Mystic Reservist

<color=Gold><b>Mystic Reservist</b></color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

Mystic Reservists are those that focus on learning how to tap magic in a raw form and channel it through repetition in a controlled and reproduceable manner. They learn to master a small number of these "reserve" abilities that allow them cast spell like abilities without a limit on how often. Eventually they learn how to improve them even further, empowering the amount of energy they are able to tap from the weave.

A character can achieve a maximum of 5 levels in the Mystic Reservist prestige class.

<color=Gold>Requirements:</color>

<b>Class Level:</b> Level 3 in a Divine or Arcane base class.

<color=Gold>Class Features:</color>

- <b>Hit Die:</b> d6
- <b>Base Attack Bonus:</b> Low.
- <b>High Saves:</b> Will.
- <b>Weapon Proficiencies:</b> None.
- <b>Armor Proficiencies:</b> None.
- <b>Skill Points:</b> 4 + Int modifier.
- <b>Class Skills:</b> Bluff, Concentration, Craft Weapon, Craft Armor, Craft Trap, Craft Alchemy, Lore, and Spellcraft.
- <b>Class Abilities:</b>

L1: Acidic Splatter
L2: Fiery Burst
L3: Clap of Thunder
L4: Winter's Blast
L5: Invisible Needle, Storm Bolt

<b>Spells per Day/Spells Known:</b> At each level, you gain new spells per day and an increase in caster level and spells known as if you had also attained a level in a casting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained such as bonus feats. If you had more than one spellcasting class before becoming a mystic reservist, you must decide which class to progress in.

Reserve feats used by a Mystic Reservist are treated as though they were empowered (50% bonus).

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