To-Do List
started by: KaedrinKaedrin
on: 1212347548|%e %b %Y, %H:%M %Z|agohover
number of posts: 2
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summary:
WIP thread for upcoming content.
To-Do List
KaedrinKaedrin 1212347548|%e %b %Y, %H:%M %Z|agohover

Upcoming Content

  • Elemental Companion
  • Defensive Fighting Mode: Check to see if we can add new action modes
  • Blade Magic from Tome of Battle: Devoted Spirit as the first cut
  • New Feats: Extra Smiting II, Extra Smiting III
  • New Items: Summonable Holy Water (all variations) (Possibly crafting as well)
  • Optional download page on NWVault. Options include full spellcaster progression for Hospitaler and Shining Blade.
  • New Ability: Death Touch for Avengers and Black Flame Zealots. When used (3 round casting time) the player rolls 1d6 for each class level that has death attack (10 Avenger/10 BFZ gets 20d6, assassin levels add to this total as well to not gimp BFZ/Assassins). If this roll is greater than the targets HP the target is hit with a Death Effect (no save/SR, immunity to death magic protects).
  • Assassin/Blackguard/Avenger spell feats now trigger Reserve feats
  • Energy Shield spells streamlined (down to 2 scripts, no stacking)
  • Warlock Dispels upgraded
  • Dispels streamlined to 2 subradials (friendly, hostile). Targeting the ground is AE, targeting a creature is single target.
  • New Feats: Improved Fiendish Servant, Epic Fiendish Servant (Epic Fiendish Servant which summons an Erinyes wielding an enchanted rapier and shield. This should allow the pet to hit enemies more reliably and have better defenses.)
  • New Class Features: Charging Smite, Divine Spirit, Holy Avenger
  • New Class Feature: Death's Ruin (optional choice for Rogues who want to forgo trapsense)
  • Turn Undead alternate system (damages undead instead of fears them)
  • New Ability: Charge
  • New Feats: Practiced Caster for Blackguard, Assassin, and Avenger.
  • Weaponmaster Change: Ki Whirlwind granted at 10th (max damage whirlwind)
  • Duelist change: AC bonus in Combat Expertise modes
  • Palemaster changes: correct spellcasting progression, undead cohort at 9th
  • Arcane Archer change: Imbue Arrow ability granted for more AE spells
  • Favored Soul changes: Epic feats are now granted per PnP
  • Spirit Shaman changes: Epic feats are now granted per PnP
  • Blackguard, Avenger, and Assassin class descriptions updated with all the upcoming and current changes to properly reflect their in game changes
  • Hide items and handling updated (for interactions between spells such as Zeal and Wildshape)
  • New Blackguard/Assassin/Avenger spellbook system that is much simpler. This will make it easier to add additional spellsets or new classes with spellbooks
  • In depth Warlock review to fix the known issues
  • Devotion feats from Complete Champion
  • Identify all summon spells for the dominate fix usage
  • Identify all polymorph style spells for the wildshape fixes
  • Dragon form, Dragon companion updates
  • Introduction of a new caster level system that accounts for prcs and feat based increases to caster level. Initially this will only apply to spells I've done.
  • Introduction of Piercing Evocation which allows the first few points of an elemental spell to bypass energy resistance. Initially this will only apply to spells I've done.
  • Introduction of Energy Substitution which allows the caster to choose which element any Energy spell is cast with. This would allow for a icy fireball or a fiery lightning bolt. Initially this will only apply to spells I've done.
  • New Invocations: Baleful Utterance, Breath of the Night, Earthen Grasp, Enervating Shadows, Hungry Darkness, Miasmic Cloud, Repelling Blast, Sickening Blast, All-Seeing Eyes, Caustic Mire, Hellspawned Grace, Relentless Dispelling, Steal Summoning, Witchwood Step, Penetrating Blast, Ignore the Pyre, Eldritch Glaive
  • New Domains: Courage, Purity, Entropy, Wrath, Windstorm, Envy, Force, Madness, Retribution, Glory
  • Full spellcaster level option for Rangers
  • Full spellcaster level option for Rangers and Paladins will now affect all spells, not just mine
  • Alternate feat system (optional download) with timers instead of uses/day for classes/abilities that need a boost
  • Targeting issues for the AI casting Stormbolt
  • Share Spell ability (possible)
  • Blasphemy script streamlined to improve speed.
  • Warrior of Darkness needs improved Sanctified Martial Strike added to the bonus feat list when the feat is added
  • Fix: Stormlord class skills: http://nwn2forums.bioware.com/forums/viewtopic.html?topic=611895&forum=109
  • New Companion upgrade system to allow magic items to be given/used by companions
  • New Poison system focusing on damage over time poisons (possibly)
  • New Poisons from the sourcebooks
  • Option for Unlimited Wildshape added for druids. They must have at least 1 use of Wildshape remaining to shift forms. This allows feats such as Elephant's Hide to be used tactically while allowing the druid to keep shifting when wildshape is removed by a cutscene. This will be an optional entry in the cmi_options.2da that defaults to off.
last edited on 1212353289|%e %b %Y, %H:%M %Z|agohover by Kaedrin + show more
unfold To-Do List by KaedrinKaedrin, 1212347548|%e %b %Y, %H:%M %Z|agohover
Re: To-Do List
Anonymous (12.24.60.x) 1218832025|%e %b %Y, %H:%M %Z|agohover

Undead cohort for PM = yum

unfold Re: To-Do List by Anonymous (12.24.60.x), 1218832025|%e %b %Y, %H:%M %Z|agohover
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