Base Classes
started by: KaedrinKaedrin
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Thread for base class discussion
Base Classes
KaedrinKaedrin 1210714971|%e %b %Y, %H:%M %Z|agohover

I've refrained from doing them so far as there are few we can easily do on the outside. Ones that could be done include the Thug from UA and the Marshal from the miniatures handbook.

unfold Base Classes by KaedrinKaedrin, 1210714971|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
nicethugbertnicethugbert 1210719114|%e %b %Y, %H:%M %Z|agohover

Binder, ToM, p. 9, that's one you will not find in the PRC.
Scout, I just had to say it.

unfold Re: Base Classes by nicethugbertnicethugbert, 1210719114|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
KaedrinKaedrin 1210719636|%e %b %Y, %H:%M %Z|agohover

Tome of Magic is specialty magic systems so I won't be getting in to those. The PRC plans to do them, though I'm not really concerned with what they do/don't have (nor the PRG). :)

Scout is mostly easy but the ambush is slightly problematic.

unfold Re: Base Classes by KaedrinKaedrin, 1210719636|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
nicethugbertnicethugbert 1210731881|%e %b %Y, %H:%M %Z|agohover

But, skirmish is what they're all about. The rest is peripheral. Skirmish is what makes it play differently and work. Skirmish is what most ppl try to do with their dual wielding rogue builds, sort of.

unfold Re: Base Classes by nicethugbertnicethugbert, 1210731881|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
Anonymous (60.49.237.34) 1210734054|%e %b %Y, %H:%M %Z|agohover

Is the Swashbuckler(CWar p11) a base class? Are these base classes and are they do-able:

1)Knight(PH2 p24)
2)Duskblade(PH2 p19)
3)Warmage(CArc p10)

And a definite yes to Scout and Marshal(this is the one melee class I'd most like to play) ;)

unfold Re: Base Classes by Anonymous (60.49.237.34), 1210734054|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
KaedrinKaedrin 1210737305|%e %b %Y, %H:%M %Z|agohover

Warmage: No, it's got it's own spellbook so it's not a good candidate to do (3 feats for each of the 5 spell levels, not bad but not good). The sudden abilities aren't possible and advanced learning isn't possible.

Knight: Very little of the class can be done because combat is buried in the engine, free actions aren't possible, the abilities don't exist in NWN1/2 in any form, and there aren't any events to intercept combat against an ally.

Duskblade: Very difficult. Their very low number of spells known makes the feat approach workable. The spell power is one that requires the spells used by the duskblade to be adjusted for a new spellresist check (maybe 20-25 spells, not that bad). Arcane channeling is very difficult as that is the touch spell imbued into a melee weapon. It could be done like Hideous Blow but hideous blow is rather… weak. Setting up the touch spells to work correctly for the melee hit is not trivial either.

Hexblade: Trivial except for Mettle which requires a rewrite of the saving throw routine for Will and all spells would have to be recompiled. Low priority due to this.

Swashbuckler: Draco had it in his class pack (LadyD has it now). It would need some cleanup before I put it in but it would be a low amount of work.

Skirmish in NWN1/2 is iffy. The PRC group did it by having the skirmish bonus added each round as long as you were the proper distance away from your location in the last round. That means at best you are going to get 1-2 attacks with the bonus damage and in NWN2 combats you are likely to get that just once per fight. This is why I kept pushing back and finally cut the Highland Stalker PrC.

Thug: Fighter with sneak attack instead of bonus feats. Low effort required.

last edited on 1210737429|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: Base Classes by KaedrinKaedrin, 1210737305|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
steelfiredragonsteelfiredragon 1210754033|%e %b %Y, %H:%M %Z|agohover

swashbuckler and ninja

unfold Re: Base Classes by steelfiredragonsteelfiredragon, 1210754033|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
kryvnuskryvnus 1210771754|%e %b %Y, %H:%M %Z|agohover

FYI, Thug variant and simple variant for fighter are different. Simple variant exchanges bonus feats for sneak attack, thug variant loses medium and heavy armor proficiency and the first bonus feat to gain more skill points per level more class skills. They also get Urban Tracking as a bonus feat choice but that is pointless in NWN 2 since Track works everywhere.

last edited on 1210771790|%e %b %Y, %H:%M %Z|agohover by kryvnus + show more
unfold Re: Base Classes by kryvnuskryvnus, 1210771754|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
KaedrinKaedrin 1210771957|%e %b %Y, %H:%M %Z|agohover

For the Thug I'd put it in as the light-armored fighter with sneak (Thug + variant) to make it distinct enough to be worthwhile. +2/level skills in NWN2 for a fighter aren't really worth giving up the bonus feats.

last edited on 1210772927|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: Base Classes by KaedrinKaedrin, 1210771957|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
kryvnuskryvnus 1210772594|%e %b %Y, %H:%M %Z|agohover

The simple variant does not lose armor proficiency. They just switch sneak attack for bonus feats which is pretty much an even trade. But then I guess I would prefer to have the simple rogue variant which switches sneak attack for the bonus feats. The goal for me is to have an extremely flexible class which high skill points and bonus feats provide. Though I understand where you are coming from.

last edited on 1210772616|%e %b %Y, %H:%M %Z|agohover by kryvnus + show more
unfold Re: Base Classes by kryvnuskryvnus, 1210772594|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
Yume-kunYume-kun 1210772764|%e %b %Y, %H:%M %Z|agohover

Yay for the Marshal :-D

unfold Re: Base Classes by Yume-kunYume-kun, 1210772764|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
KaedrinKaedrin 1210773294|%e %b %Y, %H:%M %Z|agohover

The problem I have is a limitation on how many classes.2da slots I have available. With the PrCs I have planned that I intend to do I'm uncomfortably close to my limit. I don't have a slots available for base classes. I could do both but that's going to cut something else. It's also not very distinctive compared some of the other choices I could put in. The Thug + Sneak variant would give a sturdier, sneaky bastage that gives up rogue bonus feats for the higher bab, health, and access to the weapon spec feats.

I'll take another look at my list and see just how much room I have. I gave Bouncy Rock one slot for the Drider prc and I'm planning on giving the Rogue Dao folks 15 slots for their PrCs (so I can integrate theirs into mine as they are including support for mine).

The only other alternative I have would be to ignore the reserverations which is a road I really don't want to go down.

last edited on 1210773351|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: Base Classes by KaedrinKaedrin, 1210773294|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
Anonymous (222.164.89.150) 1210774482|%e %b %Y, %H:%M %Z|agohover

On a side note, is it possible to grant Favoured Souls wings at 17th level instead of the pointless 3x haste?

unfold Re: Base Classes by Anonymous (222.164.89.150), 1210774482|%e %b %Y, %H:%M %Z|agohover
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KaedrinKaedrin 1210775864|%e %b %Y, %H:%M %Z|agohover

Short of integrating a hak pack done to add wings for all races, no. Before I did something like that I'd check with all the PWs and see what they thing. Wings are… flaky at best.

Why is the haste worthless? Haste in and of itself is good and having it available for 3 free casts a day is much better than a graphical upgrade.

unfold Re: Base Classes by KaedrinKaedrin, 1210775864|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
KaedrinKaedrin 1210775990|%e %b %Y, %H:%M %Z|agohover

The Thug mentioned here: http://systemreferencedocuments.org/35/sovelior_sage/unearthedCoreClass.html#thug (I'll check the real UA this weekend) is limited to Light Armor only.

So the thug gains 2 class skills (Bluff, Sleight of Hand), +2 skill points/level, loses one bonus feat, and medium/heavy armor. The simple variant mentions it can be combined which is why I was thinking of merging the two.

unfold Re: Base Classes by KaedrinKaedrin, 1210775990|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
Anonymous (222.164.89.150) 1210776192|%e %b %Y, %H:%M %Z|agohover

The wing feat gives you 20% increased speed, which is much better than a haste spell that your wizard would be casting a persistent version of.

unfold Re: Base Classes by Anonymous (222.164.89.150), 1210776192|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
kryvnuskryvnus 1210777705|%e %b %Y, %H:%M %Z|agohover

Is it possible to implement sneak attack as a selectable feat for them? Then if you merged the two you would end up with something like this:

Thug (or whatever it would be after this):
BaB: High
Saves: Fortitude High
Skills: 4+Int/level
Class Skills: Fighter with Bluff and Sleight of Hand
Weapon Proficiency: Martial
Armor Proficiency: Light
Bonus Feats: At every even numbered level the Thug may select a bonus feat from the fighter feat list. Levels in thug count as levels in fighter for purposes of qualifying for feats. The Thug may choose to add +1d6 sneak attack instead of taking a bonus feat.

I might also suggest throwing diplomacy or appraise on the class skill list to make up for the lack of availability of gather information and urban tracking.

And as for wings… in a game where you cant fly they seem a little bit lame. Though I understand your gripe about haste, the game developers had to balance the abilities to make up for the loss of flight, which is extremely important to the class tactically.

last edited on 1210777906|%e %b %Y, %H:%M %Z|agohover by kryvnus + show more
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KaedrinKaedrin 1210779822|%e %b %Y, %H:%M %Z|agohover

Sneak progression is supposed to be 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, etc and not 2,4,6,8,10,12,14,16,18,20. Since they get the same amount that's a workable approach. It would give them the choice how much sneak vs normal feats they get. Since the simple variant doesn't have any other additions or losses that seems a good compromise.

Urban tracking is iffy. I could add track to the fighter bonus feat list but it will apply all the time.

Gather Information as diplomacy for a fighter (especially a "thug") doesn't seem right. Gather Info seems more like Lore which everyone gets in NWN2.

Edit: Appraise seems a good replacement for Gather Info.

last edited on 1210779888|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: Base Classes by KaedrinKaedrin, 1210779822|%e %b %Y, %H:%M %Z|agohover
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kryvnuskryvnus 1210784046|%e %b %Y, %H:%M %Z|agohover

I concure with the diplomacy not fitting. Since the variant loses one bonus fighter feat anyway it may be fine to just put the bonus feats at all odd numbered levels if that is the way you want to do it. Overall I think that the setup is reasonably balanced compared to either the fighter or the rogue and provides for much more customization. Thanks for going over this with me Kaedrin. I think this would make a good addition to the pack. BTW how many slots are there for classes?

unfold Re: Base Classes by kryvnuskryvnus, 1210784046|%e %b %Y, %H:%M %Z|agohover
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Yume-kunYume-kun 1210786004|%e %b %Y, %H:%M %Z|agohover

There's a hard limit of 255 classes in the 2da files - apparently a legacy inheritance from NWN1 - which cannot be coded around.

unfold Re: Base Classes by Yume-kunYume-kun, 1210786004|%e %b %Y, %H:%M %Z|agohover
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nicethugbertnicethugbert 1210806645|%e %b %Y, %H:%M %Z|agohover

If ppl like NW9, Dread Commando, et. al. for the high bab/sneak attack combo then they will luv the Thug. Too bad it doesn't have a more meaningful name. Too bad we or OEI didn't think of this sooner. It would have happily replaced a bunch of classes. It would also make a good mix with duelist, AT, warlock, assasin, avenger, BFZ.

unfold Re: Base Classes by nicethugbertnicethugbert, 1210806645|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
nicethugbertnicethugbert 1210811233|%e %b %Y, %H:%M %Z|agohover

Incidentally, you could use Thug as a pre-req for sneak attack. Make the fighter take it at level one and grant it to rogues at level 1. But, there is PnP. Unless you make a passive/dummy feat, called Rogue for instance, and assign it to the rogue at level 1. Then you don't have to add Thug to rogues thereby sliding off the PnP path.

unfold Re: Base Classes by nicethugbertnicethugbert, 1210811233|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
KaedrinKaedrin 1210812032|%e %b %Y, %H:%M %Z|agohover

The Thug will have it's own bonus feats table so sneak attack being in it isn't an issue. Neither the Fighter nor Rogue will be affected by the Thug. I was tempted to call the class Enforcer, Bravo, or Marauder. Thug is a bit low-rent. :P

Due to the way 2das work I can't have either the rogue or the fighter have anything to do with the thug. It has to be a unique classes.2da entry (to get skills, which tables, etc).

unfold Re: Base Classes by KaedrinKaedrin, 1210812032|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
Yume-kunYume-kun 1210834961|%e %b %Y, %H:%M %Z|agohover

How about calling the class "Urban Mercenary" instead of "Thug" ? :D
Edit: another term that came to mind 5 seconds after posting: "Sellsword"

last edited on 1210835000|%e %b %Y, %H:%M %Z|agohover by Yume-kun + show more
unfold Re: Base Classes by Yume-kunYume-kun, 1210834961|%e %b %Y, %H:%M %Z|agohover
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Anonymous (60.49.237.34) 1210840664|%e %b %Y, %H:%M %Z|agohover

"Sellsword" sounds pretty ace. "Bravo" is just too garish.

unfold Re: Base Classes by Anonymous (60.49.237.34), 1210840664|%e %b %Y, %H:%M %Z|agohover
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nicethugbertnicethugbert 1210845350|%e %b %Y, %H:%M %Z|agohover

Let's call him Ace. Hehehe

unfold Re: Base Classes by nicethugbertnicethugbert, 1210845350|%e %b %Y, %H:%M %Z|agohover
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nicethugbertnicethugbert 1210849351|%e %b %Y, %H:%M %Z|agohover

How about Gestalt classes?

unfold Re: Base Classes by nicethugbertnicethugbert, 1210849351|%e %b %Y, %H:%M %Z|agohover
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KaedrinKaedrin 1210864093|%e %b %Y, %H:%M %Z|agohover

It's not possible to build in choices to the classes.2da file. So no choosing which are your high saves, skill points, etc. Gestalts just aren't possible.

unfold Re: Base Classes by KaedrinKaedrin, 1210864093|%e %b %Y, %H:%M %Z|agohover
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nicethugbertnicethugbert 1210867872|%e %b %Y, %H:%M %Z|agohover

How far can one go with bonuses? For instance, make a class with all low saves and bring the saves upto the proper level with a class feat. Can Divine Power's code be used to get the right BAB?

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KaedrinKaedrin 1210868750|%e %b %Y, %H:%M %Z|agohover

Sure, but there are too many core things wrong that can't be fixed like I said. Skill points, which skills are class skills, no way to qualify for fighter only feats because it's not a fighter, bonus feats are supposed to be from the entire set of feats or class abilities.

last edited on 1210868765|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold Re: Base Classes by KaedrinKaedrin, 1210868750|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
Anonymous (222.164.80.42) 1210928903|%e %b %Y, %H:%M %Z|agohover

I would prefer the usable 20% speed boost from wings, rather than the pointless haste. A cleric is already MUCh better when you factor in domains, especially a persistent divine power.

unfold Re: Base Classes by Anonymous (222.164.80.42), 1210928903|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
Yume-kunYume-kun 1210935885|%e %b %Y, %H:%M %Z|agohover

Truth be told, a permanent movement speed boost in NWN2 is a pain. Companions (both NPC and animal) already have a very poor follow/track algorithm, (in general group cohesion processing is just frustrating; nevermind locations or scenes with a lot of movement/LoS restrictions such as cluttered interiors!) and the ability to outrun them just leads to more trouble, as they try to keep up, fail horribly, and fall further and further behind bumping into one another.

And as for a cleric's superiority, you might want to consider that metamagic in NWN2 is MUCH more usable and versatile with spontaneous casters (such as the sorcerer, bard, spirit shaman and the favored soul) than it is for prepared casters.

unfold Re: Base Classes by Yume-kunYume-kun, 1210935885|%e %b %Y, %H:%M %Z|agohover
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KunikosKunikos 1211043860|%e %b %Y, %H:%M %Z|agohover

There's already a mod on NWVault to let you spawn an item that sits in your cloak slot and is enchantable but adds wings to your character and the Winged feat. There are red winged, angel winged, and bat-winged variants.

unfold Re: Base Classes by KunikosKunikos, 1211043860|%e %b %Y, %H:%M %Z|agohover
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KunikosKunikos 1211043970|%e %b %Y, %H:%M %Z|agohover

I don't really see the need to add any more base classes until Obsidian adds a way to put in custom spellbooks. Wu jen would be great.

unfold Re: Base Classes by KunikosKunikos, 1211043970|%e %b %Y, %H:%M %Z|agohover
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Yume-kunYume-kun 1211045077|%e %b %Y, %H:%M %Z|agohover

Well now, isn't it fortunate there's a lot more to base classes than just more variations of spellcasters ? :D

unfold Re: Base Classes by Yume-kunYume-kun, 1211045077|%e %b %Y, %H:%M %Z|agohover
Re: Base Classes
nicethugbertnicethugbert 1211295457|%e %b %Y, %H:%M %Z|agohover

New name for Thug class, Precision Striker. Or Feinting Flanker?

I've had an idea for a while that I never finished about feint. A feat to allow defensive use of feint. I could never decide if it should be a passive permanent AC boost like tumble, maybe synergistic with it. Or, an active feat like Feint.

unfold Re: Base Classes by nicethugbertnicethugbert, 1211295457|%e %b %Y, %H:%M %Z|agohover
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KaedrinKaedrin 1211296688|%e %b %Y, %H:%M %Z|agohover

I'm leaning on Marauder as a name at the moment for the Thug.

I had a post a while back on the NWN2 forums about custom feats that give bonuses based on skills. Such as a +1 damage per 10 points of Survival, etc. I'll try to find the post on the forums when I get home and repost it here for commentary.

unfold Re: Base Classes by KaedrinKaedrin, 1211296688|%e %b %Y, %H:%M %Z|agohover
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kryvnuskryvnus 1211302145|%e %b %Y, %H:%M %Z|agohover

Those feats sound like a good idea and I think Marauder is a good name. I'd like to see bonuses to DCs for schools of magic from skills. Such as + to illusion from bluff or + to enchantment from diplomacy. Possibly even +1 sneak attack damage from sleight of hand? BTW, I think for every 8 ranks would be better than 10. You are spending a feat for it and a precedent has been set for automatics at 10. Spending a feat should get you a better exchange rate (but not too much better). Allows the epic 30 levelers get a booming +4 rather than a measley +3. And cross class epic would be able to get up to +2 at least.

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nicethugbertnicethugbert 1211303417|%e %b %Y, %H:%M %Z|agohover

Marauder sounds good but I don't think it fits such a general class.

A marauder is a member of one of the sides of a war raiding for pillage, or roving around carrying out violent attacks. While "marauder" is most often used in the context of war, there is no clear-cut division between it and "robber", and in many contexts the two can be regarded as synonymous.

It would require an alignment restriction to fit the definition. I don't think that's justified for a class that is something like an IB or rogue which have no alignment restriction and could easily be marauders.

EDIT:
How about Striker?

You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender to flank enemies.

Lucky Striker? Flat-footer? Lethal Flanker? Feinter? Feint Fury? Feint Striker? Feint Footer? Surgical Striker? Vital Striker? Opportune Striker?

Anyway, here's a source.

last edited on 1211304897|%e %b %Y, %H:%M %Z|agohover by nicethugbert + show more
unfold Re: Base Classes by nicethugbertnicethugbert, 1211303417|%e %b %Y, %H:%M %Z|agohover
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Yume-kunYume-kun 1211304464|%e %b %Y, %H:%M %Z|agohover

I still vote for "Sellsword" :D

unfold Re: Base Classes by Yume-kunYume-kun, 1211304464|%e %b %Y, %H:%M %Z|agohover
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nicethugbertnicethugbert 1211305401|%e %b %Y, %H:%M %Z|agohover

But sellsword doesn't describe the class any better than marauder. Paladin/Sellsword, Paladin/Marauder?

unfold Re: Base Classes by nicethugbertnicethugbert, 1211305401|%e %b %Y, %H:%M %Z|agohover
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Yume-kunYume-kun 1211305823|%e %b %Y, %H:%M %Z|agohover

Eh, it was more or less meant in jest; plus, I think it's going to be infernally hard to find a term that accurately fits. Sellsword, Marauder, Thug, Arm-Breaker, Alleybasher, Street Brawler … it all works, it all comes down to the same thing, not ?

Nevertheless, I will be pleased to see some more base choices in NWN2.

unfold Re: Base Classes by Yume-kunYume-kun, 1211305823|%e %b %Y, %H:%M %Z|agohover
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kryvnuskryvnus 1211312410|%e %b %Y, %H:%M %Z|agohover

Call it the… INFINITE PROBABILITY WARRIOR!

unfold Re: Base Classes by kryvnuskryvnus, 1211312410|%e %b %Y, %H:%M %Z|agohover
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nicethugbertnicethugbert 1211330775|%e %b %Y, %H:%M %Z|agohover

lol, I see dice on his cape. Ok, call it Clay Dice.

unfold Re: Base Classes by nicethugbertnicethugbert, 1211330775|%e %b %Y, %H:%M %Z|agohover
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KaedrinKaedrin 1211384482|%e %b %Y, %H:%M %Z|agohover

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=622063&forum=109

That's the post I made about making existing skills more useful.

unfold Re: Base Classes by KaedrinKaedrin, 1211384482|%e %b %Y, %H:%M %Z|agohover
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Anonymous (12.24.60.12) 1211585682|%e %b %Y, %H:%M %Z|agohover

I like those ideas, Kaedrin. You could take those a step further and add in ones that require the previous one. A War-shout spell-like ability for Intimidate, Charm Person for Diplomacy, etc.

— Kunikos

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KaedrinKaedrin 1211595819|%e %b %Y, %H:%M %Z|agohover

I'd probably do that with the Skill Focus feats later. Depends as I'll be running that by the PW folks first to make sure it's not going to screw up balance too much. Messing with existing feats is harder for PWs to block out than my custom stuff (since core stuff is buried all through the 2da and my stuff is always clustered).