New Feats

Updated February 25, 2008

I'm currently looking to add a few more feats to NWN2:

Added Feats

Feats I've currently added via Kaedrin's PRC Pack:

  • Widen Aura of Despair (Aura increased to 100' instead of 10')(Epic, Requires 25 Cha, Aura of Despair)
  • Improved Aura of Despair (Penalty increased to -4 from -2) (Epic, Requires 25 Cha, Aura of Despair)
  • Ranged Spell Specialization (+2 Damage to Ranged Touch Spells)(Requires Caster level 4, Weapon Focus: Ranged Touch Attack)
  • Touch Spell Specialization (+2 Damage to Melee Touch Spells)(Requires Caster level 4, Weapon Focus: Melee Touch Attack)
  • Most of the Reserve Feats

For upcoming feats, see the current section to see how some of the feats are being planned in releases.

Upcoming Feats:

The Reserve Feats are done (except for 3) and you can find details about them on their page.

Blindsense -You can sense creatures that you cannot see.
Crossbow Sniper -You are skilled in lining up accurate, deadly shots with your crossbow.
Elemental Companion -Every druid reveres nature, but some pay more respect to the fundamental building blocks of the natural world than to its flora and fauna. By forgoing her bond with the animal kingdom, a druid can instead take on an elemental creature as her companion.
Exalted Companion -Instead of an animal companion, you have a celestial animal of good alignment or a fiendish animal of evil alignment.
Exalted Wild Shape -You can use your wild shape ability to take the form of a good-aligned or evil-aligned magical beast.
Intuitive Attack -You fight by faith more than brute strength.
Lion's Pounce -You can deliver a terrible attack at the end of a charge.
Magical Beast Companion (Epic) -Instead of an animal companion, you have a magical beast.
Magical Beast Wild Shape (Epic) -You can wild shape into magical beast form.
Penetrating Shot -You send a powerful shot cleaving through your enemies.
Ranged Disarm -You can disarm a foe from a distance.
Ranged Weapon Mastery -You have mastered a wide range of weapons. your training with one specific weapon now extends to other weapons of a similar sort.
Sacred Vow - You have willingly given yourself to the service of a deity or cause, denying yourself an ordinary life to better serve you highest ideals.
Exalted Natural Attack -You can focus holy or unholy power into your natural attacks.
Serpent's Venom -You can deliver a toxic bite attack reminiscent of the viper.
Shared Fury -Your fearsome rage spurs your animal companion to greater heights.
Silver Fang -By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes.
Storm of Throws (Epic) -You become a flurry of thrown weapons, targeting all nearby opponents.
Swarm of Arrows (Epic) -You can fire a veritable storm of arrows at nearby opponents.
Wolverine's Rage -You can fly into a berserk rage when injured.

Detailed Descriptions:

Blindsense
You can sense creatures that you cannot see.
Prerequisites: Wild Shape, Listen 4
Benefit: You can expend one daily use of wild shape to gain Blind-Fight for 1 minute per HD, enabling you to pinpoint the location of a creature within 30 feet. You retain this benefit regardless of what form you are in.

Crossbow Sniper
You are skilled in lining up accurate, deadly shots with your crossbow.
Prerequisites: Weapon Focus, BAB +1
Benefit: When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity bonus.
Special: If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 feet when you are using a crossbow for which you have the Weapon Focus feat.
Special: A fighter can select Crossbow Sniper as one of his fighter bonus feats.

Sacred Vow
You have willingly given yourself to the service of a deity or cause, denying yourself an ordinary life to better serve your highest ideals.
Benefit: You gain a +2 perfection bonus on Diplomacy checks.
Note: This was renamed from Sacred Vow as sacred makes little sense for evil characters.

Elemental Companion
Every druid reveres nature, but some pay more respect to the fundamental building blocks of the natural world than to its flora and fauna. By forgoing her bond with the animal kingdom, a druid can instead take on an elemental creature as her companion.
Prerequisites: Druid Level 1
Benefit: You gain the companionship of a Small elemental (air, earth, fire, or water; your choice). Your elemental companion has the normal statistics of an elemental of its kind. It does not gain any extra HD, natural armor adjustment, or Strength or Dexterity adjustment. It gains all other special abilities normally granted to an animal companion.

At 4th level, your elemental grows into a Medium elemental of the same kind. Its statistics change appropriately.

At 10th level, your elemental grows to a Large elemental of the same kind, with the appropriate change to its statistics.

At 16th level, your elemental grows to a Huge elemental of the same kind, with the appropriate change to its statistics.

Exalted Companion
Instead of an animal companion, you have a celestial animal of good alignment or a fiendish animal of evil alignment.
Prerequisites: Animal Companion
Benefit: Your animal companion gains the Celestial template if good and the Fiendish template if evil.
Both Fiendish and Celestial Animals gain:
Spell Resistance equal to their hit dice + 5
Damage Reduction 10/Magic if level 12 or higher, 5/Magic otherwise.
Darkvision
Fiendish creatures gain Damage Resistance (Cold and Fire) 10 if level 8 or higher, 5 otherwise.
Celestial creatures gain Damage Resistance (Cold, Electricity, and Acid) 10 if level 8 or higher, 5 otherwise.

Exalted Wild Shape
Type of Feat: Wild
You can use your wild shape ability to take the form of a good-aligned or evil-aligned magical beast (depending on your alignment).
Prerequisites: Wild Shape, +6 BAB
Benefit: You can use your wild shape ability to turn yourself into a celestial or fiendish version of any animal you can normally transform into. You gain the extraordinary and supernatural abilities of that creature. This ability counts as a use of your wild shape ability and functions the same way.
Both Fiendish and Celestial Animals gain:
Spell Resistance equal to their hit dice + 5
Damage Reduction 10/Magic if level 12 or higher, 5/Magic otherwise.
Darkvision
Fiendish creatures gain Damage Resistance (Cold and Fire) 10 if level 8 or higher, 5 otherwise.
Celestial creatures gain Damage Resistance (Cold, Electricity, and Acid) 10 if level 8 or higher, 5 otherwise.

Intuitive Attack
You fight by faith more than brute strength.
Prerequisites: BAB +1
Benefit: With a simple or natural weapon, you may use your Wisdom modifier instead of your Strength modifier on attack rolls.
Special: A fighter may select Intuitive Attack as one of his fighter bonus feats.

Lion's Pounce
You can deliver a terrible attack at the end of a charge.
Prerequisites: Wild Shape
Benefit: You can spend a wild shape to gain the Spring Attack feat. The effect remains for 10 minutes.
NOTE: This feat will change to correctly deal the full set of attacks at the end of a charge once the Champion update goes live.

Magical Beast Companion (Epic)
Instead of an animal companion, you have a magical beast.
Prerequisites: Lore 24, Wild Shape 6/day
Benefit: Your gain a new magical beast companion such as the Basilisk, Chimera, or Gorgon (likely will be the Wyvern for NWN2).

Magical Beast Wild Shape (Epic)
You can wild shape into magical beast form.
Prerequisites: Wis 25, Lore 27, Wild Shape 6/day
Benefit: You can use your normal wild shape ability to take the form of a magical beast. You gain all supernatural abilities of the magical beast whose form you take.

Penetrating Shot
You send a powerful shot cleaving through your enemies.
Prerequisites: Str 15, Point Blank Shot, BAB +10
Benefit: You can choose to make a single, mighty attack that blasts through multiple opponents with a ranged weapon. This attack requires a standard action, and your shot takes the form of a 60-foot line. Make a seperate attack roll against each creature in the line. If struck, creatures along this line take damage from your shot, though any extra damage (such as from a sneak attack or a flaming weapon) is applied only against the first creature struck.
Special: A fighter can select Penetrating Shot as one of his fighter bonus feats.

Ranged Disarm
You can disarm a foe from a distance.
Prerequisites: Dex 15, Point Black Shot, Precise Shot, BAB +5
Benefit: You can make a disarm attempt with a ranged or thrown weapon as long as your target is within 30 feet.
Special: A fighter may select Ranged Disarm as one of his fighter bonus feats.

Ranged Weapon Mastery
You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort.
Prerequisites: BAB +8, Weapon Specialization in one of the following weapons: Short Bow, Long Bow, Light Crossbow, or Heavy Crossbow.
Benefit: When using any ranged weapon, you gain a +2 bonus on attacks and a +2 bonus on damage.
Special: A fighter can choose Ranged Weapon Mastery as one of his fighter bonus feats.

Divine Natural Attack
You can focus holy or unholy power into your natural attacks.
Prerequisites: BAB +5
Benefit: Each time you deal damage with a natural attack, you deal 1 extra point of divine damage to creatures, or 1d4 points of divine damage to outsiders and undead.
Note: This replaces Sanctify and Profane Natural Attack as there is no way to restrict feats by alignment.

Serpent's Venom
You can deliver a toxic bite attack reminiscent of the viper.
Prerequisites: Wild Shape
Benefit: You can spend a usage of wild shape to gain a poisonous bite attack in animal form. The toxic venom requires a Fortitude save vs DC 10 + 1/2 HD + your Con modifier and deals 1d6 Con/1d6 Con damage.

Shared Fury
Your fearsome rage spurs your animal companion to greater heights.
Prerequisites: Animal Companion, Rage
Benefit: When you rage, your animal companion gains the same benefits and penalties from your rage taht you do, but only if it is within 5 feet of you.

Silver Fang
By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes.
Prerequisites: Wildshape
Benefit: Your natural attacks and unarmed strikes count as silver weapons for the purpose of overcoming damage reduction.

Storm of Throws
You become a flurry of thrown weapons, targeting all nearby opponents.
Prerequisites: Dex 23, Point Blank Shot, Quick Draw, Rapid Shot
Benefit: As a full-round action, you may throw a light weapon at your full base attack bonus at each opponent within 30 feet.

Swarm of Arrows
You can fire a veritable storm of arrows at nearby opponents.
Prerequisites: Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (bow)
Benefit: As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet.

Wolverine's Rage
You can fly into a berserk rage when injured.
Prerequisites: Wild Shape
Benefit: If you have taken damage you may spend a wild shape to enter a rage. While in this rage, you gain a +2 bonus to Strength, +2 bonus to Constitution, and take a -2 Penalty to AC. This rage lasts for 6 rounds and cannot be ended voluntarily.

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