Has anyone made a build yet which has Hips, Epic precision, Epic dodge and still retains 26 BAB for 6 attacks?
The best i could do came out at 25 BAB one short. The killer is got to be 10 rogue just to get crippling strike which isnt possible anywhere else.
on: 1214084466|%e %b %Y, %H:%M %Z|agohover
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10 Rogue
10 Nightsong Enforcer
1 Shadow Dancer
9 Fighter
26 BAB, 9d6 Sneak, Improved Evasion, HIPS, Impromptu Sneak Attack, and likely Weapon Focus/Specialization in paired shortswords.
Option B:
8 Assassin
10 Rogue
2 Fighter
10 Nightsong Enforcer
26 BAB, 13d6 Sneak, Improved Evasion, HIPS, Impromptu Sneak Attack, and assassin spells.
Trying not to sound too fussy but theres no epic dodge in there. Trying to find a class which brings out defensive roll without losing too much is a pain as well. I do not think its possible.
Anyway my build was 13 rogue for crippling strike and def roll
1 shadow dancer for hips
8 nightsong enforcer for improved evasion and extra full BAB sneak
8 fighter for extra feats and weapon focusues
Still comes out at 25 BAB : (
I missed Epic Dodge. Don't think you can with 30 levels. You can do it without HIPS.
17 Ranger/13 Rogue wouldn't get it till level 30.
You have to wait patiently for Kaedrin to implement the Dread Fang. Dread Fang has high BAB, HiPS and Improved Evasion.
So 10 levels of Dread Fang and 13 of Rogue will get you what you need (Provided you don't go beyond Rogue 16 and no more medium or less BAB classes).
Dread Fang is drow/half-drow only so that's going to put an ECL hit on the build.
I thought about this some more and one way to do it is with cleric levels for divine cheese power. Rogue 13 cleric 7 Nightsong infiltrator 8 shadow dancer 2. Taking the domain( i forget its name) which gives divine power at lvl 3 spells as well as lvl 4. So basically play as a normal rogue, then when the big bosses appear divine power for the extra attacks.
I'm looking forward to being able to do this build:
13 rogue/4 fighter/3 swashbuckler/10 dread fang
Highlights:
weapon specialization + melee weapon mastery
perfect two weapon fighting
HIPS
26 BAB
epic dodge
epic precision
14d6 sneak attack
str + dex + int added to damage (with shadow hand feats)
Unless you go Half-Drow your going to have a +2 ECL on that. ;)
ECL doesn't bother me. The multi-class penalty will be a bit of a pain however.
Out of curiosity, are you planning on re-introducing melee weapon master at some point? I remember there was some reason we got ranged master but not melee, but I don't remember what it is anylonger…
I'm still not sure how to do the melee mastery one. We only get 5 "or" choices for pre-reqs and there are over 20 weapon specs. Multiple feats doesn't make sense and one feat isn't possible.
Would it be possible to add an epithet feat (hidden?) via script sometime after a character gains a weapon specialization feat? And then use this epithet feat as the pre-req for melee mastery?
My current/latest plan is simply to let any level 4+ fighter take the feat and put GIANT RED GLOWING TEXT in the feat description that states you will NOT get the bonus unless all equipped weapons have a matching specialization feat. Otherwise I have to scan the player's entire feat list 22+ times to see if they have a weapon spec feat every time they level up. It's a performance no-no.