Has anyone thought of a decent build for these PrCs yet? I'm still trying to figure out how to use them to their best ability.
on: 1207159323|%e %b %Y, %H:%M %Z|agohover
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Answering my own question:
NG - Human
Str 16 / Dex 14 / Con 14 / Int 14 / Wis 10 / Cha 10
Fighter 1 - Able Learner, Iron Will, Weapon Focus (Greatsword)
Fighter 2 - Dodge
Fighter 3 - Mobility
Fighter 4 - Weapon Specialization (Greatsword), +1 DEX
Fighter 5 -
Anointed Knight 1 - Holy Sight (Blindfight), Combat Expertise
Anointed Knight 2 - Anoint Ancestral Weapon
Anointed Knight 3 - Spring Attack, +1 CON
Anointed Knight 4 - Celestial Strategy (Toughness), Power Critical (Greatsword)
Anointed Knight 5 - Unbroken Flesh (DR 3/-)
Anointed Knight 6 - Power Attack
Anointed Knight 7 - Call to Battle (Alertness), Improved Critical (Greatsword)
Anointed Knight 8 - Sacred Flesh (SR 20)
Anointed Knight 9 - Cleave
Anointed Knight 10- Whirlwind Attack, Monkey Grip
Weaponmaster 1 - Weapon of Choice (Greatsword), Ki Damage, +1 CON
Weaponmaster 2 -
Weaponmaster 3 - Dash
Weaponmaster 4 -
Weaponmaster 5 - Increase Multiplier, Superior Weapon Focus, +1 CON
Alternative to the previous, using Bastard sword instead of Monkey-Gripped Greatsword:
NG - Human
Str 16 / Dex 14 / Con 14 / Int 14 / Wis 10 / Cha 10
Fighter 1 - Able Learner, Iron Will, Weapon Proficiency (Exotic)
Fighter 2 - Weapon Focus (Bastard Sword)
Fighter 3 - Dodge
Fighter 4 - Weapon Specialization (Bastard Sword), +1 DEX
Fighter 5 -
Anointed Knight 1 - Holy Sight (Blindfight), Mobility
Anointed Knight 2 - Anoint Ancestral Weapon
Anointed Knight 3 - Spring Attack, +1 CON
Anointed Knight 4 - Celestial Strategy (Toughness), Power Critical (Bastard Sword)
Anointed Knight 5 - Unbroken Flesh (DR 3/-)
Anointed Knight 6 - Power Attack
Anointed Knight 7 - Call to Battle (Alertness), Improved Critical (Bastard Sword)
Anointed Knight 8 - Sacred Flesh (SR 20)
Anointed Knight 9 - Cleave
Anointed Knight 10- Whirlwind Attack, Combat Expertise
Weaponmaster 1 - Weapon of Choice (Bastard Sword), Ki Damage, +1 CON
Weaponmaster 2 -
Weaponmaster 3 - Dash
Weaponmaster 4 -
Weaponmaster 5 - Increase Multiplier, Superior Weapon Focus, +1 CON
Swap Dash for Sanctify Martial Strike, I suppose.
Tiefling
Rogue 4/Fighter 2/Tempest 5/Warrior of Darkness 9
Dual Short Swords
Fighter 1 - Luck of Heroes, Power Attack
Rogue 1 - Able Learner
Fighter 2 - Iron Will, Cleave
Rogue 2 (Evasion)
Rogue 3
Rogue 4 - Dodge, (Uncanny Dodge)
Warrior of Darkness 1 - (Blind Fight)
Warrior of Darkness 2 - (Darkling Weapon)
Warrior of Darkness 3 - Mobility, Spring Attack
Warrior of Darkness 4 - (Toughness)
Warrior of Darkness 5 - (Scarred Flesh)
Warrior of Darkness 6 - Two-Weapon Fighting, Improved Two-Weapon Fighting
Tempest 1
Tempest 2
Tempest 3 - (Greater Two-Weapon Fighting), Weapon Finesse
Tempest 4
Tempest 5 - (Whirlwind Attack)
Warrior of Darkness 7 - Sanctify Martial Strike, (Dash)
Warrior of Darkness 8 - (Repellent Flesh)
Warrior of Darkness 9 - Weapon Focus - Shortsword
Epic levels would be Warrior of Darkness 10 and then 9 more in Rogue for Improved Evasion and Crippling Strike along with 6 dice total of sneak attack. Aim for Perfect Two-Weapon and Epic Precision.
***
Paladin 5/Anointed Knight 5/Fist of Raziel 10/Champion of the Silver Flame 10
The only thing I dislike about that WoD build is that it is heavily dependent on sneak dice and as we all know, some modules/campaigns that stack things heavily with undead or elementals lack critical hit / sneak attack ability. Rogues just aren't so great in MotB. :(
The sneak dice are really just extra. Hard to touch, hard to affect with spells, dual wield goodness with elemental weapons. :)
Alternate build for HiPS and Armored Ease.
NE Human
Str 12 / Dex 16 / Con 14 / Int 14 / Wis 10 / Cha 12
1 Rogue 1 - Luck of Heroes, Able Learner
2 Rogue 2 - (Evasion)
3 Rogue 3 - Iron Will
4 Fighter 1 - Dodge, Weapon Finesse, +1 DEX (17)
5 Fighter 2 - Two-Weapon Fighting, Mobility
6 Shadowdancer 1 - (Hide in Plain Sight), (Shadow Daze), Two-Weapon Defense
7 Shadowdancer 2 - (Uncanny Dodge)
8 Dread Commando 1 - (Improved Initiative), (Team Initiative), +1 DEX (18)
9 Dread Commando 2 - (Armored Ease I), Improved Two-Weapon Fighting
10 Dread Commando 3
11 Dread Commando 4 - (Dash), (Armored Ease II)
12 Warrior of Darkness 1 - (Blind Fight), Spring Attack, +1 DEX (19)
13 Warrior of Darkness 2 - (Darkling Weapon)
14 Warrior of Darkness 3 - Greater Two-Weapon Fighting
15 Warrior of Darkness 4 - (Toughness), Weapon Focus: Shortsword
16 Warrior of Darkness 5 - (Scarred Flesh), +1 DEX (20)
17 Warrior of Darkness 6 - Power Critical: Shortsword
18 Warrior of Darkness 7 - (Dash), Improved Two-Weapon Defense
19 Warrior of Darkness 8 - (Repellent Flesh)
20 Warrior of Darkness 9 - Sanctified Martial Strike, +1 DEX (21)
Building into Epic levels, 1 more WoD (free feat), 8 into SD (Imp Uncanny Dodge, Imp Evasion, Shadow Evade, Defensive Roll, Summon Shadow, Slippery Mind), and 1 into Dread Commando (Sneak Dice). I would personally put epic feats into Epic Toughness, Armored Skin, Epic Con x 2. (Yes, you miss out on Perfect Two Weapon Fighting, but between your Shadow Evade buff, your + to AoO AC, high Dex, and Armored Ease you will be very survivable and moving around and hiding in plain sight in combat is nice. I think you can get away with wearing a Mithril Breastplate)
Does anointed knight DR stack with DwD DR? If so, that's one more combo.
No, the Anointed Knight/Warrior of Darkness doesn't have text indicating it should so it doesn't account for previous DR (no Barb DR either).
Do the DR rules shed any light on this? I don't know off the top of my head. But, if they are the same type then I suspect they should stack. If they are of different type then they should stack too, I think. So, I guess either way I think they should stack.
I'll go back and reread but I'm pretty sure they don't stack unless the specifically mention it. Spells don't stack in what OEI has done and none of the other classes stack such as Barb doesn't stack with DD. Favored Soul, Monk, and Warlock all have different "types" so they stack (silver or cold iron, magic, and cold iron respectively) except for the favored soul who chooses cold iron and warlock.
Like DRs don't stack except the epic improvements and I'm not completely sure they stack with all types of DR/-.
You can theoretically layer on DR 10/Silver and DR 10/Cold Iron in which case you block 10 points unless the weapon is made from one of those two materials. DR 3/- and DR 10/Cold Iron blocks 10 points from all except cold iron and it blocks 3 of that. The best one applies against a given damage source.
I didn't know that barb and DwD DR did not stack in NWN2. It was the purpose of barb/dwd builds in NWN1.
… and the reason why I was expecting AK/WD/DwD DR to stack.
… as well as a vague recollection of an explanation of NWN1 DReduction and DResistance I read long ago.
Kaedrin is correct on the pnp rules stacking, unless specifically noted dr's don't stack, it was a change from 3.0 to 3.5, nwn1 was 3,0