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Please do NOT post my custom class ideas elsewhere and ask someone else to implement them. That's discourteous to me.

Re: Custom Warlock PrC by KaedrinKaedrin, 15 Jul 2011 19:47
Myuym (guest) 01 May 2011 16:04
in discussion Forum discussion / Custom Content » Thread for Quick Questions with Simple Answer

#2 - Would it be possible to make crossbows more like warlocks? So that a crossbow only gives 1 attack but it's powerful like an eldrich blast

#3 - Would it be possible to weaken HIPS in a way that it only works when there are no enemies near you? (Small radius, slightly bigger than melee range)

by Myuym (guest), 01 May 2011 16:04
Re: 1.41.3
ScabarisScabaris 22 Apr 2011 03:33
in discussion Forum discussion / Custom Content » 1.41.3

Checking on the 1.41.3 Update:

I posted the following in SoI forums:

Attempted to use Radiant Power Essence, Radiant Fire Essence and Beljuril in a satchel and casting Enervation. Invalid recipe. Used my last Brilliant Spirit Essence to try the MoTB recipe for +1 vamp regen with Mold Spirit Feat. Put +3 dex on the gloves instead of Vamp Regen 1.

Talked with Hank, the Dev for SoI, and he said he wasn't sure how you intended the Vamp Regen gloves to work..whether it could be crafted by players, or only made by Devs in the toolset.


Re: 1.41.3 by ScabarisScabaris, 22 Apr 2011 03:33

It worked fine for me when I tested it just now.

Can't register. No e-mail is ever sent, not to the inbox, nor to the junk folder.
I don't think I am the only one having this problem, seeing as there is only one registered user othar than you on the forums.

It's true I've had some problems with corrupted modules, but I never thought it was due to your pack.
Lately, I haven't been able to pass the ashenwood with 2 different characters, the wood man rarely shows and even when it shows, the module gets corrupted during any area transition.
Unfortunately, my notebook is broken, but I think it is possible to recreate the same bug with ease.
And why is your pack breaking single player gameplay? Or are you trying to figure that out?

Re: Looking for a save game by LoubLoub, 19 Apr 2011 16:13

In order to test if the single player stuff is working correctly again, I need a save game from any of the campaigns that is *just* before whatever transition that breaks occurs. Does anyone have one of these?

Forum locks are temporarily removed where anyone can post again.

Looking for a save game by KaedrinKaedrin, 18 Apr 2011 22:01

Use the Join button on the left side of the site and I'll approve you as soon as possible. The excess of spam showing up lately has necessitated this and it is a temporary measure until I can find new forums to replace these with. I will most likely be using Forumotion for the replacement boards. When these forums are replaced, they will be linked from the new forums and will no longer accept posts. That way anything here won't be lost but they will not continue to be spammed.

Edit: New forums are available though it will not be until after this weekend before they are the official forums.

Darg (guest) 15 Apr 2011 04:58
in discussion Forum discussion / Custom Content » Frostball

I appreciate the reply and thank you for your hard work.

by Darg (guest), 15 Apr 2011 04:58

No. It's not supported by the engine.

Re: Another Question... by KaedrinKaedrin, 15 Apr 2011 02:21
Re: Frostball
LoubLoub 14 Apr 2011 18:28
in discussion Forum discussion / Custom Content » Frostball

Wait… I just found some feats here that seem to serve a similar purpose to energy substitution:

Snowcasting: Con 13, Add cold descriptor to spell.

Not that I'm suggesting the durthan, mind you, I'm just asking if the descriptors have actually an effect in game, they don't really substitute the damage, but it is similar to that concept, nonetheless.
And if there will be an energy substitution for cold spells, may I ask, will there be others for other elements as well?

I can see this being misused, imagine, changing soundblast to adapt to each target, making it even more imbalanced than it already is, unless of course, it is a passive, making the caster absolutely useless unless she is a frostmage.

Re: Frostball by LoubLoub, 14 Apr 2011 18:28

I just noticed it recently, and I'm testing out different ideas for a character build, and I thought up a knife-thrower using darts and stuff. Basically, my question is:

Can throwing weapons have the "Unlimited Ammo" property with the hakpak, or is that not planned/going to work/etc?

Thanks a bundle!

Another Question... by Sakura_Mei (guest), 14 Apr 2011 17:25
Re: 1.41.3
KaedrinKaedrin 14 Apr 2011 10:43
in discussion Forum discussion / Custom Content » 1.41.3

Update will go live tonight (Thursday). Probably late as I'm sure I'll need a nap tonight since I haven't slept.

Re: 1.41.3 by KaedrinKaedrin, 14 Apr 2011 10:43

There are other classes that also grant extra attacks that would stack.

Besides haste? Really? (Or did you mean stack with haste, and not stack with Bladesinger+haste.)

There are other classes that also grant extra attacks that would stack. The right build can be truly deadly. The average build is going to be a bit weaker, no doubt about it.

I can't really say. Depends on free time and that's been nearly absent lately.

Re: Frostball by KaedrinKaedrin, 14 Apr 2011 05:23
Re: Frostball
LoubLoub 13 Apr 2011 16:53
in discussion Forum discussion / Custom Content » Frostball

Energy Substitution (Frost) is being added which replaces the need for the spells.

When will it be added? Will it work as a metamagic?
I'm so very very interested in this, mainly because I'm planning to make an all-powerful bitch build which will include wizard OR sorceress/arcane scholar/ frost mage OR red wizard.
Or also a bard/stormsinger/ spirit shaman / frost mage based on spirit shaman spellcasting.
If this is indeed implemented, I see so many advantages for going the frost mage path, as long as they are affected by piercing cold.
And didn't the piercing cold give +2 difficulty checks for cold spells in PnP (Durthan ability) ? Why doesn't it do the same here?

Re: Frostball by LoubLoub, 13 Apr 2011 16:53
Snowmane (guest) 13 Apr 2011 14:45
in discussion Forum discussion / Custom Content » Bladesinger and perform skill

Oh I think I get it - Song of Fury is implemented as a flurry of blows so you can get the third attack from haste. I would argue that the minus two effectively makes it not full bab, but that's semantics.

by Snowmane (guest), 13 Apr 2011 14:45
Snowmane (guest) 13 Apr 2011 14:40
in discussion Forum discussion / Custom Content » Bladesinger and perform skill

Forgive my ignorance, but I don't see how the Bladesinger gets three attacks at full bab. Could someone please educate me?

by Snowmane (guest), 13 Apr 2011 14:40
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