This upgrade has been integrated into my PRC pack found here: http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=209
It is available as both an Override version and a Hak version.
Overview
This upgrade includes 27 new spells for Paladins (14 of which clerics can use). All spells were built with the ability to read a local int and if it is present grants full caster level to the Paladin instead of their typical half caster level. Most of these spells come from the Spell Compendium with a few coming from other sourcebooks.
Spell List and brief description:
Level 1 Spells
- Deafening Clang: +1 Attack Bonus, d6 Sonic damage for 1 round/level.
- Blessed Aim: +2 Attack Bonus to allies for 1 minute/level.
- Lionheart: Target is immune to fear.
- Lesser Energized Shield: DR 5/- vs elements, provides d4 damage shield for 1 round/level. This spell has been adjusted to work in NWN2.
- Strategic Charge: Provides the Paladin the Mobility feat for 1 round/level.
- Second Wind: Grants the Toughness feat for 1 hour/level. (PnP grants Endurance, which Rangers got as Toughness)
- Silverbeard: +2 AC for 1 minute/level.
Level 2 Spells
- Zeal: Grants Spring Attack, Uncanny Dodge for 1 round/level.
- Angel Skin: Grants 5/- DR for 1 round/level.
- Awaken Sin: Touch attack that deals d6/caster level in blunt damage and stuns the target for 1 round.
- Energized Shield: DR 10/- vs elements, provides 2d4 damage shield for 1 round/level. This spell has been adjusted to work in NWN2.
- Hand of Divinity: +2 Save Throw for 1 minute/level.
- Shield of Warding: +1 AC, Reflex Save. +1 AC/5 Levels to target shield for 1 minute/level (or spell targets equipped shield).
- Strength of Stone: +4 Sacred Str bonus (stacks with enhance bonus).
- Flame of Faith: +1 Enhance, +d6 Fire damage, +d10 Massive Criticals to your weapon.
- Cloak of Bravery: +Caster Level (+10 max) to Save vs Fear for allies.
Level 3 Spells
- Blessing of Bahumut: DR 10/- for 1 round/level.
- Righteous Fury: +5 HP/caster level (50 max) for 1 hour, +4 Sacred Str bonus (stacks with enhance) for 1 minute/level.
- Undead Bane Weapon: +2 Enhance, +2d6 Divine damage vs Undead
- Weapon of the Deity: +1 to 5 enhance (based on level) , Keen properties to your weapon.
Level 4 Spells
- Righteous Glory: +4 Sacred Cha bonus (stacks with enhance bonus) for 1 hour/level.
- Draconic Might: +4 Natural AC, +4 Str, +4 Con, +4 Cha, Immunity to Sleep and Paralysis for 1 minute/level.
- Lesser Visage of the Deity: +4 Cha, DR 10/- vs Cold, Acid, Electricity
- Lawful Sword: As Holy Sword, vs Chaos instead.
- Castigate: d4/level AE damage, based on alignment difference from the Paladin
- Blessing of the Righteous: Allies equipped weapon deals +d6 Divine damage for 1 round/level.
- Blood of the Martyr: Heals target to their max, damaging the caster (20 pts minimum damage) without limit.
Cleric's Spell List
Awaken Sin at level 3.
Blessed Aim at level 1.
Blessing of the Righteous at level 4.
Castigate at level 4.
Cloak of Bravery at level 3.
Lesser Energized Shield at level 2.
Energized Shield at level 3.
Flame of Faith at level 3.
Hand of Divinity at level 2.
Lesser Visage of the Deity at level 3.
Shield of Warding at level 3.
Undead Bane Weapon at level 4.
Weapon of the Deity at level 3.
Blood of the Martyr at level 4.
Future Items
- Axiomatic Water
- Anarchic Water
- Unholy Water
Future Spells
Level 1 Spells
- Holy Water: Creates 1-5 vials of Holy Water.
- Axiomatic Water: Creates 1-5 vials of Axiomatic (vs Chaos) Water.
- Divine Sacrifice: Adds d6 divine damage to each attack, deals 2 points per attack to the Paladin for 1 round/level. This spell has been adjusted to work in NWN2.
- Rhino's Rush: Doubles damage done by Charging Smite damage.
Level 3 Spells
- Holy Storm: 2d6 AE Divine damage vs Evil (double vs Evil Outsiders) for 1 round/level.
- Axiomatic Storm: 2d6 AE Divine damage vs Chaos (double vs Chaotic Outsiders) for 1 round/level.
- Find the Gap: First attack a round is considered a touch attack (may not be implemented)
- Seek Eternal Rest: Turn Undead as a cleric for 1 hour/level.
- Healing Spirit: Heals allies d8, harms undead d8 in an area for 1 round/level.
- Smite Heretic: Uses Smite, if Target has levels in a divine class it deals a touch attack at +2, dealing (Smite + 2*Paladin level) in damage.
Level 4 Spells
- Sacred Haven: LoH becomes a ranged feat.+2 AC, Uncanny Dodge for 1 minute/level.
Future Feats:
- Divine Armor: Expends 1 Turn Undead usage for DR 5/-
- Charging Smite: Deals x2 Smite damage, +2 Attack Bonus, -2 AC bonus, Short duration movement bonus.
- Turn Undead (Accounts for Seek Eternal Rest, Sun Domain, stacks with Blackguard, Paladin, and Cleric)
- Sacred Healing: Expends 1 Turn Undead usage for to grant Allies 3 points of Regen.
- Sacred Purification: Expends 1 Turn Undead usage for dealing d8 Divine Damage to Undead/d8 Healing to Allies in an AE pulse, instant cast.
- Lay on Hands that affects Undead (new feat)
- Ranged Lay on Hands vs Undead (granted by Sacred Haven)
- Ranged Lay on Hands for Healing (granted by Sacred Haven)
Changes needed:
- Blessed Aim needs to apply to equipped ranged weapons of allies and add +2 over what they have (best of Enhance or Attack Bonus).
- Add Detect Evil as a feat.
- Angelskin needs to check the target for a LG alignment.
- Change AB bonuses to increase Vs Align, Vs Race, etc as well as pure AB/Enhance properties.
- Undead Bane Weapon should work on bolts, arrows, and bullets and not just the melee weapon.
- Double check Holy Water to only add to the caster's inventory.
- Look at creating resref's with 0 cost for the (holy) water spells to avoid imbalance in PW's.