Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead and what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a scout is seen only when she wants to be.

This is a base class and has 30 levels.

Class Features:

HD: d8
BAB: Medium
High Saves: Ref
Weapon proficiency: All simple and rogue weapons.
Armor proficiency: Light armor.
Skill points: 8 + Int modifier
Class Skills: Craft Armor, Craft Weapon, Diplomacy, Disable Device, Heal, Hide, Listen, Lore, Move Silently, Search, Spot, Survival, and Tumble.

Class Abilities:

Level 1: Sneak Attack +1d6, Trapfinding
Level 2: Battle Fortitude, Uncanny Dodge
Level 3: Dash, +1 Dodge AC, Trackless Step
Level 4: Bonus Feat
Level 5: Evasion, Sneak Attack +2d6
Level 6:
Level 7: +2 Dodge AC
Level 8: Bonus Feat, Camouflage
Level 9: Sneak Attack +3d6
Level 10:
Level 11: +3 Dodge AC, Improved Initiative
Level 12: Bonus Feat
Level 13: Sneak Attack +4d6
Level 14: Hide in Plain Sight
Level 15: +4 Dodge AC
Level 16: Bonus Feat
Level 17: Sneak Attack +5d6
Level 18: Free Movement
Level 19: +5 Dodge AC
Level 20: Bonus Feat, Blind-Fight
Level 21: Sneak Attack +6d6
Level 22:
Level 23: Bonus Epic Feat, +6 Dodge AC
Level 24:
Level 25: Sneak Attack +7d6
Level 26: Bonus Epic Feat
Level 27: +7 Dodge AC
Level 28:
Level 29: Bonus Epic Feat, Sneak Attack +8d6
Level 30:

Scouts gain bonus epic feats at 23rd, 26th, and 29th level.

Battle Fortitude: At 2nd level, a scout gains a +1 bonus on Fortitude saves. This bonus increases to +2 at 11th, +3 at 20th, and +4 at 29th.

Free Movement: At 18th level and higher, a scout can slip out of bonds, grapples, and even the effects of confining spells easily. This ability duplicates the effect of a freedom of movement spell, except that it is always active.

New Feats: Swift Ambusher, Swift Hunter

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