1.39 release
Started by: Gregg Manion (guest)
On: 1251684126|%e %b %Y, %H:%M %Z|agohover
Number of posts: 139
rss icon RSS: New posts
Summary:
release questions.
1.39 release
Gregg Manion (guest) 1251684127|%e %b %Y, %H:%M %Z|agohover

When is the scheduled 1.39 to be released, im soo eager to play Sword Dancer class, finally get to play my champion of Ellistrea. Please let me know as soon as possible, thank you.

unfold 1.39 release by Gregg Manion (guest), 1251684127|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1251687959|%e %b %Y, %H:%M %Z|agohover

I'm not sure. Between work and being out of town this weekend I didn't get a lot of time to work on CC unfortunately. Tomorrow I'll be working late and hitting the gym again per my new routine so it may be wednesday. Depends on how fast I can knock stuff out with just a few hours a night.

unfold Re: 1.39 release by KaedrinKaedrin, 1251687959|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Gregg Manion (guest) 1251688967|%e %b %Y, %H:%M %Z|agohover

Okay, thank you for your reply sir. Ill keep an eye out then.

unfold Re: 1.39 release by Gregg Manion (guest), 1251688967|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Gregg Manion (guest) 1251694287|%e %b %Y, %H:%M %Z|agohover

hehe, now if i can just get my blightlord id be set. *grin

unfold Re: 1.39 release by Gregg Manion (guest), 1251694287|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1251697499|%e %b %Y, %H:%M %Z|agohover

Blightlords are bad…

unfold Re: 1.39 release by KaedrinKaedrin, 1251697499|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
steelfiredragonsteelfiredragon 1251703453|%e %b %Y, %H:%M %Z|agohover

yes blightlords are bad.
bad for me, and good for you.

I'd beg for the pathfinder shadowdancer, or atleast as much of it as possible……. But I'd doubt I'd see it

http://www.d20pfsrd.com/Home/classes/prestige-classes/shadowdancer
better than this
http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm

unfold Re: 1.39 release by steelfiredragonsteelfiredragon, 1251703453|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1251751201|%e %b %Y, %H:%M %Z|agohover

Thanks for the Pathfinder SRD link. Yes, that Shadowdancer rocks.

Also, the Sworddancer and Blightlord PrCs are fantastic.

last edited on 1251751370|%e %b %Y, %H:%M %Z|agohover by Kunikos + show more
unfold Re: 1.39 release by KunikosKunikos, 1251751201|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1251753728|%e %b %Y, %H:%M %Z|agohover

Does Dread Necromancer count as divine or arcane spellcasting? Just curious.

unfold Re: 1.39 release by KunikosKunikos, 1251753728|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1251764991|%e %b %Y, %H:%M %Z|agohover

I'm still thinking about the Pathfinder stuff. Dread Necromancer is Arcane.

unfold Re: 1.39 release by KaedrinKaedrin, 1251764991|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Gregg Manion (guest) 1251768942|%e %b %Y, %H:%M %Z|agohover

So will the Blightlords ever make it in Kaedrin? YOu mean bad as in evil? *shrug* that would make it more fun!! Or bad in what way?

unfold Re: 1.39 release by Gregg Manion (guest), 1251768942|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1251771078|%e %b %Y, %H:%M %Z|agohover

Blightlord intrigues me but it's just another Stormlord variation albeit with insane level 10 bonuses.

unfold Re: 1.39 release by KaedrinKaedrin, 1251771078|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Gregg Manion (guest) 1251772314|%e %b %Y, %H:%M %Z|agohover

awww, well darn, okay, maybe one day! =)

unfold Re: 1.39 release by Gregg Manion (guest), 1251772314|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Gregg Manion (guest) 1252279491|%e %b %Y, %H:%M %Z|agohover

JUst curious Kaedrins, when you get a moment for a update on the release of 1.39.

unfold Re: 1.39 release by Gregg Manion (guest), 1252279491|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
nicethugbertnicethugbert 1252282129|%e %b %Y, %H:%M %Z|agohover

Soon.

unfold Re: 1.39 release by nicethugbertnicethugbert, 1252282129|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
purtellfrpurtellfr 1252285373|%e %b %Y, %H:%M %Z|agohover

Would be a great PrC eventually…

unfold Re: 1.39 release by purtellfrpurtellfr, 1252285373|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1252287519|%e %b %Y, %H:%M %Z|agohover

1.39 is going to take a while. 1.38 was sloppy and rushed and I didn't put half the time into it I should have before release. I usually spend almost as much time testing as I do developing and this time I didn't. It shows, badly. The good is that I've merged all the works back into one project so I'm not going to be trying to splice from three sources. I'm also not going to rush it again.

I'm back so there is no need to rush.

unfold Re: 1.39 release by KaedrinKaedrin, 1252287519|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1252438775|%e %b %Y, %H:%M %Z|agohover

Sounds fine to me. :) I can't wait for a divine spirit option for the paladins (P.S. I vote for Argent Fist in 1.40+)

unfold Re: 1.39 release by KunikosKunikos, 1252438775|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1252452151|%e %b %Y, %H:%M %Z|agohover

1.39 expected changelog is now finalized (barring any more bug reports) and up on the WIP page.

The Current page has also been updated with 1.40 through 1.61. I expect to stick to this and only make minor changes.

unfold Re: 1.39 release by KaedrinKaedrin, 1252452151|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Gregg Manion (guest) 1252455106|%e %b %Y, %H:%M %Z|agohover

okay, thank you for the information kaedrin. Im sad to read that sword dancer Prc, got pushed back, but i understand, right it be right you know?

unfold Re: 1.39 release by Gregg Manion (guest), 1252455106|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1252455206|%e %b %Y, %H:%M %Z|agohover

I need to develop the zombie system to properly do the dancing blade.

unfold Re: 1.39 release by KaedrinKaedrin, 1252455206|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1252456490|%e %b %Y, %H:%M %Z|agohover

I got an email asking what the stats were on the new armor:

Light Armors
Nightscale: AC 2, Max Dex Bonus 10, Skill Penalty +0, ASF 5%, Weight 15, Cost 1000
Sharkskin: AC 3, Max Dex Bonus 6, Skill Penalty -1, ASF 10%, Weight 15, Cost 85
Spidersilk: AC 3, Max Dex Bonus 8, Skill Penalty -1, ASF 10%, Weight 5, Cost 750

Medium Armors
Living Coral: AC 6, Max Dex Bonus 3, Skill Penalty -4, ASF 20%, Weight 30, Cost 16000
Mithral Battle Plate: AC 9, Max Dex Bonus 3, Skill Penalty -4, ASF 40%, Weight 62.5, Cost 11500
Mithral Mountain Plate: AC 10, Max Dex Bonus 2, Skill Penalty -6, ASF 50%, Weight 112.5, Cost 12250

Heavy Armors
Battle Plate: AC 9, Max Dex Bonus 1, Skill Penalty -7, ASF 50%, Weight 125, Cost 2500
Mountain Plate: AC 10, Max Dex Bonus 0, Skill Penalty -9, ASF 60%, Weight 225, Cost 3250

unfold Re: 1.39 release by KaedrinKaedrin, 1252456490|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
sly_1sly_1 1252474218|%e %b %Y, %H:%M %Z|agohover

good looking list, glad to see warchanter is back in the glimmer of hope end of the spectrum! :)

As always, I appreciate all you do for this community, Kaedrin, fwiw you keep this game fresh and exciting.

unfold Re: 1.39 release by sly_1sly_1, 1252474218|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Gregg Manion (guest) 1252475861|%e %b %Y, %H:%M %Z|agohover

Sounds great kaedrin. Now, all i need is my Blightlord, and ill do anything you ask!! Come on! Please! =)

unfold Re: 1.39 release by Gregg Manion (guest), 1252475861|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1252597267|%e %b %Y, %H:%M %Z|agohover

Woo, looks like Feral Stance is the first instant feat for Kaedrin. :)

P.S. Would you think of scheduling the Twilight enchantment in sometime down the road for armors? It's in your assorted bin right now.

Keep up the amazing work

last edited on 1252597380|%e %b %Y, %H:%M %Z|agohover by Kunikos + show more
unfold Re: 1.39 release by KunikosKunikos, 1252597267|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1252631762|%e %b %Y, %H:%M %Z|agohover

Rage and Frenzy were already made instant in 1.38.

unfold Re: 1.39 release by KaedrinKaedrin, 1252631762|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1252784527|%e %b %Y, %H:%M %Z|agohover

Minor Shapeshift has been changed to a 12 second cooldown, instant activated ability. This means you can get free temporary hit points (equal to your HD) every other round. This provides a good tactical combat tool.

unfold Re: 1.39 release by KaedrinKaedrin, 1252784527|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1252879612|%e %b %Y, %H:%M %Z|agohover

New armors are available for previewing to those so included. You will need to use the debug console to give yourself the items.

~
DebugMode 1
GiveItem cmi_la_night01
etc…

http://nwn2customcontent.wikidot.com/local--files/index/New_armors.7z

Bondleaf won't work for now since you will need a new 2da and tlk to go with it.

last edited on 1252879670|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: 1.39 release by KaedrinKaedrin, 1252879612|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
BrownymanBrownyman 1252906854|%e %b %Y, %H:%M %Z|agohover

Quote - Weapon buff spells now affect gauntlets if no weapons are equipped (Bless Weapon, Blade Thirst, Holy Sword, Lawful Sword, Flame Weapon, Deafening Clang, Magic Weapon, Flame of Faith, Weapon of Energy, Weapon of the Deity, Greater Magic Weapon, Undead Bane Weapon, Forest Hammer, Holy Blade, Shock Blade, Sacred Flame, Wrath of the Wild, Storm Avatar)

Of all those feats / spells etc Forest hammer seems to be the only specific weapon boost for warmace only. Should that one be in the list?

unfold Re: 1.39 release by BrownymanBrownyman, 1252906854|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1252907523|%e %b %Y, %H:%M %Z|agohover

No. I was ripping through scripts altering the call and didn't think about it.

unfold Re: 1.39 release by KaedrinKaedrin, 1252907523|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
nicethugbertnicethugbert 1253102162|%e %b %Y, %H:%M %Z|agohover

Stand alone spell pack?

unfold Re: 1.39 release by nicethugbertnicethugbert, 1253102162|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1253127474|%e %b %Y, %H:%M %Z|agohover

I think he wanted to offer up the spells to the community at large who may not want all the PrCs etc

unfold Re: 1.39 release by KunikosKunikos, 1253127474|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1253142654|%e %b %Y, %H:%M %Z|agohover

Yes, for servers that don't want any other content of mine except new spells.

unfold Re: 1.39 release by KaedrinKaedrin, 1253142654|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1253211337|%e %b %Y, %H:%M %Z|agohover

Classes that grant skill bonuses to counter armor check penalties (Nightsongs) updated to account for the new script functionality in 1.23 (bonus will no longer increase the skill above the armor's penalty).

Don't forget Dread Commando has this as well.

last edited on 1253211350|%e %b %Y, %H:%M %Z|agohover by Kunikos + show more
unfold Re: 1.39 release by KunikosKunikos, 1253211337|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1253211550|%e %b %Y, %H:%M %Z|agohover

Now the Summon Creature Spells works as in the SRD:
1) you can summon multiple creatures via multiple spells
2) in every spell you can choose to summon 1d3 of creatures from the immediately lower spell.

Sweet! I'm guessing this will eventually be adapted to work with the undead and planar stuff too? ;)

unfold Re: 1.39 release by KunikosKunikos, 1253211550|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1253228152|%e %b %Y, %H:%M %Z|agohover

Eventually. It's not going to be in 1.39, I didn't have time at lunch to figure out where to drop it in and I kept forgetting to put it on the list.

unfold Re: 1.39 release by KaedrinKaedrin, 1253228152|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1253229580|%e %b %Y, %H:%M %Z|agohover

1d6 Sneak Attack + 10d6 Epic Sneak Attack is working so I can grant an epithet feat for having 8 dice and change the epic line to allow 8 dice or the epithet. Means Rogue/Arcane Tricksters aren't screwed anymore. They can go for 8 dice and then take the epic feat line if they want.

unfold Re: 1.39 release by KaedrinKaedrin, 1253229580|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1253321859|%e %b %Y, %H:%M %Z|agohover

1.39 eta should be next weekend if all goes as planned. 1.40 to 1.44 should all be relatively quick releases (roughly a week each). 1.45 is going to take some time since I will need to put all the GUI stuff together from several test projects.

unfold Re: 1.39 release by KaedrinKaedrin, 1253321859|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1253550328|%e %b %Y, %H:%M %Z|agohover

Take your time, Kaedrin. A release without as many bugs means more time spent on the following new release instead of chasing old stuff around. :) I am patient.

unfold Re: 1.39 release by KunikosKunikos, 1253550328|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1253657293|%e %b %Y, %H:%M %Z|agohover

Tonight is free and clear for me so I'll get as much done on 1.39 as I can an upload it.

unfold Re: 1.39 release by KaedrinKaedrin, 1253657293|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1253723107|%e %b %Y, %H:%M %Z|agohover

I had two more issues reported I want to resolve before I go forward. From one person I'm hoping to get a character and another needs to clear his override and try just my pack.

I've had 12 issues reported I've gone through the last few days and only two were issues with my stuff. Better safe than sorry though, even if it does slow things down.

unfold Re: 1.39 release by KaedrinKaedrin, 1253723107|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1253911546|%e %b %Y, %H:%M %Z|agohover

Weapon buff spells now affect gauntlets if no weapons are equipped

Can you make a similar change apply to the + elemental damage effect from Elemental Warrior as well (if it doesn't already)? Just an idea.

unfold Re: 1.39 release by KunikosKunikos, 1253911546|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1253917355|%e %b %Y, %H:%M %Z|agohover

The bonus is applied to the character so works with all types of weapons.

No need.

last edited on 1253917364|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: 1.39 release by KaedrinKaedrin, 1253917355|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1254014249|%e %b %Y, %H:%M %Z|agohover

1.39 is going up tomorrow with Divine Spirit in it.

unfold Re: 1.39 release by KaedrinKaedrin, 1254014249|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1254088314|%e %b %Y, %H:%M %Z|agohover

Of all those feats / spells etc Forest hammer seems to be the only specific weapon boost for warmace only. Should that one be in the list?

Ironically I don't need to do anything. The function to get a targeted weapon was updated and Forest Hammer uses this. However, I have specific code in the feat script to make sure that whatever the targeted item is, it must be a warmace. So I don't have to actually fix or change anything. It's good as is.

I am going to change the function for a future version to take in a int to include logic on *should* it target bracers or creature weapons in case something in the future shouldn't affect unarmed/creature weapons.

unfold Re: 1.39 release by KaedrinKaedrin, 1254088314|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1254192862|%e %b %Y, %H:%M %Z|agohover

I've still got some testing to do but I'm free tomorrow (Monday's are bad) so here's hoping.

unfold Re: 1.39 release by KaedrinKaedrin, 1254192862|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1254239938|%e %b %Y, %H:%M %Z|agohover

No rush. Better a few days later than having to fix a bunch of bugs like last time, right?

unfold Re: 1.39 release by KunikosKunikos, 1254239938|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1254273385|%e %b %Y, %H:%M %Z|agohover

Yep. What's taking me the most time right now is building characters with the prcs needed to test the 8d6 thing. I'm not used to trying to build for multiple (and disjointed) classes so it's slow going.

unfold Re: 1.39 release by KaedrinKaedrin, 1254273385|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
trem (guest) 1254281085|%e %b %Y, %H:%M %Z|agohover

Is that something we could help with?

unfold Re: 1.39 release by trem (guest), 1254281085|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1254527883|%e %b %Y, %H:%M %Z|agohover

New 1.39 WIP updates:

Champions of the Silver Flame prerequisites updated to include "May not have Bone Knight levels."
New PrC: Bone Knight
Possible New PrC: Sword Dancer
New PrC: Dragon Warrior
New PrC: Child of Night
New PrC: Eldritch Disciple
New PrC: Dissonant Chord
New Feat: Extra Death Strike

Extra Death Strike looks like a feat for a >= 8th level Bone Knight.

unfold Re: 1.39 release by KunikosKunikos, 1254527883|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1254528659|%e %b %Y, %H:%M %Z|agohover

Might be placeholder stuff? Seems like a lot that came out of nowhere. :)

unfold Re: 1.39 release by KunikosKunikos, 1254528659|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1254721807|%e %b %Y, %H:%M %Z|agohover

Good god, you're on a roll. Ninja and Ghost-faced Killer? :O

unfold Re: 1.39 release by KunikosKunikos, 1254721807|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
steelfiredragonsteelfiredragon 1254732094|%e %b %Y, %H:%M %Z|agohover

wasnt the ninja put on the killed list???

unfold Re: 1.39 release by steelfiredragonsteelfiredragon, 1254732094|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Celestial KnightCelestial Knight 1254737460|%e %b %Y, %H:%M %Z|agohover

the bone knight looks very interesting new play of paladin :)
looking forward to it and eldrictich disciple a divine warlock just seems to be down my alley! nice work!

last edited on 1254737624|%e %b %Y, %H:%M %Z|agohover by Celestial Knight + show more
unfold Re: 1.39 release by Celestial KnightCelestial Knight, 1254737460|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1254755603|%e %b %Y, %H:%M %Z|agohover

sfg: shhhh don't jinx it

unfold Re: 1.39 release by KunikosKunikos, 1254755603|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1254755689|%e %b %Y, %H:%M %Z|agohover

K, will you change Eldritch Disciple to allow Dragonfire Adept to take it when you do that class, or will it always be restricted to Warlock? It could increase their breath stuff instead of eldritch blasts, I suppose? Just wondering. Either way, a Warlock / DFA / Cleric could take it and choose DFA for invocations, I guess.

last edited on 1254755762|%e %b %Y, %H:%M %Z|agohover by Kunikos + show more
unfold Re: 1.39 release by KunikosKunikos, 1254755689|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
steelfiredragonsteelfiredragon 1254774838|%e %b %Y, %H:%M %Z|agohover

but Jinx was one of the best looking ninjas ever……

unfold Re: 1.39 release by steelfiredragonsteelfiredragon, 1254774838|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
trem (guest) 1254775965|%e %b %Y, %H:%M %Z|agohover

Where can i read about the ghost faced killer? google only wants me to learn about the wu-tang clan member.

unfold Re: 1.39 release by trem (guest), 1254775965|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1254782292|%e %b %Y, %H:%M %Z|agohover

ghost-faced killer CAd 51 Ghost-faced killers act as assassins and spies for hire, a mercenary clan that hides behind a guise of open and honorable conduct.

I'm assuming that means Complete Adventurer on page 51.

unfold Re: 1.39 release by KunikosKunikos, 1254782292|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1254790758|%e %b %Y, %H:%M %Z|agohover

I'll put descriptions up once I'm done. Tuesday/Wednesday is when I'll get back to work on it so I'll see how much I can finish by then. I've had a lot of content sitting around half done that got cut for particular reasons so I'm just going to wrap them up and finish them.

unfold Re: 1.39 release by KaedrinKaedrin, 1254790758|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1254800300|%e %b %Y, %H:%M %Z|agohover

Sounds great! I look forward to more surprises then. ;)

unfold Re: 1.39 release by KunikosKunikos, 1254800300|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
trem (guest) 1254887277|%e %b %Y, %H:%M %Z|agohover

And yet another prc, you are on a roll!

unfold Re: 1.39 release by trem (guest), 1254887277|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1254955177|%e %b %Y, %H:%M %Z|agohover

Late additions:

  • New Feat: Expanded Ki Pool (+3 uses of Ki Power)
  • New Feat: Ascetic Stalker (Monk and Ninja levels stack for Ki Power uses and a small bonus to damage while unarmed)
  • New Feat: Martial Stalker (Fighter and Ninja levels stack for Ki Power uses and for the Ninja's AC bonus)
unfold Re: 1.39 release by KaedrinKaedrin, 1254955177|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Celestial KnightCelestial Knight 1254959720|%e %b %Y, %H:%M %Z|agohover

The count down is on! I am so exited I can't wait to see how cool this late 1.39 will be

unfold Re: 1.39 release by Celestial KnightCelestial Knight, 1254959720|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1254962081|%e %b %Y, %H:%M %Z|agohover

Martial Stalker looks nice for a Fighter / Ninja / Ghostfaced Killer build. :)

unfold Re: 1.39 release by KunikosKunikos, 1254962081|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
NatHaz (guest) 1255011968|%e %b %Y, %H:%M %Z|agohover

wow getting a lot of awesome content! thanks for all the great work!!

unfold Re: 1.39 release by NatHaz (guest), 1255011968|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1255378366|%e %b %Y, %H:%M %Z|agohover

Pure Favored Souls are looking extremely good right now. A single level of cleric or master of radiance opens up turn undead for some late game divine feats.

21 —
22 Bonus epic feat
23 Bonus epic feat
24 —
25 Bonus epic feat
26 Bonus epic feat x2
27 —
28 —
29 Bonus epic feat
30 Bonus epic feat x2

unfold Re: 1.39 release by KaedrinKaedrin, 1255378366|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1255379149|%e %b %Y, %H:%M %Z|agohover

I was just reading that in PnP Master of Radiance only progresses Turn Undead, it doesn't grant it. Is this a 3.0 vs 3.5 thing or was implementation only really possible this way. Just curious.

unfold Re: 1.39 release by KunikosKunikos, 1255379149|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1255379706|%e %b %Y, %H:%M %Z|agohover

Whoever said that was wrong. The class does not require turn undead, it grants turn undead, and specifically states that it's level counts for determining effective cleric level. 0 + 5 = 5. So not having cleric levels means nothing. RAW.

unfold Re: 1.39 release by KaedrinKaedrin, 1255379706|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1255380125|%e %b %Y, %H:%M %Z|agohover

RAW? What does that mean?

unfold Re: 1.39 release by KunikosKunikos, 1255380125|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
RaygereioRaygereio 1255381072|%e %b %Y, %H:%M %Z|agohover

Rules as written, just the plain text of a rule. It's the counter to RAI, which is Rules as Intended.

last edited on 1255381258|%e %b %Y, %H:%M %Z|agohover by Raygereio + show more
unfold Re: 1.39 release by RaygereioRaygereio, 1255381072|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
nicethugbertnicethugbert 1255385174|%e %b %Y, %H:%M %Z|agohover

Epic Favored Soul NEAT!

unfold Re: 1.39 release by nicethugbertnicethugbert, 1255385174|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1255388422|%e %b %Y, %H:%M %Z|agohover

That's where the bonus feats in 1.38 came from (the 25 and 30 abilities) and the ones for 1.39 are the replacements for the epic resistances. I'll eventually add the epic resistances but since you can take normal feats instead of them I decided to go ahead and give the bonus feats out now.

unfold Re: 1.39 release by KaedrinKaedrin, 1255388422|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Celestial KnightCelestial Knight 1255388567|%e %b %Y, %H:%M %Z|agohover

that means no more 4 paladin dipping :P?

unfold Re: 1.39 release by Celestial KnightCelestial Knight, 1255388567|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Trem (guest) 1255392008|%e %b %Y, %H:%M %Z|agohover

You have turn undead as a requirement for master of radiance.

unfold Re: 1.39 release by Trem (guest), 1255392008|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Trem (guest) 1255392039|%e %b %Y, %H:%M %Z|agohover

NM wrong radiant guy.

unfold Re: 1.39 release by Trem (guest), 1255392039|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Celestial KnightCelestial Knight 1255443196|%e %b %Y, %H:%M %Z|agohover

The biggest question I think we are all dying to know is when is 1.39/1.40 coming out. It sounds so great!! this week?

unfold Re: 1.39 release by Celestial KnightCelestial Knight, 1255443196|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1255630176|%e %b %Y, %H:%M %Z|agohover

Woah, another new PrC? Verdant Lord? The only reference I could find is to a 3.0 version of the class intended for Druids (mostly), Rangers, and Plant domain Clerics. This looks like a customized version (being 20 levels) for 3.5E.

unfold Re: 1.39 release by KunikosKunikos, 1255630176|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1255630616|%e %b %Y, %H:%M %Z|agohover

How about in 1.40 you add to the bonus feats list for Warrior of Darkness and Anointed Knight the new feats for ninja (the two Stalker ones).

unfold Re: 1.39 release by KunikosKunikos, 1255630616|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Trem (guest) 1255631494|%e %b %Y, %H:%M %Z|agohover

where are you seeing the verdant lord?

unfold Re: 1.39 release by Trem (guest), 1255631494|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
steelfiredragonsteelfiredragon 1255633772|%e %b %Y, %H:%M %Z|agohover

thier looking through the 2da files.
and or the work in progress.

unfold Re: 1.39 release by steelfiredragonsteelfiredragon, 1255633772|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1255641119|%e %b %Y, %H:%M %Z|agohover

I have toggled "watch this site" and get e-mails when Kaedrin updates the WIP page.

unfold Re: 1.39 release by KunikosKunikos, 1255641119|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
BrownymanBrownyman 1255642168|%e %b %Y, %H:%M %Z|agohover

How long has the 'new projects' been hiding at the bottom of the Work in progress page?

unfold Re: 1.39 release by BrownymanBrownyman, 1255642168|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
nicethugbertnicethugbert 1255650462|%e %b %Y, %H:%M %Z|agohover

:O :O :O …..!!!!!….

New Projects = Total Holy WTF-age NEAT! Especially Ragnarok+Tamawrath+Overlord, finally, the ultimate dynamic trainer!

last edited on 1255650508|%e %b %Y, %H:%M %Z|agohover by nicethugbert + show more
unfold Re: 1.39 release by nicethugbertnicethugbert, 1255650462|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1255660405|%e %b %Y, %H:%M %Z|agohover

I put the link back up on the current page in the possible projects section at the bottom. I doubt any of it sees the light of day but that's most of the ideas for new projects I've had in the past year that I'll publicize. There are more that were built into the module design doc I started for the Tierdrial module.

last edited on 1255662092|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: 1.39 release by KaedrinKaedrin, 1255660405|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1255662129|%e %b %Y, %H:%M %Z|agohover

I changed my last post to leave it up for the curious. New Projects

last edited on 1255662144|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: 1.39 release by KaedrinKaedrin, 1255662129|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1255969903|%e %b %Y, %H:%M %Z|agohover

I've got about 9 scripts left to clean up, two spells.2da entries to redo completely, and about a dozen blueprints to do before I'm done. I should have a beta up at the end of Tuesday night that has everything except the icon cleanup. I'll do the icon revamp (and any remaining telthor blueprints) on Wednesday. I plan to release the final 1.39 on Saturday barring any major problems.

unfold Re: 1.39 release by KaedrinKaedrin, 1255969903|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1255974802|%e %b %Y, %H:%M %Z|agohover

I can't wait. I keep refreshing the WIP page seeing the new neat stuff and progress every day. :)

unfold Re: 1.39 release by KunikosKunikos, 1255974802|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Mammothtruk (guest) 1255986391|%e %b %Y, %H:%M %Z|agohover

your project page looks a lot like various PW server ideas :) I really like the dynamic "demi-plane" that you as a player defend against heroes. I remember those games long ago that were like that and would be cool if updated and expanded into a new engine.

A few others peak my interest for various other server-like systems that would make GvE style plug and play easy.

unfold Re: 1.39 release by Mammothtruk (guest), 1255986391|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Celestial KnightCelestial Knight 1255988575|%e %b %Y, %H:%M %Z|agohover

I share kunikos feeling everyday i refresh the wip page

unfold Re: 1.39 release by Celestial KnightCelestial Knight, 1255988575|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1255994312|%e %b %Y, %H:%M %Z|agohover

A number of those were ideas for the module I was planning.

unfold Re: 1.39 release by KaedrinKaedrin, 1255994312|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1256008579|%e %b %Y, %H:%M %Z|agohover

Somewhere around here I have notes on a construct system/project I had half done (at least script/item wise). I was thinking of a dynamic companion that could be added to any module that you would continue to evolve as you level up. You make choices (through conversation with the construct) on how to build and upgrade it. You could choose between choose upgrades like knockdown, regen/self-repair, ranged weapon or melee, stealth or heavy melee, which elemental spirit to infuse in each body part (each with a different effect), etc. Sort of a mix between Sacred 2's Temple Guardian and Supreme Commander with a dash of the construct in the OC (though much more developed) and a good, solid nod to the KOTR HK droid too. =)

It was going to be part of the module (the storage vessel for a companion's soul) but since there wasn't a female golem form I rethought the whole thing (though for a while I was tempted to do a construct for a male/seraphim for a female). That of course wouldn't work either since there aren't any items that would graphically fit a valkyrie/seraphim. I was torn between a vampire/dryad companion too. LOL I was essentially aiming for a Thunderbolts/Anti-Hero group of companions that banded together to stop a greater threat mixed with a personal story (with the primary companion).

A lot of the "projects" would fit in with just about any PW because I wanted them to be useful to both me (for the module) and for the PW worlds (and even for official campaigns as I was thinking of how to drop them in at a whim like the vendor in 1.39).

I guess it goes without saying I tend to overshoot the moon. :P

Edit: The other thing I had a frelling ton of notes about was the Dungeon Keeper/Overlord system staged in an elemental nexus. I really loved the old school Dungeon Keeper 1&2 and still despise EA for killing Bullfrog and Origin. The Overlord games have also been a hilarious and fun treat. The idea of trying to make "Dungeon Keeper 3" in NWN2 is actually *very* doable but likely beyond efforts/skills without a LOT of learning and a several year development schedule. LOL

last edited on 1256009035|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: 1.39 release by KaedrinKaedrin, 1256008579|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1256087571|%e %b %Y, %H:%M %Z|agohover

I've been out sick today so I haven't even started yet on the work I need to do. I think I'm just going to catch up on some TV (still need to watch Castle, which btw, is the best show on TV at this time :P) and get back to it tomorrow when I'm not feeling so bleh.

unfold Re: 1.39 release by KaedrinKaedrin, 1256087571|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Mammothtruk (guest) 1256099337|%e %b %Y, %H:%M %Z|agohover

Just watched Castle tonight myself… Im pretty sure your not me… maybe Im me and your you. Best TV show? Well if House gets to going instead of dragging. And Stargate Universe *feels* like it could go somewhere given enough time. NCIS is going well. NCIS LA less so but still interesting. Supernatural is good, but without serious somethings going down for more than a single show I wont be as impressed as last season. They need to start weaving shows together for it and make the story line stay in every episode. Smallville stopped being interesting a while back. Dollhouse is alright?

Oh and I hate Fox for canceling T:TSCC How do you cancel the best show you have going? WTF email got sent to Project FOX and followed up with a cancel on my account two weeks later after it didnt even hit their daily survey, "forum", or a reply.

unfold Re: 1.39 release by Mammothtruk (guest), 1256099337|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1256100638|%e %b %Y, %H:%M %Z|agohover

Best show on TV right now, IMO is Fringe. I also like the Mentalist.

unfold Re: 1.39 release by KunikosKunikos, 1256100638|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1256101434|%e %b %Y, %H:%M %Z|agohover

My top 5:

1. Castle
2. Chuck
3. House
4. Fringe
5. Lie to Me

unfold Re: 1.39 release by KaedrinKaedrin, 1256101434|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
nicethugbertnicethugbert 1256103380|%e %b %Y, %H:%M %Z|agohover

Rarely watch TV, haven't turned it on in years, but vegas CSI was good for a while.

unfold Re: 1.39 release by nicethugbertnicethugbert, 1256103380|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Chr0niC (guest) 1256120100|%e %b %Y, %H:%M %Z|agohover

I love Chuck can't wait for the new season to start so I can see him kick some ass

unfold Re: 1.39 release by Chr0niC (guest), 1256120100|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Mammothtruk (guest) 1256137450|%e %b %Y, %H:%M %Z|agohover

oh I did forget Fringe! How could I do that?… great show, but apparently doesnt stick in my mind very well.

unfold Re: 1.39 release by Mammothtruk (guest), 1256137450|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
noobzilla (guest) 1256175904|%e %b %Y, %H:%M %Z|agohover

It seems to me as if this topic is a little dead… I wonder if any new updates are going to occur…

BTW, I'm a fan of NWN & NWN2. I just don't show up in the public, that much. This is probably my first post on any forum, in a long while…

Oh, well… While I'm here, I might as well make myself useful…

*Breathes Atomic Flames on the people who happen to be annoying kaedrin*

unfold Re: 1.39 release by noobzilla (guest), 1256175904|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1256176718|%e %b %Y, %H:%M %Z|agohover

Given there were 5 posts in this thread today (6 now), 4 yesterday, and 5 the day before… what do you consider "not dead" as far a thread goes?

unfold Re: 1.39 release by KaedrinKaedrin, 1256176718|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
noobzilla (guest) 1256177603|%e %b %Y, %H:%M %Z|agohover

Oops! I guess I didn't notice the number of posts that occured today…

Maybe that's why I chose to call myself, "noobzilla"? LOL…

unfold Re: 1.39 release by noobzilla (guest), 1256177603|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1256496522|%e %b %Y, %H:%M %Z|agohover

When I get back in town from lunch I'll work on knocking out the release.

unfold Re: 1.39 release by KaedrinKaedrin, 1256496522|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Mammothtruk (guest) 1256498976|%e %b %Y, %H:%M %Z|agohover

Means I might have to start playing SoZ again just to play with the new stuff. Ninja, Bard, Paladin, Ranger party :)

unfold Re: 1.39 release by Mammothtruk (guest), 1256498976|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Chr0niC (guest) 1256499888|%e %b %Y, %H:%M %Z|agohover

can't wait to try out all the new content in this release

unfold Re: 1.39 release by Chr0niC (guest), 1256499888|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
noobzilla (guest) 1256516622|%e %b %Y, %H:%M %Z|agohover

Don't pester kaedrin too much… If you push him too hard, he might release something lousy… Or get exhausted from trying to get his work done, right…

Anyway, my point is simply this: He's an artist, not a machine!

*Belches up an atomic fireball*

That was the warning shot!!! LOL!

BTW, kaedrin: You are the man, IMO!

*Pays homage*

unfold Re: 1.39 release by noobzilla (guest), 1256516622|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Mammothtruk (guest) 1256518026|%e %b %Y, %H:%M %Z|agohover

groupie….

Kaedrin never works harder than Kaedrin wants to work. I dont think showing our eager desire to play with new content is going to put any pressure on him that he already doesnt put on himself. The silly thing is he plays very little Nw2 most of the time and doesnt really hit PW servers. I keep suggesting to him that he pull the car over and play a month or so feeling out all the PWs out there that run his package.

unfold Re: 1.39 release by Mammothtruk (guest), 1256518026|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1256540293|%e %b %Y, %H:%M %Z|agohover

hey just like me, i don't have much time to play nwn2 so i mostly just look at kaedrin's site and such at work sometimes

unfold Re: 1.39 release by KunikosKunikos, 1256540293|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1256574875|%e %b %Y, %H:%M %Z|agohover

I ended up playing a few hours of MUA2 after a big push so I'll continue working on it. It tied up a number of the script elements so I think I'm doing to 5 script updates before I can do a beta.

unfold Re: 1.39 release by KaedrinKaedrin, 1256574875|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1256583851|%e %b %Y, %H:%M %Z|agohover

How is that? I was thinking of picking it up but wasn't sure. Are you going to get the Psylocke DLC?

unfold Re: 1.39 release by KunikosKunikos, 1256583851|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1257096094|%e %b %Y, %H:%M %Z|agohover

I'm headed to lunch in a nearby town but when I get back I'll wrap up the release. Just about got all the classes done, just need to finish the stacking levelup abilities and such.

unfold Re: 1.39 release by KaedrinKaedrin, 1257096094|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1257119869|%e %b %Y, %H:%M %Z|agohover

I changed the Ninja's AC type back to Dodge so that it would stack (given how common deflection AC is). It's supposed to be an untyped AC (that works like Deflection) in PnP but we can't do that easily in NWN2. So for now it will be a dodge AC bonus which is lost when you are flat-footed (as normal). I'll look at a stacking rule system for deflection AC later (similar to the one I did for Natural Warrior's natural ac).

I'm a bit worried about the dodge AC cap with the Ninja but there isn't much I can do about it. +Wis as Dodge AC, +5 dodge AC boots, +6 class Dodge AC are the three primary ones. That means a +9 max from wisdom (though what Ninja is going to have a 28+ wisdom?) or multi-class dodge abilities.

unfold Re: 1.39 release by KaedrinKaedrin, 1257119869|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Mammothtruk (guest) 1257126590|%e %b %Y, %H:%M %Z|agohover

ninja/tempest/ib!

unfold Re: 1.39 release by Mammothtruk (guest), 1257126590|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1257128451|%e %b %Y, %H:%M %Z|agohover

Invisible Blade is done in the engine I believe so that only leaves the Tempest/Ninja. Even with a +8 wis item they would need a natural 20 wisdom to hit the cap (or 16 and the +2 from Tempest, etc). There's a little room for itemization but even if you come too close to the cap you can just use a different item instead of +Wis.

In truth, it also limits the Druid/Ninja abuse splash a bit since they will hit the cap pretty fast (meaning druids will stick to Monk for the +AC).

Ninja/Fist of the Forest could have cap issues but if you are focusing on Con you probably aren't focusing on Wisdom (since Dex is still the primary with Strength a strong secondary).

unfold Re: 1.39 release by KaedrinKaedrin, 1257128451|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Mammothtruk (guest) 1257136526|%e %b %Y, %H:%M %Z|agohover

I figure someone out there will min/max it to the fullest at some point :) I figure most of the time a ninja even while taking other classes wont have much more than 14 wis (ranger/ninja or paladin/ninja). Druid/Ninja doesnt seem like that great of a combo, but I suppose if your into sneak attacking morphed as a bear you get what you get and you just use some other item.

No worries Im just looking forward to 1.39 releasing.

unfold Re: 1.39 release by Mammothtruk (guest), 1257136526|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
noobzilla (guest) 1257273027|%e %b %Y, %H:%M %Z|agohover

BTW, I'm still here, watching and waiting… So far, I'm impressed at what I've seen on the site…

Okay, I'll go back into hiding, now…

*Stands in the corner with a lampshade over his head*

unfold Re: 1.39 release by noobzilla (guest), 1257273027|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
purtellfrpurtellfr 1257551900|%e %b %Y, %H:%M %Z|agohover

The Daggerspell PRC's…

You just made a whole lot of people happy there !

unfold Re: 1.39 release by purtellfrpurtellfr, 1257551900|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1257811462|%e %b %Y, %H:%M %Z|agohover

Swift Ambusher
You combine your scout training with the stealth of a rogue or ninja to open up new methods of ambushing enemies.
Type: General
Prerequisite: Skirmish +1 AC, Sneak Attack +1d6
Benefit: Your ninja, rogue, and scout levels stack for the purpose of determining your Skirmish AC bonus. In addition, your scout levels are treated as rogue levels for the purpose of determining your total number of sneak dice (ie, the progression is faster).

For example, a 4th-level scout/7th-level rogue would have a +3 Skirmish AC bonus (as a level 11 scout) and a +6d6 Sneak Attack (as a level 11 rogue).

***

Swift Hunter
You have applied the hit-and-run tactics learned from scouting to your strong hunting abilities.
Prerequisite: Skirmish +1 AC, Ranger 1
Benefit: Your ranger and scout levels stack for the purpose of determining your Skirmish AC bonus and how many dice of sneak attack you have.

For example, a 3rd-level scout/4th-level ranger would have +2d6 dice of sneak attack and a +2 Skirmish AC bonus.

last edited on 1257811471|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: 1.39 release by KaedrinKaedrin, 1257811462|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1258048929|%e %b %Y, %H:%M %Z|agohover

I ran into a problem with the daggerspell shaper daggers so I may redesign the dagger claws ability to avoid the possible exploit. Similarly both of the daggerspells are probably going to get a tweak to the part where the dagger damage is added to the spell. Instead of full dagger damage (and all bonuses piled on it) I'm leaning on d4 + Daggerspell level (per dagger).

Dagger Claws will probably transfer the enhance bonus from the dagger and that's it. I may or may not allow the first (permanent) damage bonus to transfer as well, still debating that one. I will NOT put it in where you get +10 enhance/5d6 x 3 elemental damages per claw/addition to touch spells. Never going to happen.

Thoughts?

unfold Re: 1.39 release by KaedrinKaedrin, 1258048929|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1258049638|%e %b %Y, %H:%M %Z|agohover

I don't think non-enhancement damage bonus should transfer. Although I think if the daggers have Keen, Death's Ruin, or the like then those should be allowed.

last edited on 1258049672|%e %b %Y, %H:%M %Z|agohover by Kunikos + show more
unfold Re: 1.39 release by KunikosKunikos, 1258049638|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
blot (guest) 1258054964|%e %b %Y, %H:%M %Z|agohover

IMO it would make sense to allow enhancements to carry over. If there are weapons with crazy enhancements available and a dagger-shaper would not be able to use those (while shifted) it is going to discourage use of them. That's how it is for druids right now. I don't think it would be unbalanced since the weapons are available in the first place? I mean every other character could use them…

unfold Re: 1.39 release by blot (guest), 1258054964|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Saralach (guest) 1258061863|%e %b %Y, %H:%M %Z|agohover

I'm with Kunikos. It wouldn't make sense to have a bite of fire anyway.

unfold Re: 1.39 release by Saralach (guest), 1258061863|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KunikosKunikos 1258062266|%e %b %Y, %H:%M %Z|agohover

You know you could always get someone else to do the blueprints for you if you don't want to do them. I bet that guy who is doing the animal companion pack on the vault could whip them out for you, he seems to be a fan of your pack.

last edited on 1258062297|%e %b %Y, %H:%M %Z|agohover by Kunikos + show more
unfold Re: 1.39 release by KunikosKunikos, 1258062266|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
nicethugbert (guest) 1258065420|%e %b %Y, %H:%M %Z|agohover

Thoughts?

The usual.

unfold Re: 1.39 release by nicethugbert (guest), 1258065420|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
purtellfrpurtellfr 1258329209|%e %b %Y, %H:%M %Z|agohover

Kunikos and blot are right.

Magical properties should carry over, for exemple; keen dagger +4str

You end up with +4 str and keen damage…

Sounds right to me.

unfold Re: 1.39 release by purtellfrpurtellfr, 1258329209|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1258349225|%e %b %Y, %H:%M %Z|agohover

I've got temporary code in right now that copies all properties *except* damage bonuses.

unfold Re: 1.39 release by KaedrinKaedrin, 1258349225|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
purtellfrpurtellfr 1258351401|%e %b %Y, %H:%M %Z|agohover

Perfect… Wasn't even thinking to get as much… PERFECT !

With the shapes we shouldn't need the damage bonuses anyhow.

unfold Re: 1.39 release by purtellfrpurtellfr, 1258351401|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
NatHaz (guest) 1258731476|%e %b %Y, %H:%M %Z|agohover

Will you also get the daggers metal type added to bypass damage resistance? i mean if they are moulding the daggers into their form shouldnt the type of metal it is be transfered as well? hmmm not making sense having a bite of fire? you can already do that by casting flame weapon on a creature or yourself while shapeshifted.

unfold Re: 1.39 release by NatHaz (guest), 1258731476|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Saralach (guest) 1258736544|%e %b %Y, %H:%M %Z|agohover

True enough, but it shouldn't be automatic. I think that's the point being made.

Hmm.. Come to think of it.. If one were to use the special essences in motb like shadow of the void or shape of fire- that would likely incur the damage vulnerability. Not fair, sure, but that's what you get for having a super dagger. ;)

unfold Re: 1.39 release by Saralach (guest), 1258736544|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Celestial KnightCelestial Knight 1258754688|%e %b %Y, %H:%M %Z|agohover

Any thoughts how much longer left before the release of 1.39?

unfold Re: 1.39 release by Celestial KnightCelestial Knight, 1258754688|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
noobzilla (guest) 1258780242|%e %b %Y, %H:%M %Z|agohover

*Wakes up from a long nap in the corner, and removes the lampshade from over his head*

What did I miss? Anything? Anything at all?

*Looks at the update page*

Woah, Cool! Thank you so much!!!

*Pays more homage*

unfold Re: 1.39 release by noobzilla (guest), 1258780242|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
BenRGamer (guest) 1258790400|%e %b %Y, %H:%M %Z|agohover

Speaking of a 2 month old post in this thread, if he decides to go with Dread Necromancer, I'm really curious how he's going to handle them becoming a lich at level 20. I'd like to see some sort of graphical change, but that might not be possible, easiest way would be to just give them the benefits without changing anything else, though.

Although, to be honest, if there was one (or two) that I'd really like to see come in from the 'Upcoming List,' it'd have to be the Dragon Shaman and the Dragon Lord.

unfold Re: 1.39 release by BenRGamer (guest), 1258790400|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1258915926|%e %b %Y, %H:%M %Z|agohover

I've got a work situation tomorrow that is taking all my attention so it won't be this weekend.

unfold Re: 1.39 release by KaedrinKaedrin, 1258915926|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Russell (guest) 1259193426|%e %b %Y, %H:%M %Z|agohover

Will you be adding sonic might effects to sonic weapon and sonic shield? I noticed it isn't checked in the current spell scripts.

unfold Re: 1.39 release by Russell (guest), 1259193426|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1259196241|%e %b %Y, %H:%M %Z|agohover

No.

unfold Re: 1.39 release by KaedrinKaedrin, 1259196241|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
BrownymanBrownyman 1259832214|%e %b %Y, %H:%M %Z|agohover

The shared feats required for Daggerspell shaper and invisible blade would lead to some interesting builds. I dont know how far into the workings you are for this class. Would bleeding wounds work from a sneak thrown daggercast?
Or is it strange ranged touch magics thats impossible to tie in with the dagger damage, bleeding wounds probably only works when you actually hit with a light weapon.
The description from the wiki says - Bleeding WoundAt 1st level, when an Invisible Blade hits with a successful sneak attack, he inflicts a bleeding wound that deals 2 points of damage per round for 3 rounds. This damage stacks with previous damage caused by a Bleeding Wound attack. He must be either unarmored or wielding only light weapons in order to inflict a Bleeding Wound. At 3rd level, the damage increases to 4 per round, and at 5th level, it increases to 6 points per round. Each level of Bleeding Wound counts as one die of sneak attack damage for purposes of class and feat prerequisites.

Regardless of the class prerequisites, an Invisible Blade can use any light weapon to cause a bleeding wound (i.e. a handaxe or shortsword can be used, but not a rapier).

last edited on 1259840961|%e %b %Y, %H:%M %Z|agohover by Brownyman + show more
unfold Re: 1.39 release by BrownymanBrownyman, 1259832214|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1259847815|%e %b %Y, %H:%M %Z|agohover

Bleeding wounds counts as normal sneak dice for my spell/feat based sneak routine.

unfold Re: 1.39 release by KaedrinKaedrin, 1259847815|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
Ben NicholsonBen Nicholson 1259922373|%e %b %Y, %H:%M %Z|agohover

First of all, a big THANK YOU to Kaedrin for all your hard work. I love the extra content for NWN 2, and I can't wait for the 1.39 update! (coming soon I hope!)

Quick question about the new Ninja base class: will the character model's default outfit be some sort of ninja uniform? Or something else? As far as I can tell, there aren't currently ninja-like clothes either in the OC, expansions or in the NWN Vault.

Thanks again! :)

unfold Re: 1.39 release by Ben NicholsonBen Nicholson, 1259922373|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
noobzilla (guest) 1259986344|%e %b %Y, %H:%M %Z|agohover

I'd like to hear the answer to ben nicholson's question as well… This should be interesting…

BECAUSE NINJAS SHOULD LOOK COOL!!!

*Breathes atomic flames on anyone who doesn't agree with the all caps statement*

unfold Re: 1.39 release by noobzilla (guest), 1259986344|%e %b %Y, %H:%M %Z|agohover
Re: 1.39 release
KaedrinKaedrin 1260034714|%e %b %Y, %H:%M %Z|agohover

It will probably just be a black monk robe. I don't have any 3d skills to make new armor/clothes so you get what is already in the game (with recolors).

unfold Re: 1.39 release by KaedrinKaedrin, 1260034714|%e %b %Y, %H:%M %Z|agohover
New post
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License