Custom Animal Companions
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started by: KaedrinKaedrin
on: 1207966010|%e %b %Y, %H:%M %Z|agohover
number of posts: 7
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Custom Animal Companions
KaedrinKaedrin 1207966010|%e %b %Y, %H:%M %Z|agohover

Re: Bug List
Kunikos 11 Apr 2008, 17:35 -0-500
It's odd that you can't do custom animal companions since you can do custom familiars, correct? I saw a mod on the vault that allows you to add different creatures as wiz/sorc familiars (like blade spider, mini dragon, pixie, mini fire or earth elementals, etc).

I can't do custom familiars either. Let me clarify what I can and can't do actually. I *can* make new choices for players to make when they *first* take a level in one of these classes. What I can't do is make levels stack for the purpose of summoning new pets.

So I can add in a mini beholder as a wizard/sorcerer familiar and elementals as druid companions. If you play Druid or Ranger (or Wiz/Sorc) their levels will be correct. If you add Lion of Talisid it will NOT correctly stack that level on top of druid/ranger levels.

To fix that I have to use the workaround Reeron found with Dominate to allow multiple "summons." Rob mentioned it was a tentative item for 1.14 but thats 3-4 months away. So what I"ll be doing is stacking the levels myself, choosing the correct blueprint, and then using the dominate workaround to add it as a new "companion" or "familiar." I'll need to test this to make sure that on area transition the pet stays as I'm not very familiar with the dominate spell/effect.

unfold Custom Animal Companions by KaedrinKaedrin, 1207966010|%e %b %Y, %H:%M %Z|agohover
Re: Custom Animal Companions
Anonymous (69.239.139.x) 1208410674|%e %b %Y, %H:%M %Z|agohover

I think dominated "pets" will survive area transitions, however how long you can set the duration of the dominate I'm not sure of.

unfold Re: Custom Animal Companions by Anonymous (69.239.139.x), 1208410674|%e %b %Y, %H:%M %Z|agohover
Re: Custom Animal Companions
KaedrinKaedrin 1208450392|%e %b %Y, %H:%M %Z|agohover

I'll try and get it put together this weekend with a sample so folks can test it out and see how it works. Once it passes inspection I'll work on the logic to select the correct blueprint.

unfold Re: Custom Animal Companions by KaedrinKaedrin, 1208450392|%e %b %Y, %H:%M %Z|agohover
Re: Custom Animal Companions
KunikosKunikos 1208542185|%e %b %Y, %H:%M %Z|agohover

I'm hoping that this approach works, because there are a bunch of default classes that could take advantage of this type of thing:

Darkness domain Cleric
Animal domain Cleric
Blackguard
Shadowdancer

I believe the Palemaster in real 3.5E PnP also gets an undead cohort, which could be done if this method works.

unfold Re: Custom Animal Companions by KunikosKunikos, 1208542185|%e %b %Y, %H:%M %Z|agohover
Re: Custom Animal Companions
conan2005conan2005 1208571657|%e %b %Y, %H:%M %Z|agohover

Would functional dominated pets allow you to do a PrC like Beastmaster that can have multiple Animal Companions?

unfold Re: Custom Animal Companions by conan2005conan2005, 1208571657|%e %b %Y, %H:%M %Z|agohover
Re: Custom Animal Companions
KaedrinKaedrin 1208572743|%e %b %Y, %H:%M %Z|agohover

Yeah, I believe Reeron had at least 5 summons going with the undead stuff. The area transition is the only part I'm concerned about. As long as the "pets" can be zoned I know the rest works.

unfold Re: Custom Animal Companions by KaedrinKaedrin, 1208572743|%e %b %Y, %H:%M %Z|agohover
Re: Custom Animal Companions
KunikosKunikos 1208845467|%e %b %Y, %H:%M %Z|agohover

I think Reeron's domination stuff works on zones, because you can go from Mulsantir bazaar to the inside of the Veil and still have all your elementals in tow.

unfold Re: Custom Animal Companions by KunikosKunikos, 1208845467|%e %b %Y, %H:%M %Z|agohover
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