This thread is for requests on which spells you would like to see. If you can, include which sourcebook the spell is from.
I am dying for a working version of the ghost touch spell. Even if you could come up with a spell script for me I would be forever grateful.
See I am making a new race from D&D for NWN2 called the Star Elves that I have done a significant amount of work for thus far but I just cannot wrap my mind around scripting.
I don't know if you are familiar with the spell, but ghost touch is able to be cast on either weapons or armor, when cast on the players weapon it allow the weapons deals damage normally against incorporeal beings, bypassing their avoidances versus other weapons, and on armor it protects you from an incorporeal being's attacks that would normally ignore armor.
Do you think it would be possible for you to script this spell for me? I need it to use for a feat for their racial ability "Otherworldly Touch" for my Star Elves. Per the D&D rules they can only cast it between sunrise and sunset, but for the ease of scripting any time of day for casting is alright. I would like the spell to be able to target the player himself and it applies the armor bonus and the weapon bonus for bypassing incorporeal avoidance VS other weapons. This would be a self only spell, 1 use a day, unlimited duration. I would fully accredit you for all your help when the mod is released if you could do this for me.
My email is moc.liamtoh|ii.lmj#moc.liamtoh|ii.lmj and my screenname on the Bioware forums is Veshnakar010. I am also on AIM, screenname Lying in Leaves.
I'll have to look into to see if it's possible but I'm not sure it is. I know I've glanced at that spell before to see about adding it but NWN1/2 doesn't deal with Incorporeal creatures the same was as PnP (they use concealment instead). Creatures such as the wraith have no incorporeal attack; they are treated as normal attacks. Making changes to handle incorporeal beings will have to be done in the combat engine itself unless I'm missing something (which is why I'll need to look again). You may have to look at doing a different ability with the same "intent" of the original.
I actually found a way into solving my own problem. It seems the ability "Ghost Warrior" that spirit shaman receive at level 7 works identically to the offensive ability of ghost touch in that it ignores concealment on incorporeal creatures. I just made my own tlk and basically copied and renamed the feat, gave it a new icon, and made it a starting racial ability for them. Here's for hoping it works once I get in game. And as to incorporeal creatures not having a special type of attack, you were correct, so it seems having the offensive aspect of ghost touch is the only necessary part, so I guess problem solved! =) Thank you very much.
PS: Keep up the good work friend, I am a huge fan of all of your work thus far.
Contingency, Chain Contingency, spell trigger etc……I really miss those spells since bg2 :(
holy smite
beastclaws
Holy Smite is coming as part of the Glory domain. I'll have to look at beastclaws but if that is the one that turns your hand into a claw that's not that useful in NWN2. :(
Kaedrin any chance of some good summon spells? I play a conjurer mage and the summon spells are pretty poor i think, the pale master summons are very weak also. Do you plan on looking into this area for future releases?
holy word
shadowblast
anger of the noonday sun
draconic might
fiendform
and a custom summoning spell that summons a wyvern
and will you be adding holy smite to the good domain when glory comes?
and yes beast claws is the spell that makes your hands into slashings, and it would be fun mind you with a druid monk build
Draconic Might is already in and was in the very first spell pack I did (Paladin) and Holy Word was added when the domains were rolled in (looks like it needs a small fix to work against evil correctly though). I'll look at the others. I've got summons on the list for the Nature update and also for the Blackguard/Assassin (undead).
Oops just realised my post last night for druid spells reincarnate & baneful polymorph really should have been in this thread — sorry.
I'm not familiar with Reincarnate so I'll read up on it. I'm almost set against adding baneful polymorph in it's real form because I hate the "easy win" factor of it.
that spell in pnp works like resurrect, save you can be brought back as something else.
for instance, your lvl 19 human fighter can get himself killed off and be brought back by a druid with this spell as a lvl 19 gold dragon fighter….. well atleast that is my interpretation of it.
the only crpg that had it was ToEE and it functioned just like rasie dead.
Hello Kaedrin,
damn… was really looking forward to baneful polymorph as an alternative to slay living for RP purposes (don't wanna use death/ evil magic)…. although — couldn't you make the save against it the same as slay living, getting rid of any easy win factor (I already thought it was less powerful than slay living for druid lvl5).
Otherwise I am going to have to wait for mass fowl (only epic spell I'm taking, along with dragonshape & companion - even though everyone bags all 3 out as being horribly underpowered), & am really looking forward to some of your upcoming druid feats instead.
thanks for all the hard work
The problem with baleful polymorph is that it turns any foe that fails the save into a worthless enemy. Adding it in would require giving it to warlocks and for a level 5 spell it's just a bit much for now. Slay Living is Death Magic (so easily blocked in NWN) and also requires a touch attack. If I had a choice Slay Living wouldn't be level 5. :P
Maze, Imprisonment and Freedom.
Maze was just awesome for temporarily taking a key target out of the fight for awhile. Could be implemented by using cutsceneparalyze() on the target and changing their model to the invisible man (that transparent actor that the mordenkainen sword uses).
Imprisonment would be like a L9 flesh to stone that hides the body and is permanent - and works on any target. You could use the same method as I mentioned above for maze but just have it never expire. Upon casting imprisonment a Lore check should be made vs. the targets CR to see if the -4 penalty to the will save is applied.
Freedom if used in the area of effect of an imprisoned target would return them to normal in the same state they were in before being imprisoned (like stone to flesh).
Another excellent "time out" spell during a big battle,Temporal Stasis seems simple enough, add a nifty vfx to the target and make them unkillable/plot target. Dispel magic or freedom removes the effect, should be useable on friends (nosave) and enemies (standard save).
Limited wish (not wish as the L9 version is too open) as following the guidelines of d20srd.org:
* Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.
* Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
* Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
* Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
* Undo the harmful effects of many spells, such as geas/quest or insanity.
* Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a -7 penalty on its next saving throw.
Going based on what I miss from BG2 for the low level ones
Spell Contingency
Spell Trigger Those 3 would be amazing and are like bread and butter mage spells
Spell Sequencer
Chromatic Orb hehe
Spells from NWN that are missing
Epic Spells
Epic Mage Armour
Epic Warding
Summon red dragon:- epic I think
Summon Planetar
I think a couple of ones I like were removed from 2nd-3rd edition. Are proper simulacrons (with spells) still in as epic?
We need more 5th level Arcane spells ;)
Telekinesis, Mordenkainen's Faithful Hound, Symbol of Pain, Baleful Polymorph
I got them all from here http://www.crystalkeep.com/d20/rules/DnD3.5Index-Spells-SorcererWizard.pdf
Oh and Universal too(targeted spell gains "Permanent" duration.
Sorry that should be Permanency :p
Explosive Runes!
Obsidian is working on the Symbol spells for an upcoming patch.
Telekinesis isn't something we can implement in the engine.
Baleful polymorph I won't do (there are enough issues as is with polymorphing and it could break encounters).
Epic Mage Armor is too strong (46 spellcraft anyway).
Epic Warding requires a 34 Spellcraft (requires level 31)
Spell Contingency and Spell Trigger are not really possible due to engine limitations without an absolutely absurd amount of work.
Spell Sequencer doesn't exist in 3.5 that I can find. The closest is spell matrix which is a level 7 spell that allows two spells of level 3 or less to be cast at the same time. Doable with a lot of work but not really worth the effort compared to what else I can do in the same amount of time.
Chromatic Orb isn't a 3.5 spell (or even a 3.0 spell that I can find).
Dragon Knight (epic) summoning an adult red dragon with a 32 spellcraft (level 29) is doable.
Greater Ruin (epic) with a 25 spellcraft is doable.
Permanent spells aren't something I plan to add either.
Out of curiosity, what are the 40 new spells we will see in your next update? Name a few of the interesting ones, if you can't name them all now…
1.33 Spells (60 new, taking my pack to 120 new spells)
From Talernon
- Daze Monster
- Disrupt Undead
- Greater Disrupt Undead
- Angry Ache
- Bestow Wound
- Bloodfreeze Arrow
- Darkflame Arrow
- Shadow Arrow
- Bolt of Glory
- Aura of Terror
- Blast of Force
- Blinding Spittle
- Blood to Water
- Brambles
- Clear Mind
- Conviction
- Mass Conviction
- Disrupting Weapon
- Corona of Cold
- Curse of Ill Fortune
- Mass Curse of Ill Fortune
- Dawn
- Dehydrate
- Deific Vengeance
- Delusions of Grandeur
- Divine Agility
- Divine Protection
- Dragon Sight
- Ectoplasmic Armor
- Greater Enlarge Person
- Enrage Animal
- Longstrider
- Lullaby
- Call Nightmare
- Cruel Dissapointment
- Crushing Fist of Spite
- Curse of the Putrid Husk
- Abyssal Might
- Damning Darkness
- Dance of Ruin
- Necrotic Skull Bomb
- Darkbolt
- Dread Word
- Gutwrench
- Zone of Revelation
- Wrathful Castigation
- Wracking Touch
From Reeron
- Negative Energy Ray
- Negative Energy Burst
- Maddening Scream
- Freezing Sphere
- Blast of Flame
- Icelance
From Kaedrin
- Unyielding Roots
- Liveoak
- Splinterbolt
- Deadfall
- Aura of Cold
- Greater Aura of Cold
- Ice Shield
Sweet. I feel like Druids and Bards could use more spell choices. :)
Holy smokes, that's -quite- a list of goodies!!
I can't say enough. All I can say is NEAT! I feel this will be the best update yet.
The spells are actually only about 25% of the 1.33 list. :)
Yeah, and I noticed you snuck in an extra PrC - I'd better get blueprinting again …
Removed Links to downloads. Please no links to copyrighted material. (by Kaedrin)
Complete Divine, Complete Mage books.
Some fun spells in those. :)
Dragonshape is a level 9 spell I'm interested in but I can't remember what the source book is (I think maybe PHBII).
PHB
Reduce Person
Reduce Person, Mass
Enlarge Person, Mass
Shadow Evocation
Shadow Evocation, Greater
Daylight
Halt Undead
Fire Shield
Otiluke's Resilient Sphere
Wall of Force
PHB2
Mirror Image, Greater
Toxic Weapon
Sonic Shield
Luminous Assassin, Lesser
Luminous Assassin
Luminous Assassin, Greater
Summon Golem
Dragonshape
CAd
Sonic Weapon
Nightstalker's Transformation
CAr
Blades of Fire
Resonating Bolt
Resist Energy, Mass
Unluck
Blistering Radiance
Burning Blood
Darkvision, Mass
Enhance Familiar
Fortify Familiar
Freezing Fog
Fire Shield, Mass
Arrow of Bone
Brilliant Blade
Fiendform
Emerald Flame Fist
Sword of Darkness
Summon Elemental Monolith
CM
Caustic Smoke
Melf's Slumber Arrows
Seed of Undeath
Seed of Undeath, Greater
Touch of Years
Heart of Fire
Unicorn Blood
Unicorn Heart
Steal Summoning
Prismatic Bow
Touch of the Graveborn
Some of those are already in my pack. I'll scan the rest of those though and see about adding them to my master "spell to-do list". I wish I had 40 hours a week to do this stuff with to get all the feats, spells, and classes in that I want to do.
All From Spell Compendium:
I noticed that Hurricane Breath needs some help:
p. 026 | BELKER CLAWS | Transmutation [Air], Level: Sorcerer/wizard 2
p. 027 | BINDING WINDS | Evocation [Air], Level: Druid 2, Windstorm 2
p. 033 | BLOOD SIROCCO | Evocation, Level: Druid 6
p. 043 | CAPRICIOUS ZEPHYR | Evocation [Air], Level: Druid 3, sorcerer/wizard 3
p. 057 | CYCLONIC BLAST | Evocation [Air], Level: Sorcerer/wizard 5
p. 061 | DEEP BREATH | Conjuration (Creation) [Air], Level: Druid 1, ranger 1, sorcerer/wizard 1
p. 062 | DEFENESTRATING SPHERE | Evocation [Air], Level: Sorcerer/wizard 4
p. 072 | DOWNDRAFT | Evocation [Air], Level: Cleric 3, druid 3
p. 086 | EYE OF THE HURRICANE | Abjuration [Air], Level: Druid 4
p. 207 | STOLEN BREATH | Necromancy [Air], Level: Sorcerer/wizard 2
p. 210 | STORM TOWER | Abjuration [Air], Level: Druid 7
p. 228 | UPDRAFT | Conjuration (Creation) [Air], Level: Cleric 1, druid 1
p. 239 | WHIRLWIND, GREATER | Evocation [Air], Level: Druid 9, Windstorm 9
p. 239 | WIND TUNNEL | Evocation, Level: Druid 5
Others I noticed along the way:
p. 057 | DAGGER SPELL STANCE | Abjuration, Level: Druid 2, sorcerer/wizard 2
p. 015 | ARMOR OF DARKNESS | Abjuration [Darkness], Level: Darkness 4, pg. 15
p. 166 | RAY DEFLECTION | Abjuration, Level: Bard 4, sorcerer/wizard 4
p. 239 | WIND AT BACK | Evocation, Level: Druid 4
Ray Spells From Spell Compendium:
p. 014 | ANTIMAGIC RAY | Abjuration, Level: Sorcerer/wizard 7
p. 019 | AVASCULAR MASS | Necromancy [Death, Evil], Level: Deathbound 8, sorcerer/wizard 8
p. 029 | BLACKFIRE | Necromancy [Evil], Level: Sorcerer/wizard 8
p. 031 | BLAST OF FORCE | Evocation [Force], Level: Force 3, sorcerer/wizard 2
p. 035 | BOLT OF GLORY | Evocation [Good], Level: Cleric 6, Glory 6
p. 037 | BOLTS OF BEDEVILMENT | Enchantment [Mind-Affecting], Level: Bard 5, Madness 5
p. 046 | CHILL OF THE GRAVE | Necromancy, Level: Deathbound 1
p. 068 | DISRUPT UNDEAD, GREATER | Necromancy, Level: Sorcerer/wizard 3
p. 069 | DISTRACTING RAY | Abjuration, Level: Bard 2, sorcerer/wizard 2
p. 078 | ELECTRIC JOLT | Evocation [Electricity], Level: Sorcerer/wizard 0
p. 080 | ENERGY EBB | Necromancy [Evil], Level: Cleric 7, sorcerer/wizard 7
p. 099 | FREEZE | Conjuration (Creation) [Cold], Level: Druid 6
p. 104 | GHOUL GESTURE | Necromancy, Level: Hunger 3
p. 130 | LANGUOR | Transmutation, Level: Druid 4
p. 134 | LUCENT LANCE | Transmutation [Light], Level: Cleric 6, sorcerer/wizard 5
p. 162 | PRISMATIC RAY | Evocation, Level: Sorcerer/wizard 5
p. 165 | RAINBOW BEAM | Evocation [Light], Level: Sorcerer/wizard 2
p. 166 | RAY OF CLUMSINESS | Transmutation, Level: Sorcerer/wizard 1
p. 166 | RAY OF DEANIMATION | Abjuration, Level: Sorcerer/wizard 4
p. 166 | RAY OF DIZZINESS | Enchantment (Compulsion) [Mind-Affecting], Level: Bard 3, Sorcerer/wizard 3
p. 167 | RAY OF ENTROPY | Necromancy, Level: Sorcerer/wizard 6
p. 167 | RAY OF FLAME| Evocation [Flame], Level: Sorcerer/wizard 1
p. 167 | RAY OF ICE | Evocation [Cold], Level: Sorcerer/wizard 2
p. 167 | RAY OF LIGHT | Evocation [Light], Level: Bard 6, sorcerer/wizard 6
p. 167 | RAY OF SICKNESS | Necromancy, Level: Sorcerer/wizard 2
p. 167 | RAY OF STUPIDITY | Enchantment (Compulsion) [Mind-Affecting], Level: Sorcerer/wizard 2
p. 167 | RAY OF WEAKNESS | Necromancy, Level: Sorcerer/wizard 2
p. 178 | RUST RAY | Transmutation, Level: Sorcerer/wizard 3
p. 179 | SALTRAY | Evocation, Level: Druid 2
p. 180 | SCALE WEAKENING | Transmutation, Level: Sorcerer/wizard 2
p. 191 | SLASHING DARKNESS | Evocation, Level: Cleric 3
p. 206 | STING RAY | Enchantment (Compulsion) [Mind-Affecting], Level: Bard 2, sorcerer/wizard 2
p. 211 | STUN RAY | Conjuration (Creation) [Electricity], Level: Sorcerer/wizard 7
p. 219 | TARGETING RAY | Divination, Level: Bard 1, sorcerer/wizard 1