As you can see below, the bottom line is that Reeron and myself are going to have to move our feats and spells to avoid MoW (and likely future adventure packs) because they didn't look at what the community has been using as reserved 2da numbers for months or putting it inside the already padded area that Obsidian provides. RWS is going to take this change the hardest as they have to redo and rerelease all of their work (numbering wise). Anyone that has built with their stuff has to remap as well. The only upside is that Kivinen has upgraded his remap tool to assist module/pw developers.
It doesn't help single player folks so I'm going to be looking into figuring out how to get a character file out of a save game, repaired/remapped, and put back in the save game. That and rewrite my most complicated scripts to handle a new range of 2da entries (blackguard and assassin spellbooks are hammered by this). Generate a new include file with the remapped feat/spells constant values and rebuild every script file. Then try to test the hell out of it to make sure it's not broken by the remap. :( I'm really not looking forward to this work.
I'm looking at starting spells off in the 3000-3600 range and feats at the 3500-3800 and 4000-4500 ranges.
Here's the IRC Log. I'll be deleting this post and any threads after a few days or at least editing out my frustration.
<[OEI]McGnome> Ok, so we found out that Ossian used many of the 2da rows that start right after our entries
<[OEI]McGnome> With 1.12, we will be updating the various 2da's with additional reserved rows
<[OEI]McGnome> that will show you guys what they used so modders do not over-write what they have
<[OEI]McGnome> their rows will have the label of padding_Ossian, in case you need to make some script changes
<[OEI]McGnome> so.. here's the first batch of 2da files you will have to worry about:
<[OEI]McGnome> Appearance.2da: Rows 1044 - 1050
<[OEI]McGnome> Feat.2da: Rows 2861 - 2870
<[OEI]McGnome> Nwn2icons.2da: Rows 2500 - 2501
<[OEI]McGnome> Polymorph.2da: Row 161
<[OEI]McGnome> Soundset.2da: Rows 800 - 811
<[OEI]McGnome> Spells.2da: Rows 1697 - 1707
<[OEI]McGnome> Wingmodel.2da: Row 30
<[OEI]McGnome> Second set of files (we have not changed these yet, so the rows may still change):
<[OEI]McGnome> 1) placeables.2da rows reserved for MoW are 4001 - 4063
<[OEI]McGnome> 2) ambientmusic.2da rows reserved for MoW are 175 - 195
<[OEI]McGnome> 3) loadscreens.2DA rows reserved for MoW are 240 - 243
<[OEI]McGnome> 4) tilecolor.2DA rows reserved for MoW are 6 - 7
<[OEI]McGnome> 5) tiles.2DA rows reserved for MoW are 960 - 968 and 1004 - 1040
<[OEI]McGnome> 6) tilesets.2DA rows reserved for MoW are 19 - 20