Invocations
  1. All-Seeing Eyes
    1. Baleful Utterance
    2. Baneful Blast
    3. Breath of the Night
    4. Caustic Mire
    5. Earthen Grasp
    6. Eldritch Line
    7. Enervating Shadows
    8. Hellspawned Grace
    9. Hungry Darkness
    10. Ignore the Pyre
    11. Miasmic Cloud
    12. Penetrating Blast
    13. Relentless Dispelling
    14. Repelling Blast
    15. Sickening Blast
    16. Steal Summoning
    17. Witchwood Step

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Breath of the Night
Least; 1st

A misty cloud of fog spreads in a 20-foot radius around you when you use this invocation, as the spell fog cloud. The fog does not block line of sight, but all creatures in the fog have concealment. The fog disperses on its own after 1 minute.

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Miasmic Cloud
Least; 1st

A misty cloud of fog spreads in a 10-foot radius around you when you use this invocation. The fog does not block line of sight, but all creatures in the fog have concealment. Any creature (other than you) that enters the fog must make a Fortitude save or become fatigued ( ). This effect lasts as long as the creature remains within the cloud and for 1 round thereafter. The fog disperses on its own after 1 minute.

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Repelling Blast
Greater; 6th; Eldritch Essence

This eldritch essence invocation allows you to change your eldritch blast into a repelling blast. Any creature struck by a repelling blast must make a Reflex save or be knocked down.

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Enervating Shadow
Greater; 5th

The dark powers cloak you and shield you from harm while draining vitality from nearby foes. This invocation grants you total concealment (50%) if you are in an underground area or it is night time. In addition, any living creature within 10 feet of you when you activate the invocation must make a Fortitude save or take a -4 penalty to Strength for 5 rounds. This invocation is countered by any light spell of equal or higher level.

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All-Seeing Eyes
Least; 2nd

You gain a supernaturally precise vision of the world around you. You gain a +6 bonus on Search and Spot checks. All-seeing eyes lasts for 24 hours.

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Caustic Mire
Area: 20-ft.-radius spread
Duration: 1 round/level

<A foul sludge seeps out of the ground, coating the area before you.>

You cover the ground in an acidic slime, roughly the consistency of thick mud. Any creature entering the mire is slowed by 50% and suffers 2d6 points of acid damage. A creature who stands in the area takes 1d6 points of damage per round.

The fumes rising out of a caustic mire are flammable. If the warlock uses Brimstone blast on a subject in the mire, the damage done is increased by +1 per die.

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Baneful Blast (Undead)
Lesser; 3rd; Eldritch Essence

You transform your eldritch blast into a baneful blast. This blast deals an extra 2d6 points of damage against undead.

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Hellspawned Grace
Greater; 6th

You take on the form and statistics of a hellcat for a number of rounds equal to 1/2 your warlock level. This is a polymorph effect.

Hellcat statistics
Speed: Fast
AC: +7 Natural AC
Melee: 2 claws (d8), 1 bite (2d8)
Special Qualities: Damage Reduction: 5/Good, Darkvision, Improved Invisibility, Resistance to fire 10, Blind-Fight, Spell Resistance 19, Dodge, Improved Initiative
Abilities: Str 23, Dex 21, Con 17

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Steal Summoning
Dark; 6th
Duration: 1 round/level

You steal control of a summoned creature if you succeed on a caster level check (DC 11 + the caster level of the summoner).

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Witchwood Step
Lesser; 3rd

Your footsteps become supernaturally sure and supportive. Your movement is unaffected by terrain and you are immune to being entangled. As such, you gain the benefits of a Freedom of Movement spell. This invocation lasts for 24 hours.

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Eldritch Line
Greater; 5th; Blast Shape

This blast invocation allows you to invoke your eldritch blast as a 60-foot line. An eldritch line deals the normal eldritch blast damage to all targets within an area. Any creature in the line can attempt a Reflex save for half damage.

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Ignore the Pyre
Lesser; 4th

When you use this invocation, you gain remarkable resilience to any one energy type (acid, cold, electricity, fire, or sonic). For 24 hours, you gain resistance equal to your invocation caster level against the energy type of your choice.

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Penetrating Blast
Greater; 6th; Eldritch Essence

This eldritch essence invocation allows you to change your eldritch blast into a penetrating blast. A penetrating blast gains a +4 bonus on caster level checks made to penetrate a target's spell resistance. A creature affected by a penetrating blast must succeed on a Will save or have its spell resistance lowered by 5 for 1 minute.

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