New Projects
Project Parity
- New crafting system based on PnP rules and enforcing the max enchant on items.
- New stacking buff rules based on PnP (morale, competence, sacred, etc)
- Open discussion on changing +enhance on shields to only +Reflex like 4E
Project War Machine
- Warforged introduced as a race using the iron golem (new appearance row with correct size)
- New lines of Repair spells for living constructs
- New Base Class: Warforged Titan
- New Prestige Class: Spirit of War
- New Base Class: Artificer
Project Ragnarok
- Script-based "prestige classes" for standard creatures.
- Allows for any creatures to be upgraded, even OC campaign ones.
- Increases difficulty of hostiles
- Scaling level-up system for creatures that allows a handful of blueprints to be used to generate a 1-30 range of that creature.
Project Tamawrath
- Token based drops from creatures redeemable for custom enchantments from a merchant
- Nexus hub level accessing various elemental planes (shadow, fire, water/cold, air/elec, acid/earth, light)
- Custom enchantments involve imbuing elemental spirits into armor and weapons.
Project Overlord
- Dungeon Keeper style dungeon manager where the player chooses creatures to develop and recruit while parties of dynamically generated heroes invade.
- Portal based system so "doors" can lead to vastly different areas.
- Dungeon would be much like a demi-plane where it grows according to it's masters desire but under siege by enemies
- Support for both alignments will be built in so a "good" dungeon keeper/realm master can develop an angelic realm and defend it against demonic invaders
- Custom creature development will be available - grow a race (such as undead) to be soakers, strikers, or healers.
Project Entropy
- Overland Map in SoZ tweaked to allow random dungeons to be dropped in
- 2da driven for maximum customization without recompiling
- Could in theory allow the community to build a 1-30 SoZ campaign where community built areas offer challenges for a variety of level ranges





