Spellpack Update A
  • New spells from me
    1. Antimagic Aura
    2. Antimagic Field
    3. Antimagic Ray
    4. Aura of Glory
    5. Aura of the Sun
    6. Baleful Blink
    7. Chain Dispel
    8. Conduit of Light
    9. Crown of Smiting
    10. Diamondsteel
    11. Divine Retaliation
    12. Divine Storm
    13. Glory of the Martyr
    14. Holy Mount
    15. Hunter's Eye
    16. Insignia of Blessing
    17. Insignia of Healing
    18. Insignia of Warding
    19. Liveoak
    20. Mage Burr
    21. Mantle of Good
    22. Mantle of Law
    23. Mystical Backlash
    24. Ray Deflection
    25. Ray of Hope
    26. Reaving Dispel
    27. Reciprocal Gyre
    28. Righteous Aura
    29. Slashing Dispel
    30. Soul of Light
    31. Targeting Ray
    32. Thunderswarm
    33. Tsunami
    34. Wave of Pain
    35. Whirlwind
    36. Zone of Glacial Cold

Wave of Pain
Necromancy (Evil)
Level: Bard 6, Pain 7
Components: V,S
Area: 60' cone
Duration: 1 round/2 levels
Saving Throw: Fortitude negates
Spell Resistance: Yes

All living creatures within the cone are overcome with pain and suffering. They are stunned for the duration of the spell.

***

Divine Storm
Conjuration
Level: Cleric 3, Paladin 3
Components: V,S
Area: 20-ft. radius burst
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

The downpour created by this spell falls in a fixed area once created. The storm reduces hearing and visibility, resulting in a -4 penalty to Listen, Spot, and Search checks. It also applies a -4 penalty on ranged attacks.

The rain damages creatures opposed to the type of storm conjured, dealing 2d6 points of divine damage per round (outsiders take double damage). In addition, each round, a bolt of lightning strikes a randomly selected outsider within the spell's area, dealing 5d6 points of electricity damage.

The available storm types are Holy (vs Evil), Unholy (vs Good), Axiomatic (vs Chaotic), and Anarchic (vs Lawful).

<i>You call upon your divine power, and a heavy rain begins to fall around you, its drops a rainbow of soft radiance. Above you, a multicolored lightning bolt flashes.</i>

***

Soul of Light
Transmutation (Good)
Level: Cleric 3, Paladin 2
Components: V,S
Range: Personal
Target: Self
Duration: 1 hour

This spell infuses your body with energy drawn from the Positive Energy Plane, making it easer to repair injuries. Whenever you cast or are the target of a healing spell, you are healed a number of extra points equal to twice the spell's level. If such a spell heals at least 10 points of damage, it also removes the fatigued condition (or reduces exhaustion to fatigue).

<i>Bright, clear light sprouts from your body, quicking flaring before fading to a faint white pulse.</i>

***

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