuff on. I see you have Fast Healing I and Fast Healing II, but is there something stopping you from adding Fast Healing III, IV, V?</p> <p><a href="http://www.dandwiki.com/wiki/SRD:Fast_Healing_(Feat)">This link</a> says it can be taken multiple times, but not how many total. I'd like to know why you stopped at 2; if it's a balance thing or.. :)</p> <p>Thanks!</p> <p>~Elrahc</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-107832</guid>
				<title>Warlock/Arcane Trickster</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-107832/warlock-arcane-trickster</link>
				<description>And EB/Sneak Attack</description>
				<pubDate>Mon, 24 Nov 2008 18:23:23 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi there, I'd just first like to say a big thanks to Kaedrin for all your great modding work! It's really enhanced my nwn experience :D</p> <p>Anyway, to the point. I've seen a mod or two that allows Warlocks to qualify for Arcane Trickster and advance their Invocations and Eldritch Blast. As far as I'm aware, that's fine by the PnP rules too. Is there a chance that the warlock could be added for this Prestige class and any other caster prestiges?</p> <p>Also, is it possible to have sneak attack damage applied when an Eldritch blast is cast from the right conditions? That would be great too.</p> <p>Would be nice to hear back, especially if there was a way that I could apply it to my own game alongside your mods (I have a very VERY basic grounding in the toolset), but I know that you're probably swamped with SoZ stuff atm anyway.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-107640</guid>
				<title>Small Star Elf Issue</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-107640/small-star-elf-issue</link>
				<description></description>
				<pubDate>Mon, 24 Nov 2008 01:04:42 +0000</pubDate>
				<wikidot:authorName>zaei</wikidot:authorName>				<wikidot:authorUserId>57523</wikidot:authorUserId>				<content:encoded>
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						 <p>When creating a star elf character, I can't choose Corellon Larethian as a deity. Just a small thing, but it looks like the engine isn't picking up that a star elf is an elf for purposes of deity choice.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-106639</guid>
				<title>no classes.2da in 1.33.3 hak version</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-106639/no-classes-2da-in-1-33-3-hak-version</link>
				<description>Diff shows the classes.2da is missing.</description>
				<pubDate>Thu, 20 Nov 2008 02:56:29 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Is this intentional or an oversight? If it's an oversight has there been any changes or can I use the 1.33.2 version?</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-106588</guid>
				<title>Beyond Obsidien</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-106588/beyond-obsidien</link>
				<description>CC Builds Forum by ECBII</description>
				<pubDate>Wed, 19 Nov 2008 22:28:10 +0000</pubDate>
				<wikidot:authorName>nicethugbert</wikidot:authorName>				<wikidot:authorUserId>103120</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="http://nwn.bioware.com/guilds_registry/viewforum.html?forum=27287&amp;gid=14504">http://nwn.bioware.com/guilds_registry/viewforum.html?forum=27287&amp;gid=14504</a></p> <p>ECBII has a forum for builds using unofficial content.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-105948</guid>
				<title>Helping Arcane Casters</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-105948/helping-arcane-casters</link>
				<description>This is a long term goal</description>
				<pubDate>Tue, 18 Nov 2008 05:51:13 +0000</pubDate>
				<wikidot:authorName>Kaedrin</wikidot:authorName>				<wikidot:authorUserId>25157</wikidot:authorUserId>				<content:encoded>
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						 <p>What do you folks think would help arcane casters?</p> <p>One of the feats I'd like to do (and can actually do fairly quickly) is Energy Substitution (5 actually, one per damage type you want to be able to alter spells to). It allows an elemental spell to be changed on the fly (with no change to spell level). So a fireball could be altered to deal acid or electrical damage (would still have a SR check, only the damage type itself changes).</p> <p>A feat that is tied to Energy Substitution is Piercing Evocation. The first 10 points of damage are untyped (magical) with elemental spells (no change to spell level). The feat requires Spell Focus (Evocation).</p> <p>Other feats:</p> <p>Unsettling Enchantment: Target takes a -2 AB, -2 AC for 1 round regardless of the saving throw with an enchantment spell.</p> <p>Dazzling Illusion: All enemies within 30' are dazzled for 1 round (-1 AB, -1 Spot, -1 Search) if not Blind.</p> <p>Insightful Reflexes: You add your Int to Reflex saves instead of Dex.</p> <p>Lord of the Uttercold: Half of the cold damage inflicted by spells is turned into negative energy damage.</p> <p>I could even do a variation of Split Ray (requires empower spell and the ray spell must be empowered for this feat to activate though you don't get the empower bonus, which is keeping the +2 spell level of Split Ray). So instead of empower you turn it into 2x rays.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-105938</guid>
				<title>Plans for more multiclassing feats like Daring Outlaw?</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-105938/plans-for-more-multiclassing-feats-like-daring-outlaw</link>
				<description></description>
				<pubDate>Tue, 18 Nov 2008 05:10:40 +0000</pubDate>
				<wikidot:authorName>OpenPalm</wikidot:authorName>				<wikidot:authorUserId>65186</wikidot:authorUserId>				<content:encoded>
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						 <p>Kaedrin, first off I wanted to thank you for putting in Daring Outlaw as a feat. It really helps make Swashbuckler a viable class even into later levels. Now I've been browsing around through the tubes of the internet, and I've only now found out that other such feats exist for other classes, which I'm sure you know. I was wondering if you had any plans to put these other feats in the game, and if it is even possible for other such feats except daring outlaw. One of the cooler ones is a monk/paladin one, and even though I don't know what it does exactly, it does seem to be a cool idea in general and definitely fun to play.</p> 
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				<guid>http://nwn2customcontent.wikidot.com/forum/t-105804</guid>
				<title>SoZ update thread</title>
				<link>http://nwn2customcontent.wikidot.com/forum/t-105804/soz-update-thread</link>
				<description>This is for new content, bugs, and general SoZ compatibility discussion.</description>
				<pubDate>Mon, 17 Nov 2008 18:29:35 +0000</pubDate>
				<wikidot:authorName>Kaedrin</wikidot:authorName>				<wikidot:authorUserId>25157</wikidot:authorUserId>				<content:encoded>
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						 <p>This is for new content, bugs, and general SoZ compatibility discussion.</p> <p>New content that will be in the immediate compatibility update:</p> <p>New Race: Star Elf (+2 Cha, -2 Con, Favored Class: Bard, all other elf abilities as usual)</p> <br /> <br /> <table style="margin: 0 0px;"> <tr> <td style="padding: 10px; background-color: #DDEEDD; border: 1px solid silver"> <p><span style="color: red;">Alternate Class Feature</span></p> <p><strong>Hymn of Healing</strong><br /> Type of Feat: Alternate Class Feature<br /> Replaces: Fascinate (choice is made at level 1).<br /> Benefit: If you have 3 or more ranks in the Perform skill, you can use your musics or poetics to create an area conducive to healing.</p> <p>To be affected, an ally must be able to see and hear you perform. The effect lasts for 10 rounds (15 with Lingering Song). An affected ally who casts any conjuration (healing) spell gains a +1 sacred or profane bonus on the healing roll for each rank you have in the Perform skill. For example, a cure light wounds cast by a level 5 bard with a 10 perform would heal d8 + 5 + 10 (perform). Each use of Healing Hymn counts as one daily use of your bardic music ability.</p> </td> </tr> <tr> <td style="padding: 5px;"></td> </tr> <tr> <td style="padding: 5px;"></td> </tr> <tr> <td style="padding: 10px; background-color: #DDEEDD; border: 1px solid silver"> <p><strong>Beckon the Frozen</strong><br /> Type of Feat: General<br /> Prerequisite: Augment Summoning, Spell Focus (Conjuration)<br /> Benefit: When you summon a creature or creatures using any summon spell, the summoned creature gains 100% cold immunity, 50% fire vulnerability, and its natural attacks deal an additional 1d6 points of cold damage.</p> <p>&lt;i&gt;Creatures you summon are infused with cold energy.&lt;i&gt;</p> </td> </tr> <tr> <td style="padding: 5px;"></td> </tr> <tr> <td style="padding: 5px;"></td> </tr> <tr> <td style="padding: 10px; background-color: #DDEEDD; border: 1px solid silver"> <p><strong>Daring Outlaw</strong><br /> Type of Feat: General<br /> Prerequisite: Grace +1, Sneak Attack +2d6.<br /> Benefit: Your rogue and swashbuckler levels stack for the purpose of determining your competence bonus on Reflex saves from the grace class feature and the swashbuckler's dodge bonus to AC. For example, a 7th-level rogue/4th-level swashbuckler has grace +2 and gains a +2 dodge bonus to AC, as if she were an 11th-level swashbuckler.</p> <p>Your rogue and swashbuckler levels also stack for the purpose of determining your sneak attack bonus damage. For example, a 7th-level rogue/4th-level swashbuckler would deal an extra 6d6 points of damage with her sneak attacks, as if she were an 11th-level rogue.</p> <p>&lt;i&gt;You combine grace and stealth to deadly effect.&lt;i&gt;</p> </td> </tr> <tr> <td style="padding: 5px;"></td> </tr> </table> <p>If done in time:</p> <br /> <br /> <table style="margin: 0 0px;"> <tr> <td style="padding: 10px; background-color: #DDEEDD; border: 1px solid silver"> <p><strong>Snowflake Wardance</strong><br /> Type of Feat: General<br /> Prerequisite: Bardic music ability (6 uses/day), Perform 6<br /> Benefit: By expending one of your daily uses of bardic music, you may perform a deadly style of combat known as the snowflake wardance. You add your Charisma modifier to your attack rolls with slashing weapons.</p> <p>You cannot use this feat if you are carrying a shield, wearing medium or heavy armor, or have a non-slashing weapon equipped in either hand.</p> <p>A snowflake wardance lasts for a number of rounds equal to your ranks in Perform. Performing a snowflake wardance is physically tiresome. When the snowflake wardance ends, you become fatigued (-2 Str, -2 Dex) for the next 10 minutes.</p> <p>&lt;i&gt;You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.&lt;i&gt;</p> </td> </tr> <tr> <td style="padding: 5px;"></td> </tr> </table> <p>Barring any last minute balance screaming:</p> <p>New PrC: <a href="http://nwn2customcontent.wikidot.com/knight-phantom">Knight Phantom</a></p> 
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