Masters of the longbow, the marksman is a champion of nature blessed by her deity with combat prowess and great endurance. She bears her the longbow into battle and fights her deity's enemies without question or hesitation. In addition to defending natural areas, a marksman may be charged with additional duties, including a campaign to attack foes on their own home ground.

This prestige class has 24 levels available to it.


Class: Ranger
Skills: Lore 4.
Feat: Ranger's Manyshot, Weapon Focus (Longbow)

Class Features

HD: d8
BAB: High
High Saves: Fort, Ref
Weapon proficiency: None
Armor proficiency: None.

Class Skills: Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Parry, Search, Set Trap, Spot, Survival, and Tumble.
Skill points: 4 + Int modifier

Class Abilities

Level 1: Spellcasting Progression
Level 2:
Level 3: Weapon Specialization, DR 1/-
Level 4: Bonus Feat (Improved Rapid Shot)
Level 5:
Level 6:
Level 7: DR 2/-
Level 8: Bonus Feat (Greater Weapon Focus Longbow)
Level 9:
Level 10:
Level 11: DR 3/-
Level 12: Ranged Weapon Mastery
Level 13: Bonus Feat, Greater Weapon Specialization Longbow
Level 14:
Level 15: DR 4/-
Level 16: Bonus Feat, Bonus Feat (Ranger's One Shot)
Level 17:
Level 18:
Level 19: DR 5/-, Bonus Feat
Level 20: Bonus Feat (Epic Weapon Focus Longbow)
Level 21:
Level 22: Bonus Feat
Level 23: DR 6/-, Bonus Feat (Epic Weapon Specialization Longbow)
Level 24: Bonus Feat

Spellcasting: At each level, a marksman gains new spells per day (and spells known, if applicable) as if she had also gained a Ranger level. Unlike normal ranger levels, these are full spellcasting levels (not cut in half) so that a 20 Ranger/10 Marksman has a caster level of 20 (20 divided by 2 plus 10 from Marksman).

Weapon Specialization: A marksman gains the Weapon Specialization feat with the longbow at level 3. This improves to Greater Weapon Specialization at 13th and Epic Weapon Specialization at 23rd.

Damage Reduction: Starting at 3rd level, marksmen have the ability to shrug off some amount of injury from each blow or attack. The marksman gains DR 1/— . At 7th level, this damage reduction rises to 2/— and increases by one point for every 4 additional levels taken (3 at 11th, 4 at 15th, 5 at 19th, and 6 at 23rd).

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