This page has not yet been formatted to the normal look.
Master of Radiance
Masters of radiance channel the pure, undiluted power of the sun. Often originating in a good-aligned druid sect that reveres the sun, they have a holy purpose to scour the earth clean of undead. Wielding the sun's radiance as a weapon, they are the bane of any evil creature that lurks in the darkness.
Most masters of radiance are druids, due to their historical connection to sun-worshipping sects. Some clerics, cleric/rangers, or even rare paladin/rangers can also qualify for this class, bringing a combination of holy zeal and reverence for nature to their crusade against the undead.
Requirements
Alignment: Any nonevil.
Skills: Lore 8
Divine Spellcasting: Level 3
Class Features
HD: d8
BAB: Medium
High Saves: Fort, Will
Weapon and Armor proficiency: None
Class Skills: Craft Weapon, Craft Armor, Concentration, Diplomacy, Heal, Lore, Spellcraft, Spot
Skill points: 4 + Int modifier
Class Abilities
Level 1: Radiant Aura 1/day, Turn Undead
Level 2: Searing Light, +1 level of divine spellcasting
Level 3: Radiant Aura 2/day, +1 level of divine spellcasting
Level 4: +1 level of divine spellcasting
Level 5: Beam of Sunlight, Radiant Aura 3/day, +1 level of divine spellcasting
Spellcasting: Beginning at 2nd level, a master of radiance gains new spells per day as if she had also gained a level in a divine spell-casting class to which she belonged before adding the prestige class level.
Turn Undead: Master of radiance class levels stack with levels of all other classes that also grant the ability to turn undead for the purpose of determining the character's effective cleric level for turning. The character gains the Turn Undead feat if they did not already have it.
Radiant Aura: A master of radiance can emanate an aura of brilliant light that weakens undead creatures. The aura provides bright illumination in a 30-foot radius around the character, and shadowy illumination for an additional 30 feet beyond that. Undead creatures (and those sensitive to light) take a -2 penalty on attack rolls, armor class, and saving throws. Each use lasts 1 minute. It also dispells any darkness spell of 5th level or lower in the area.
Searing Light: Beginning at 2nd level, a master of radiance can use <i>searing light</i> once per round as long as her radiant aura is active. Treat the character's caster level for this effect as the equal to her highest divine caster level + 2.
Beam of Sunlight: A 5th-level master of radiance can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as long as her radiant aura is active. Treat the character's caster level for this effect as the equal to her highest divine caster level + 2.