Keep in mind this is a LONG TERM set of goals!
Last Updated: June 27th
Items in Green are completed.
Planned PrC support:
- Eldritch Spirit (custom PrC)
- Heartwarder
- Sentinel of Bharrai
- Mystic Witch (custom PrC)
- Dragon Slayer
- Future PrCs MAY include Platinum Knight, Talon of Tiamat, Doomlord, Daggerspell Mage
Planned New Items:
- Chasuble of Fell Power (necklace) - Adds +1d6 to Eldritch Blasts
- Greater Chasuble of Fell Power - Adds +2d6 to Eldritch Blasts
- Warlock's Sceptre (+1 light mace) - The first 4 eldritch blasts each day deal +1d6 damage. +1 Attack Bonus for Ranged Touch Attacks with Eldritch Blast.
- Gauntlets of Eldritch Energy (gloves) - These provide 3 buffs/day which turns your next Eldritch Blast into the element of the gloves. Example: Gauntlets of Eldritch Energy (Cold) turn all eldritch blast damage in to cold damage 3 times per day.
- Gloves of Eldritch Admixture (gloves) - These provide 3 buffs/day which adds a +2d6 damage bonus to your next eldritch blast of your choice from Cold, Fire, and Acid.
- Rod of Magical Precision (Rod) - These provide 3 buffs/day which allow the next eldritch blast to ignore concealment.
- Spell Scroll (Nixie's Grace) - This requires a bard to craft (who has the required level 6 spell) but will allow the Warlock to buff their Dex, Cha, and Wis for 10 minutes/level.
Planned Additions:
- Eldritch Blasts will gain sneak attack when valid.
- Epic Feats from WotC's website
- Possible access to the Martial Study: Shadow Hand line of blade magic.
- Warlock Dispels upgraded
- Ranged Touch Specialization will affect Warlock Invocations
- Utterdark Blast heals allied undead
Planned New Invocations:
- Baleful Utterance
- Breath of the Night
- Earthen Grasp
- Enervating Shadows
- Hungry Darkness
- Miasmic Cloud
- Repelling Blast
- Sickening Blast
- All-Seeing Eyes
- Caustic Mire
- Hellspawned Grace
- Relentless Dispelling
- Steal Summoning
- Witchwood Step
- Penetrating Blast
- Ignore the Pyre
- Eldritch Glaive
- Deteriorating Blast
- Eldritch Line
Planned Bugfixes:
- Caster Level should be warlock level, not half.
- ESL is the highest of 1, the Essence, and the Shape (detailed below)
- Save DC for EB/Invocations is 10 + ESL + Cha Mod
- Deflection should not block EBs
- Spell Mantle/Globe checks should be against ESL (if possible to fix)
- Spell Penetration feats should work when determining Caster Level for beating SR
- Eldritch Doom should be a self-centered 20' AE that only affects hostiles.
- Point Blank Shot should add +1 to the touch hit roll and +1 damage to the blast within 30 feet.
- Touch attacks spells should NOT get the enhance bonus of the equipped weapon.
- Concentration check for invocation/EB interruption should be Damage Suffered + ESL (if possible to fix)
- Epic warlock blasts (10d6+) are bypassing SR incorrectly
- Spell entries for invocations should be marked as Somatic: Draining Blast, Eldritch Spear, Frightful Blast, Hideous Blow, Beshadowed Blast, Bewitching Blast, Brimstone Blast, Eldritch Chain, Eldritch Cone, Noxious Blast, Vitriolic Blast, Binding Blast, Eldritch Doom, Utterdark Blast, Hindering Blast, Hellrime Blast
- Warlock crafting is buggy
The concentration damage bug (if I understand it correctly) adds the warlocks level to the damage taken making it hard to concentrate as you level up. I'll probably be fixing this with a +Concentration skill bonus equal to warlock level to compensate until OEI fixes it.
The spell mantle/globe issue is a much more difficult issue to fix. We can't fix it on the outside because the globe/mantle part is handled in the resist spell function hidden in the engine. My choices are:
A) have the EB bypass globes and mantles completely until OEI fixes the issue.
B) to compare the ESL to the globe/mantle and run the normal function (just to decrement the globe/mantle) if the ESL is not higher than what the globe/mantle handles. This isn't much better than what is currently available (since it will decrement the globe/mantle by a much smaller number).
I've also read that NWN2 uses the blast shape for the ESL if a shape is used and the essence if not. So a Vitriolic Spear is level 2 while a Vitriolic Blast (no shape) is level 6. I'll test this to make sure. If so, then Option B isn't that bad except in uncommon cases (low level shapes with high level essences).