Update History And Documentation

Documentation

I'm going to working hard to get some documentation up here. How to install the various projects I have, Update logs for what lines/files were changed in a given release, documentation for PW developers on what 2da's (and lines within them) that I'm using, etc. It's a big effort so it is going to take some time.

I have a first cut of the documentation up for PW's and Module developers and it can be found here: Module and PW developer documentation

I've built in a number of options for my content which are detailed here: Cmi_options documentation

v1.38.5 changes

  • Failed Evasion saves on Flaywind Burst, Deadly Lahar, and Frost Breath now properly do 50% damage, not 25%
  • Spelling error in the low quality acid orb SEF corrected.
  • Shield of Warding now only provides a Reflex bonus for Clerics and Favored Souls.
  • Wizard/Red Wizard no longer see Dragonslayer feats (switched numbers for new practiced metas)
  • rpgplayer1's 3.42 fixes included
  • Fist of the Forest AC bonus works correctly with no armor (was requiring light armor)
  • Fist of the Forest bonuses now checked/applied with the Equip/Unequip events
  • Extend Rage is now available to Fist of the Forests for Feral Stance
  • Extend Rage description updated to indicate it affects Feral Stance
  • Feral Trance activation fixed (spells no longer marked as removed)

v1.38.4 changes

  • Animal Companion calculation for level 4 Rangers corrected
  • Animal companion script now handles the invalid SoZ Umoja blueprint (they made a NPC with the dino pet with no dino pet feat…)
  • Animal companion script updated to handle the Dino/Dragon correctly
  • Armor optimization feats have their descriptions corrected (switched)
  • Armor Optimization feats now fire on Equip/Unequip to properly remove/apply the bonus (instead of just when resting)
  • ArmorRuleStats.2da updated to remove all custom shield entries as the engine is hard-coded to disallow new shields
  • Champion of the Silver Flame levels now count for turning undead. Mea Culpa!
  • Chilling Tentacles and Wall of Flame now have their correct DC (TonyK fix of OEI issue)
  • CotSF abilities now work (incorrect spellid on the feat)
  • Deadly Lahar, Flaywind Burst, and Frost Breath now correctly handle Improved Evasion
  • Dread Siezure, Charm, Curse of Despair, Retributive Invisibility, Chilling Tentacles, and Wall of Flame now correctly benefit from Ability Focus (Invocations)
  • Hindering and Draining Blast now correctly benefit from Ability Focus (Eldritch Blast)
  • Names of Heavy and Greater Heavy Armor Optimization correctly switched
  • New cmi_option to grant planetouched races Martial Weapon proficiency (as per pnp). Defaults to on. Row 31.
  • New Feat: Protective Ward (Reserve) (Ranger only)
  • New Feat: Snowflake Wardance
  • Orb spells updated with the OEI vfx/casting animations Source
  • Polymorph Self gets the tweak Word of Changing/Shapechange got for arcane casting in forms (still requires Natural Spell)
  • rpgplayer1's 3.41 fixes included
  • Silver Sword now accounts for the Favored Soul (OC), Spirit Shaman (OC), and Thug (OC, MotB).
  • Wizards can now take Practical Metamagic (Extend, Still, Silent) as a bonus feat

v1.38.3 changes

  • Warrior of Darkness ability Darkling Weapon changed (Great Cleave removed, Vampiric +2 added)
  • Anointed Knight ability Anoint Weapon changed (Great Cleave removed, Vampiric +2 added)
  • New PrC: Champion of the Silver Flame
  • Ember Guard shape correctly decrements the uses of Elemental Shape.
  • New Spell: Deadly Lahar (D8, SW8)
  • New Spell: Flaywind Burst (C5, D5, SW5)
  • New Spell: Sound Blast (B5, SW5)
  • New Spell: Frost Breath (C2, D2, SW2)
  • Clap of Thunder, Hurricane Breath, Fiery Burst, Winter's Blast feats updated with new trigger spells.
  • Stormsinger correctly awards eldritch blast dice when progressing in invocations.

v1.38.2 changes

  • Fist of the Forest icon corrected
  • Eldritch Master changed to require 8d6 blast dice instead of 16 warlock levels. Will investigate setting it to 4 for spell level to correctly model the required "Dark" invocation.
  • Warlock epic spells (Damnation, Entropic Husk, Epic Gate, Hellball, Vampiric Feats) changed to require 8d6 blast dice instead of 16 warlock levels. Will investigate setting it to 4 for spell level to correctly model the required "Dark" invocation.
  • Animal Companion updated to handle the Dino/Dragon companion feats (script issue).
  • Animal Companion updated to handle druid levels above 28 (2da issue).
  • Elegant Strike damage is no longer stops at +15 for Dex scores above 40. Now correctly handles up to a 52 stat with anything past that getting +21.
  • Intuitive Attack now lists which weapons are valid.
  • Stormsinger gains Warlock as a spellcasting progression choice.
  • AK/WoD changed to allow any weapon
  • Elemental Companion (Fire) now has the correct name for the MP version.

v1.38.1 changes

  • Several feats have their missing requirements added. The affected feats are Silver Fang, Silver Fang (Companion), Heavy Armor Optimization, and Greater Heavy Armor Optimization.[/list]

v1.38 changes

  • All Warlock abilities have the V removed from them. SLAs are not subject to silence.
  • Blessed Aim corrected to only work with Ranged Weapons.
  • Blueprints for Fire Elemental Companion completed
  • Debug messages removed from Intuitive Attack
  • Debug messages removed from Sonic Might
  • Ember Guard script needs the SR added to the damage shield.
  • Enchanting non-Iron items will now correctly allow 3 or 4 enchants instead of only 1 to 2. (ie, item properties for a material such as ASF reduction on Mithril will no longer count against the enchantment cap). This fix has limitations to be noted soon.
  • Favored Soul gains the two missing bonus epic feats (at 25 and 30)
  • Fighter gains access to Improved Rapid Shot as a bonus feat.
  • Fix for the Dragonslayer being overridden with a test prc.
  • Heartbeat effects are now supernatural
  • Intuitive Attack description updated to detail how weapon finesse is handled (yet why do you have both?)
  • Knight of Tierdrial description updated to indicate it does not provide progression with the Sorcerer or Wizard
  • Melodic casting description updated to indicate it uses base ranks ONLY for the skill comparison.
  • Missing fixes from rpgplayer1added.
  • New Alternate Class Feature: Elemental Companion
  • New cmi_option to get Ember Guard shape for free (as per pnp). Defaults to on. Row 30.
  • New Feat: Ability Focus (Bard Songs)
  • New Feat: Ability Focus (Eldritch Blast)
  • New Feat: Ability Focus (Invocations)
  • New Feat: Ashbound
  • New Feat: Augment Elemental
  • New Feat: Dragonsong
  • New Feat: Elemental Shape (Ember Guard)
  • New Feat: Epic of the Lost King
  • New Feat: Greater Heavy Armor Optimization
  • New Feat: Heavy Armor Optimization
  • New Feat: Melee Weapon Mastery (Blunt)
  • New Feat: Melee Weapon Mastery (Piercing)
  • New Feat: Melee Weapon Mastery (Slashing)
  • New Feat: Practical Metamagic (Empower) Feat has AllClassCanUse turned off so that only the ASoC gets it by default.
  • New Feat: Practical Metamagic (Extend) Feat disabled by default.
  • New Feat: Practical Metamagic (Maximize) Feat has AllClassCanUse turned off so that only the ASoC gets it by default.
  • New Feat: Practical Metamagic (Quicken) Feat has AllClassCanUse turned off so that only the ASoC gets it by default.
  • New Feat: Practical Metamagic (Silent) Feat disabled by default.
  • New Feat: Practical Metamagic (Still) Feat disabled by default.
  • New Feat: Sanctify Strikes
  • New Feat: Shared Fury
  • New Feat: Silver Fang (Companion)
  • New Feat: Silver Fang
  • New Feat: Weapon Supremacy
  • New PrC: Fist of the Forest
  • New Website page for the new races (Star Elf, Painted Elf)
  • Now includes the latest of rpgplayer1's fixes for feats
  • Rage is now instant. Please try this and make sure it doesn't cause any issues (such as no animation).
  • Red Wizard and Wizard gain access to Persistent Spell as a bonus feat.
  • rpgplayer1's fix for seeing Companion/Familiar feats included.
  • Shining Blade's Shocking Blade and Holy Blade gain a +2 AB bonus at 9th level (if both are applied to a weapon this bonus stacks). Both are now instant.
  • Song of the Heart updated to affect Cloud Mind
  • Sonic Might now correctly fires
  • Summon Animal Companion upgraded to account for correct druid/ranger/prc levels when determining the HD of the companion. This will fix the longstanding issue of companions not getting credit for PrC levels.
  • Swift Surge descriptions updated to remove speed increase reference
  • The Dwarven deities Clangeddin Silverbeard and Deep Duerra now correctly grant Weapon Specialization (Battle Axe) instead of a non-existent feat.

v1.37 changes

  • Changes for patch 1.23
  • Complete integration of Player1's fixes
  • New Race: Painted Elf (Favored Class: Druid, +2 Dex, -2 Int)
  • My Living Undeath will be renamed K's Living Undeath
  • Dragonslayer's spellcasting progression feat for Sorc/SS label corrected
  • Sonic Might now auto-targets self.
  • Whirling Dervish now has Epic Skill Focus (Tumble) and (Perform) as bonus feat choices.
  • Epic Superior Initiative no longer marked as removed. Dread Commandos will get the feat the next time they level up in any class.
  • Epic Toughness line added to the AK/WoD/Hospitaler/Champion of the Wild
  • Turn undead now correctly works on outsiders when the caster has the Evil domain.
  • Hospitalers who de-level can now get the spellcasting progression dialog when appropriate
  • Assassin Sleep should be hostile, not self
  • Whirling Dervish description updated to indicate it gets Evasion as well as Improved Evasion at level 2
  • Evasive Celerity, AK/WoD feat descriptions updated with the new SR value
  • AK, WoD, CotW, and Hosp descriptions updated to indicate access to epic toughness as a bonus feat
  • KoT updated to remove LoH reference
  • Elemental Warrior description updated to indicate it allows any weapon
  • Ranged Weapon Mastery updated to include the use of the sling.
  • Description for Lawful Weapon updated to remove ammo reference.

v1.36.1 changes

  • Elemental Shield ability had a bug in the power level fixed.
  • Eldritch Glaive now accounts for the rest of the haste spells/feats.
  • Oversized Two-Weapon Fighting description updated to include which weapons it is valid for.
  • Clap of Thunder updated to check for both the cmi_option related to Sonic Might as well as having Sonic Might active.
  • Battle Caster now correctly requires Armored Caster (Bard or Warlock). (Mea Culpa)
  • Eldritch Glaive now uses melee touch attack, not ranged touch attack
  • Exalted Companion, Exalted Wild Shape, and Ghostly Visage no longer use DR/Magic Weapon since it no longer works. They now use DR (Value)/Adamantine
  • Exalted Companion, Exalted Wild Shape, and Ghostly Visage descriptions updated
  • Armored Ease fired by the Equip/Unequip scripts
  • Dragonslayer correctly gets Aura of Courage at next levelup.
  • Wildshape now always refunds the use when using the unlimited uses option
  • Intuitive Attack now available as a bonus feat for Fighters
  • Shadowbane Stalker levels now count for turning undead
  • Dragonslayer progression for Wizard/Warlock had their feat names switched. This is now fixed.
  • Storm Avatar (and Stormlord's Storm Avatar) now affects creature weapons.
  • OnDispel code removed from a number of spells (code cleanup, no effect)
  • Exalted Natural Attack now correctly does +1d6 to undead/outsiders.
  • Battle Dancer now grants a flat +2 AB bonus, description updated, and code simplified.
  • Heartwarder 10 changed to grant the low-light vision feat instead of the low-light vision effect.
  • Lyric Thaum bard uses stack again
  • Sonic Might changed to non-hostile
  • Dragonslayer now allows Wizard and Sorcerer spellcasting progression.
  • Fast Healing I/II description clarified.
  • Dragonslayer description updated to indicate the DR does not stack with Dwarven Defender (Greater Resiliency and Epic DR feats only)
  • Anointed Knight, Warrior of Darkness, and Swiftblade now grant SR 10 + Character Level instead of 20.
  • Greater Resiliency now open to Dragonslayers (it already was open to Anointed Knights, Dwarven Defenders, and Warriors of Darkness)
  • Nature's Warrior Earth's Resilience ability now gains the benefit of Epic Resiliency and Epic Damage Reduction
  • Blessing of the Righteous radius adjusted to 40', not 50'
  • Magic Fang, Greater Magic Fang, and Jagged Tooth effects will now re-apply when you return to a wildshape without having to recast it.
  • Magic Fang, Greater Magic Fang, and Jagged Tooth now work on any type of creature.
  • Chasuble of Fel Power added (Lesser for +1d6 eldritch blast, 8k cost) (Greater for +2d6 eldritch blast, 18k cost)(Necklace item).
  • Armored Ease text changed to indicate it is a skill bonus and detail which skills are affected.
  • Forest Master "Forest Might" description updated to indicate it only grants Regen 1, not the feat Fast Healing 1 (what regen is called in PnP, the same name as the epic feat).
  • Lion of Talisid descriptions updated to indicate that it gains 7 uses/day of Lion's Swiftness at level 7 and another for each additional class level (10 uses/day at 10th).
  • Heartwarder description updated to indicate it must have 3 levels of a base spellcasting class and not level 3 divine or arcane spells.
  • Resting with low health and an enhance bonus to your Constitution will no longer kill you!

v1.36 changes

  • Patch 1.22 Update
  • Knight of Tierdrial now accepts Bardic weapon proficiency
  • Wildshape Tier options now set in the IsModuleSupported function.
  • New cmi_options entry: LoadCMIOptions (row 29)
  • Forest Master description updated to indicate the stat bonuses are bonus Epic Great (Attribute) feats
  • Nature's Favor description updated to indicate it affects your companion only
  • Stacking routine updated for Shadowbane Stalker
  • Create new NWN2Packer for 1.22

v1.35 changes

  • Add note to Elegant Strike that the bonus is calculated on Equip/Unequip
  • Add note to Intuitive Attack that the bonus is calculated on Equip/Unequip
  • AK/WoD description updated to indicate what the DR stacks with
  • AK/WoD descriptions updated to include the amount of damage massive critical does (2d10)
  • Alignment requirement removed from Canaith Lyrist
  • All classes/abilities that mention x uses/day based on Charisma will be updated to indicate their current available uses. Once I get the uses/day system finished I'll update these feats with that bonus. Minor Teleport (Whirling Dervish), Lips of Rapture (Heart Warder), and Forest Dominion (Forest Master)
  • Avenger and Black Flame Zealot descriptions updated to mention that the DC on Death Attack doesn't include class level and that they gain the Death Touch ability to offset this.
  • Bard Fascinate DC fixed
  • Bardic song stacking no longer tries to exceed 20/day (the correct cap).
  • Blackguard description updated about bonus Extra Smiting feat
  • Blackguard/Assassin/Avenger Darkness spell no longer sends messages to the first PC when cast
  • Blindsense code removed from the Wildshape scripts (no impact, just cleaning out unused code)
  • Bug with exiting Defensive Fighting mode fixed (losing 1 AC)
  • Bug with Thug, Whirling Dervish not stacking sneak dice now fixed
  • Check Tempest Defense for Creature weapons, adjust to where it does handle the case
  • Clap of Thunder is now affected by the Lyric Thaumaturge's Sonic Might
  • cmi_option for Daring Outlaw cap now affects sneak dice, not just Grace
  • cmi_option for the Holy Warrior cap now correctly enforces the cap
  • cmi_pw_mod_start now calls IsModuleSupported which is changed to remove the object oPC that is passed in. Code once, not twice.
  • Convert code that adds rtss/mtss to a function so I can do +1/die option
  • CotW bonus feat description updated with the set of feats they are actually able to take.
  • Damage Resist (Physical) on equipped belts will be added as a spell effect to players. Partial Success: Damage Reduction is half the resistance value and works against all damage types. We lack the proper effect hooks to set up a OR relationship to duplicate the old damage resistance intent. Damage Resistance (Slash 5/-) becomes DR 2/-.
  • Daring Outlaw now requires Rogue 3 to take. Description updated to indicate that only swashbuckler levels count as rogue levels for getting the stacked sneak dice.
  • Deep Roots updated to indicate it's duration and breaking condition
  • Divine Champion, AK, and WoD descriptions updated with the new bonus feats they can take.
  • Dragon Disciple description updated to include the +2 Cha bonus at 10th
  • Dragon Disciple no longer allows epic feats to be chosen instead of a dragon color when leveled up at epic levels.
  • Duplicate files cleaned out.
  • Eldritch Blast gains the benefit of sneak attack
  • Elemental Warrior updated to remove melee weapon references. Their abilities work with all weapons.
  • Extra calls to IsModuleSupported removed for cleaner code/efficiency
  • Flee the Scene description updated to have to correct AC bonus
  • Forest Master Forest Hammer correctly buffs the weapon (enhance bonus)
  • Frost mage armor updated to indicate it's an enhance bonus and doesn't stack.
  • GetDCBonusByLevel function no longer double counts Spellcasting Prodigy
  • Great Thunderstrike (Stormsinger) no longer auto-crits (sorry)
  • Guarding the Lord now uses class level since caster level causes it to immediately expire.
  • Hospitaler conversation now fires again to allow the choice of spellcasting progress
  • Hurricane Breath description updated to mention it also accepts Elemental Swarm as a trigger.
  • Innervated Speed DC fixed to be 19 + the higher of your Int or Cha modifier (Swiftblade)
  • Inspirational Boost no longer stops the active song. It now warns the player they will need to restart the Inspiration to get the new bonus. A more seemless fix will done later.
  • Integrate Fixes/Suggestions from TonyK
  • Invisible Blade bleeding wound's now counts as sneak dice for spells
  • IsModuleSupported now called by the PC_Loaded event
  • Lesser Elemental Orbs, Blackguard's Death Knell, and Stormsinger's Thunderstruck now correctly gain sneak dice damage
  • Lyric Thaumaturges no longer get Bonus Spell Slot Cleric 0 at 10th level (gains Practiced Caster instead). Descriptions updated. Existing characters updated (cleric bonus slot remains).
  • MP version of the pack now has the correct crafting 2das.
  • MP versions will gain a prefab ERF file
  • New cmi_option for RTSS/MTSS to be +1/die not +2
  • New cmi_option to allow Frost Mage ice armor to stack with natural armor enhance bonuses.
  • New cmi_option to allow Sonic Might to affect Clap of Thunder
  • New cmi_option to control the improved fiendish servant
  • New cmi_option to allow reserve feats to use metamagic (empower, maximize, and empowered + maximized)
  • New cmi_option to use the DR fix
  • New cmi_option to use the SR Fix
  • New cmi_option: Cap Crossbow Sniper at 1/2 Dex (0 for no, 1 for yes) (default 0)
  • New cmi_option: Fang line exceeds CL20 cap (defaults to off)
  • New cmi_option: Tempest levels stack with Ranger levels for getting TWF feats
  • New cmi_option: Unlimited Shifting
  • New cmi_option: Wildshape Tier 1 buff (Bracer, Rings, Amulet)
  • New cmi_option: Wildshape Tier 2 buff (Gauntlet, Belt, Boots)
  • New cmi_option: Wildshape Tier 3 buff (Cloak)
  • New cmi_option: Winter's Blast benefits from Piercing Cold (0 for no, 1 for yes) (default 0)
  • New cmi_options entry for DC to advance spellcasting (odd levels, Paladin/Ranger only)
  • New cmi_options entry for eldritch glaive: Number of Attacks Cap (defaults to 2)
  • New cmi_options entry for eldritch glaive:Allow Essence (defaults to on)
  • New cmi_options entry for eldritch glaive:Allow Haste to increase number of attacks (defaults to off)
  • New Feat: Intuitive Attack
  • New Feat: Practiced Spellcaster (Assassin)
  • New Feat: Practiced Spellcaster (Avenger)
  • New Feat: Practiced Spellcaster (Blackguard)
  • New Invocation: Eldritch Glaive
  • New PrC: Dragon Slayer
  • New PrC: Knight of Tierdrial (defaults to off for MP servers)
  • New PrC: Shadowbane Stalker
  • OEI orb spells gain the ability to sneak attack, trigger sonic might, can critical
  • OEI sonic orb spells have their descriptions updated to correctly indicate the damage dice they deal.
  • OEI sonic orb spells now deal the correct damage dice (d6 for lesser, d4 for standard).
  • Parry Mode no longer boosts AC if you have Greater Two-Weapon Defense.
  • Poison spell updated to deal 1d10 con damage instead of 1d2 and to have a DC ranging from 15-40 instead of a locked 14. DC will be the closest to 10 + Wis + 1/2 CL.
  • Ranged Spell Specialization renamed Spell Specialization (Ranged Touch) for clarity
  • Scorching Ray subradials now correctly allow concentration to work
  • Several summon scripts adjust to allow the summons event time to fire before trying to buff the summons.
  • Snake's Blood changed back to a background feat.
  • Speedup the lookup of SR values and add some speedup code to make sure the item equipped/unequipped has SR (so as to avoid doing the full scan).
  • Spell Resist on equipped items will be added as a spell effect to players (fixes the item breaking after 1 spell resist)
  • Swiftblade's Innervated Speed DC fixed to correctly be 19 + caster stat modifier.
  • Swiftblade fixes for the SoZ OM
  • Swiftblade no longer increases run speed due to confusion and non-stacking of movement effects.
  • Tempest now correctly grants the normal version of Two-Weapon and Imp. Two-Weapon feats upon entry to the class.
  • Touch Spell Specialization renamed Spell Specialization (Melee Touch) for clarity
  • Typo with the dragon disciples breath weapon alternate message fixed.
  • UseSneakAttackForSpells removed since it is not needed and firing incorrect messages.
  • Whirling Dervish granted Evasion at level 2 since it gets Improved Evasion
  • Widen Aura of Despair can no longer be activated (it's automatic, no need)
  • Wildshape now fully heals wounds when shifting to a creature form.
  • Winter's Blast no longer affects the caster

v1.34.5 changes

  • Feats page on the website updated to include recent feats
  • All class descriptions on the website have been updated to reflect a consistent style and to indicate how many levels the class has.
  • Whirling Dervish class description updated to fix a typo.
  • Anointed Knight class description updated to fix a typo.
  • PW documentation updated to include the new heartbeat and player_rest events that need to be hooked.
  • New RWS creatures supported in my appearance.2da file. Models will be combined with the BRock download and kept separate (for builders only).
  • Stormlord weapon buffs now last 24 hours (instead of having to redo it every 2 minutes)
  • New cmi_options.2da entry: Stormlord weapon buffs set to 24 hours (0 for no, 1 for yes) (Defaults to 1)
  • Beckon the Frozen fixed. 2 second delay added to buffing the pet to allow it time to be summoned.
  • Duration of Undead Bane Weapon, Second Wind corrected to be 1 hour/level.
  • Sonic Weapon description updated to remove mention of ammo (melee/ranged weapons only buffed)
  • Player1's Stone of Alarm fix included
  • Blackguard/Assassin remove the old feats during levelup if present.
  • Fighter, Divine Champion, Hosp, AK, WoD bonus feat list updated with new SoZ feats (Indomitable Soul, Steadfast Determination)
  • Heartwarder description updated to make it clearer that Warlocks get full invocation and blast progression
  • Assassin/Blackguard class description updated with new spellbook and pet information
  • Avenger/BFZ class description updated to mention the Death Touch replacement for a working Death Attack DC
  • Barbarian class description updated to mention Whirlwind Frenzy
  • Palemaster class description updated to mention spellcasting progression change
  • SoZ now restores class abilities after all effects are removed on the overland map
  • New cmi_options.2da entries: Daring Outlaw dice cap (0-15, 0 being no cap)
  • New cmi_options.2da entry: Use the Creature feat buff for Wildshape/Polymorph (0 for no, 1 for yes) (default 0)
  • New cmi_options.2da entry: Allow Arcane shapes to cast spells (0 for no, 1 for yes) (defaults to 0)
  • Arcane shapeshifting spells will have support built in to allow spellcasting (defaults to off)
  • AK/WoD descriptions updated regarding the level 10 ability.
  • Tenser's Transformation (SW6), Shapechange (SW9), and Word of Changing (W4) gains the Unarmed to Creature weapon feat buff
  • Touch of Healing description updated to indicate the cmi_options entries and it's default 50% cap.
  • Warpriest class description updated to include Warpriest levels stack for turning undead.
  • Dragon Disciple class description updated to includes the fact that it is open to the Assassin and Avenger
  • k_mod_player_rest, k_mod_player_levelup added to the MP version
  • Greater Two-Weapon Defense changed to a 1 point Shield bonus
  • Defensive Fighting now correctly grants 1, 2, and 4 Shield AC when in defensive fighting modes (Two, Imp Two, and Greater Two Weapon Defense)
  • Frost Mage's Frost Armor now acts more like other persistent feats (updates more often)
  • Forest Master, Frost Mage, Nature's Warrior have had their Natural AC buffs changed to account for (Epic) Armor Skin.
  • Issue with Forest Hammer weapon buff fixed
  • Devastating Critical (Warmace) disabled as SoZ turned it on when it's not functional

v1.34.4 changes

  • Swiftblade description updated to mention the new Haste requirement.
  • Dragon Disciple's breath weapon now uses the correct saving throw
  • Dragon Disciple's breath weapon no longer mentions breathing fire (the damage was being done correctly).
  • Wildshape adds the Creature feats corresponding to Unarmed feats (weapon focus, etc)
  • Added Skullclan Hunter's Death's Ruin to Bracers/Gauntlets if no weapons are equipped for monks
  • Custom Doomguide icon removed (again)
  • Septimund is now granted the cleric spellcasting progression once you rest on the overland map (innkeepers won't work, they don't fire the rest event)
  • Septimund will start with his spellcasting progression feat in new games
  • cmi_options entry for UseSacredFistFix will no longer add the feat to everyone in the party. Characters who should not have it will lose it the next time they rest.
  • Resting on the overland map now fires my rest script (OEI skips the finished event)
  • New IPRP_Feats.2da entries: The creature version of: Wpn Spec, Epic Wpn Foc, Epic Wpn Spec , Epic Overwhelming Crit
  • k_mod_rest now calls the ccs_rest script which cycles the party (to handle cohorts)
  • BeckonTheFrost function renamed BuffSummons to support future summoning buffs
  • Equip scripts tweaked

v1.34.3 changes

  • Swiftblade changed to require the Haste spell
  • Partial integration of Player1's fixes
  • Bladesinger AC not being removed when SoZ transitions occur fixed.
  • Issue with quickbar dual wield stacking fixed.
  • Blackguard spells updated (Bull's Strength, Summon Creature 3, and Darkness fixed)
  • Dispel subradials updated to include correct spell level for concentration checks
  • Elemental Warrior Extra Uses now has the correct targeting
  • Dragon Disciple breath weapon now has a vfx corresponding to the damage type
  • Dragon Disciple breath weapon now rolls damage separately for each target
  • Fixed Shield of Warding stacking issue
  • Septimund cohort updated with his missing cleric spellcasting progression feat the next time you rest. The next time you level him up after resting he will gain the missing spell choices.
  • Song of Fury no longer disabled when you equip/unequip items. You must now turn it off by activating the feat.
  • Stormsinger Storm of Vengeance now has the correct DC

v1.34.2 changes

  • Melodic Casting is now available to all classes (requires 4 perform, 4 spellcraft)
  • Lyric Thaumaturge description updated with correct requirements and flavor text

v1.34.1 changes

  • New PrC: Lyric Thaumaturge
  • New PrC: Canaith Lyrist
  • Snake's Blood background feat changed to skill_and_save feat. This allows Yuan-Ti to take Luck of Heroes, etc.
  • nwn2_deities.2da added to allow Star Elves the choice of elven deities.
  • k_mod_rest updated to only clear actions in SoZ rest events
  • Frost Mage, Champion of the Wild, Forest Master, Skullclan Hunter, Thug, and Nature's Warrior gain the Perform skill as a cross-class skill
  • Stacking sneak attack bug fixed for Daring Outlaw/Rogue PrCs
  • Reserve feats updated to include the new spells as triggers.
  • New Feat: Beckon the Frozen
  • The feat Blindsense will be replaced with Beckon the Frozen (summons gain +1d6 cold damage with attacks) (Animate Dead, Create Undead, Epic Gate, Gate, Glass Doppleganger, Greater Create Undead, Greater Planar Binding, Lesser Planar Binding, Mordenkainen’s Sword, Palemaster's Animate Dead, Palemaster's Summon Undead, Palemaster's Summon Greater Undead, Planar Ally, Planar Binding, Shadow Simulacrum, Summon Creature I-IX, Summon Fiendish Servant, The Dead Walk)
  • New Feat: Melodic Casting (if your perform skill is higher than your concentration skill, you gain a concentration bonus equal to the difference)
  • Custom Doomguide icon removed
  • K's Orb of Force renamed Orb of Force

v1.34 Storm of Zehir changes

  • Heartwarder description updated (Diplomacy 6, not 8, as a requirement)
  • New Race: Star Elf (needs color tweaks)
  • Castigate, Living Undeath, and Orbs change to "K's xxx" to preserve existing characters and their choices.
  • The feat Daylight Adapation will be changed to Daylight Endurance (epithet feat, no effect) and the player will gain the OEI version. This will preserve character integrity and a player's choices.
  • New Feat: Beckon the Frozen
  • New Feat: Daring Outlaw
  • Dragon Disciple description updated to mention which immunity and damage type are dealt when you choose a dragon color.
  • Hospitaler conversation only fires if multiple caster classes are found.
  • Hospitaler now correctly enforces the nonchaotic alignment restriction.
  • Elaborate Parry fixed for MP
  • Hellfire Warlock now advances Eldritch Blast per PnP
  • Add support for the new SoZ campaign scripts
  • Doomguide description corrected for BAB, Fort save

v1.33.2 Changes

  • Frost Mage's armor ability now upgrades with level correctly.
  • Fiery Fist will no longer work with weapons
  • Restoration spells cleaned up (no functional change)
  • Weapon of the Deity tweaked for stacking
  • New option to disable/enable the Two-Weapon Defense upgrade
  • New option to control the damage bonus of Holy Warrior
  • MP Only: Leonal's Roar spell description corrected (bad tlk reference)
  • Skullclan Hunter's Divine Strike description updated for clarity.
  • k_mod_player_rest has now been hooked for the Skullclan Hunter which allows Divine Strike (Death's Ruin) to be applied to their weapon when they rest and not just when they equip a weapon.
  • Spellcasting descriptions cleaned up

v1.33.1 Changes

  • Shining Blade feats updated (Shocking Blade 3-5 had the wrong class category)
  • Elemental Warrior strike now correctly targets the enemy.
  • New Prefabs
  • Frost Mage Sorcerer/Spirit Shaman labels now display correctly
  • Fey Metamorphosis and Lips of Rapture now awarded at the correct Heartwarder level
  • Support for Subtlety of Thay (Packages.2da)
  • Restoration spells/potions no longer dispel level 7+ Forest Master class abilities.
  • ArmorRulesStats.2da now updated for MP and the new armors should show up now
  • MP version completed

v1.33 Changes

  • New Base Class: Thug
  • New PrC: Champion of the Wild
  • New PrC: Dark Lantern
  • New PrC: Elemental Archer
  • New PrC: Forest Master
  • New PrC: Frost Mage
  • New PrC: Heartwarder
  • New PrC: Nature's Warrior
  • New PrC: Skullclan Hunter
  • New PrC: Whirling Dervish
  • New PrC: Elemental Warrior
  • Turn Undead variant (Paladins only by default) rule added to the cmi_options.2da file. This alternate turn undead rule from Complete Divine deals 1d6 divine damage per turning level to undead in a 30' area (as well as any appropriate race turned by added abilities such as domains).
  • The perform skill is now available to all classes. The Bard, Monk, Duelist, Shadow Dancer, Invisible Blade, Harper Agent, and Rogue gain it as a class skill while all others gain it as a cross-class skill.
  • Stormbolt set to the correct SpellTargeting UI value
  • Pride domain feat icon updated to new domain icon
  • Classes that require a weapon focus will now recognize Melee and Ranged Touch Attack.
  • Epic Inspiration description (tlk, web) updated for +2, not double
  • Remaining new icons from Luckmann for the spells: Weapon of Energy, Orb of Fire, Lesser Orb of Fire, Orb of Acid, Lesser Orb of Acid, Orb of Cold, Lesser Orb of Cold, Orb of Sound, Lesser Orb of Sound, Orb of Electricity, Lesser Orb of Electricity;
  • Duelist change and cmi_options entry for it (Elaborate Parry like in PnP for Combat Expertise/Improved Combat Expertise/Parry)
  • Wild Instincts spell correctly gives Uncanny Dodge again
  • Holy Warrior feat gains a "Use: Activated" line in the description
  • Standard Arrow/Bolts now correctly craft with stacks of 99
  • New feats for Dex melee types: Deadly Defense
  • Inspire Courage bonus damage changed to Magic from Blunt as it should be untyped damage.
  • Greater Two-Weapon Defense now fires correctly when equipping/unequipping weapons.
  • The following classes can now take Weapon Mastery (Ranged), Battle Dancer, Fiery Fist, Fiery Ki Defense, Improved Elemental Shield, Improved Elemental Storm, and Deadly Defense as bonus feats: Anointed Knight, Divine Champion, Fighter, Hospitaler, Warrior of Darkness
  • Drow racial description updated to indicate Faerie Fire (MP needs a new racialsubtypes.2da file that uses the custom.tlk value for Drow)
  • RDD becomes DD and gains the ability to choose dragon color at level 1 (breath weapon becomes based off this choice, cone shape blast only at first, plus immunity)
  • Flame of Faith updated to apply the elemental bonus to the character, allowing for stacking.
  • PM description updated to mention the spellcasting progression change.
  • Bladesong Style and other equip/unequip abilities have been wrapped in a delaycommand function to make sure they fire as they seem to have stopped without it.
  • Inspirational Boost restarts the Inspire Courage ability.
  • Whirlwind Frenzy alternate class feature for Barbarians
  • Lion of Talisid changed to allow Animal domain clerics to take the class
  • Two-Weapon defense feats grant double the bonus while in defensive fighting modes (combat expertise, improved combat expertise, parry).
  • Fast Healing II is now using a GetHasFeat instead of GetSpellID (since it's flaky called from feats) so you should get the 6 pts/round now.
  • Stacking bug with druidic levels fixed (effective druid level was 2 lower than it should be for getting new uses/day and forms)
  • Eldritch Doom will only affect hostiles.
  • Tempest grants the normal version of Two-Weapon Fighting and Improved Two-Weapon fighting at level 1 to Rangers.
  • Elemental/Plant shape gains any enchantments on a bracer like the standard wildshape does.
  • Support for Bouncy Rock's Yuan-Ti and Beholder.
  • Avengers and Black Flame Zealots gain a death touch ability (1 minute cooldown). This ability takes 2 rounds to cast and rolls 1d6 for each level of Avenger, BFZ, and Assassin and compares that to the target's health. If the roll is higher, the creature dies (if not immune to death magic and crits).
  • Harmful version of LoH properly decrements the use count
  • Sacred Fist feat tweak to allow wildshaped fighting. This is an optional entry in the cmi_options.2da that allows Druids to fight in creature form without penalty.
  • NWN9 gains Craft Alchemy, Craft Trap as class skills as indicated by the class description
  • Stormlord gains Bluff, Craft Alchemy, and Spellcraft as class skills as indicated by the class description, description updated.
  • Greater Resiliency updated to allow Barbarian, Anointed Knight, and Warrior of Darkness abilities that grant DR to qualify.

v1.32.3 Changes

  • Universal sword will qualify as a valid weapon for a Bladesinger
  • Stormsinger BAB set to Low
  • Exalted Wild Shape benefits removed when the player chooses to return to normal form early.
  • Armor Specialization bonus wrapped in a delaycommand function to eliminate application issues (also streamlined to only remove/apply when needed).
  • No really, Oaken Resilience only needs Plant Shape now and not druid 12.
  • Divine Champion gains the following bonus feat choices: Weapon Focus Falchion, Weapon Focus Warmace, Improved Critical Warmace
  • Exalted Natural Attack correctly gains 1d4 damage against undead and outsiders instead of 1 point.
  • Epic spells added for Bards (Epic Gate and Mass Fowl)
  • Tempest, Black Flame Zealot, and Shining Blade class descriptions tweaked to include an abilitiy progression table
  • Some of the new icons from Luckmann for the spell: Blood of the Martyr; feats: Acidic Splatter, Luck of Heroes, Clap of Thunder, Fiery Burst, Hurricane Breath, Invisible Needle, Minor Shapeshift, Sickening Grasp, Stormbolt, Umbral Shroud, Winter's Blast, Luck of Heroes, Divine Fortune, Divine Vigor, Divine Cleansing; and domains Illusion and Pride. Details to come
  • Swiftblade progression feats are no longer removed for the MP version (Feats 3160-3162 should NOT be marked as REMOVED)
  • Leonal's Roar spell description corrected for the MP version (SpellDesc should be 16791754)
  • IPGetTargetedOrEquippedWeapon function updated to account for the _B creature weapon slot.
  • k_mod_start updated to set the module vars needed for cmi_options
  • Greater Two-Weapon Defense corrected to check if two weapons are equipped.
  • Castigate, Leonal's Roar, Mass Curse of Blades, Blasphemy, Holy Word will no longer injure the party (affecting hostiles only)
  • Clarified text for bardic abilities stacking with bardic prcs.
  • Assassin/Avenger now qualifies for the RDD
  • Blasphemy now correctly reduces the strength of an enemy
  • Blasphemy and Holy word now properly ignore death magic immunity for outsiders
  • Remove SpellResist check from RDD breath.
  • Palemaster gets the correct spell progression (2nd to 9th for 9/10 instead of 1,3,5,7,9 for 5/10).
  • Awaken Sin only affects evil targets
  • Epic DR increases now affect the Warrior of Darkness and Anointed Knight class abilities.
  • Fixed bug in Crossbow Sniper preventing it from adding it's bonus damage.
  • Fixed the bug in RWM causing the damage not to be applied and for stacking buffs to occur.

v1.32.2 Changes

  • Epic Inspiration changed to a +2 bonus, not double (this affects Inspire Competence, Inspire Courage, Inspire Defense, Inspire Regeneration, Inspire Toughness)
  • Master of Radiance alignment requirement correctly set to any nonevil instead of any good.
  • Orb of Force, Orb of Sound, Lesser Orb of Sound have had their icons updated
  • Fascinate DC increased by 1 for having Song of the Heart feat
  • Radiant Aura gains the Body of the Sun VFX so you know visually when the aura is active.
  • Divine Champion now recognizes Weapon Focus (Melee Touch Attack) and Weapon Focus (Ranged Touch Attack) for the prc's requirements.
  • Heavy and Medium Armor Specialization renamed Armor Specialization (Heavy) and Armor Specialization (Medium)
  • Ranged Weapon Mastery and Unarmed Combat Mastery renamed Weapon Mastery (Ranged) and Weapon Mastery (Unarmed)
  • Oversized Two-Weapon Fighting updated to allow Ranger feats to meet the requirements
  • Greater Two-Weapon Defense updated to allow Ranger feats to meet the requirements
  • Curse song now accounts for Bardic PrC levels

v1.32.1 Changes

  • Toxic Gift requirement changed from Wildshape to Plant Shape
  • Divine Cleansing, Divine Vigor no longer require a minimum caster level of 5.
  • Radiant Aura no longer set to be a hostile feat
  • Minor Shapeshift reserve feat text updated to include note about Wildshape
  • Oaken Resilience changed to require Plant Shape instead of Druid level 12
  • Exalted Natural Attack description updated to indicate it deals 1d4 magic damage to undead or outsiders.

v1.32 Changes

New Content:

  • New PrCs: Stormsinger, Master of Radiance
  • New Spells: Phantom Bear, Phantom Wolf, Plant Body, Thorn Skin, Mark of Justice
  • New Reserve Feat: Minor Shapeshift
  • New Domains: Pride, Illusion
  • New Feats: Blindsense, Toxic Gift, Medium Armor Specialization, Heavy Armor Specialization, Epic Inspiration, Elemental Essence, Fast Healing I, Fast Healing II, Greater Two-Weapon Defense, Song of the Heart, Daylight Adaption, Battle Dancer, Fiery Fist, Fiery Ki Defense, Oversized Two-Weapon Fighting, Unarmed Combat Mastery, Divine Armor, Divine Vigor, Divine Cleansing, Divine Fortune
  • Druids/Lion's of Talisids gain the panther wild shape
  • Black Flame Zealot now gets access to the following Epic Spells: Damnation, Epic Gate, Vampiric Feast.
  • Shining Blade now gets access to the following Epic Spells: Damnation, Epic Gate, Vampiric Feast.
  • Hospitaler now gets access to the following Epic Spells: Damnation, Epic Gate, Vampiric Feast.
  • Lion of Talisid now gets access to the following Epic Spells: Damnation, Epic Gate, Mass Fowl, Vampiric Feast.
  • Swiftblade now gets access to the following Epic Spells: Entropic Husk, Epic Gate, Hellball, Mass Fowl, Vampiric Feast.
  • Bladesinger now gets access to the following Epic Spells: Entropic Husk, Epic Gate, Hellball, Mass Fowl, Vampiric Feast.
  • Stormsinger now gets access to the following Epic Spells: Damnation, Entropic Husk, Epic Gate, Mass Fowl, Hellball, Vampiric Feast.
  • Master of Radiance now gets access to the following Epic Spells: Damnation, Epic Gate, Vampiric Feast.
  • Nightscale armor is available. For now it can only be created with the console commands (blueprint is cmi_la_night01).
  • New armor types finished in the ArmorRulesStats.2da (still need to have prefab blueprints created for them): Sharkskin, Battle Plate, Mountain Plate, Heavy Steel Shield, Living Coral, Spidersilk, Darkwood Light Shield, Darkwood Heavy Shield, Mithral Battle Plate, Mithral Mountain Plate, Solid Mithral Heavy Shield. Shields are non-functional due to some hard coded 2da issues.
  • New VFX available that I created. Cone of Acid, Cone of Electricity, and Ray of Fire have been done. I plan to do a ray, cone, ranged AE, self AE, and bolt of each element eventually. They are not in the visualeffects.2da yet (found in cmi_vfx2)
  • Custom armors for the PrCs courtesy of Yume-kun. For 1.32 these will only be seen on the character creation screens or when creating with the debug console from a blueprint. 1.33 will have a magic lamp based genie vendor that sells them (given to single player gamers once the first time they start a game in 1.33).

Changes

  • cmi_ versions of OEI spells updated to the new code (custom bulls strength no longer needed, deep slumber updated, sleep updated) Changed spells renamed oei_xxx instead of cmi_xxx as they are not my spells but altered versions of theirs.
  • Replace cmi_RTSS Sneak Attack calls to the cmi_switches.2da with cmi_options.2da
  • Bladesingers will gain three bonus feats. Mobility at level 2, Spring Attack at level 5, and Battle Caster at level 8. Existing characters will have the feats added if they are missing them.
  • Bladesinger Armored Caster changed to apply a -15% ASF buff.
  • Bladesinger version of the Battle Caster feat (now granted at 8th level) will apply a -30% ASF buff.
  • Bladesinger Song of Fury changed to a toggle and not an always on feat
  • Bladesinger class description updated
  • Swiftblade class abilities description updated
  • Anointed Knight bonus feats description updated
  • Haste spell changed to grant Swiftblades a 83% movement buff at level 10 and a 66% movement buff after 3rd as movement buffs do not stack.
  • Innervated Speed spell level set to while a new SpellDC function is created.
  • Druid and Ranger class requirement removed from Lion of Talisid. It still requires the Animal Companion feat (granted by both classes and the Cleric Animal domain).
  • Lay on Hands gains sneak attack damage if appropriate.
  • Create new prefab for Zalantar heavy shield and update crafting to create this one. Needs to be -10% ASF and +2 AC
  • Haste and Swiftblade hastes adjusted to stack with Song of Fury from Bladesinger.
  • Exalted feat descriptions updated to indicate Neutral characters will gain the Celestial version
  • Weapon of Energy now stacks with other elemental bonuses on a weapon. Repeated casts replace the bonus with the last one cast.
  • NWN9 and Invisible Blade now qualify for Black Flame Zealot
  • 5 level PrC classes now have a note in their description about being a 5 level PrC.
  • Warrior of Darkness/Anointed Knight descriptions updated to indicate that at level 10 they get another bonus feat, not an attribute bonus. Epic feats can't be granted as bonus feats to characters under 21st level.
  • Drow racial Light spell replaced with Faerie Fire
  • Celerity Domain level 3 spell changed from Blur to Invisibility. NWN2 implements them the same.
  • Epic Skill Focus (Perform) and Epic Skill Focus (Tumble) moved to the Epic feat category.
  • Sacred Vow moved to the Skills and Saves feat category
  • Shock Blade, Holy Blade, Zealous Heart, and Sacred Flame moved to the Class feat category.
  • Crossbow Sniper feat description updated to remove sneak attack range changes, damage bonus clarification
  • Reserve feat descriptions updated to indicate they are Reserve feats.
  • Packages changed to use 400+ as reserved
  • Fighter, Anointed Knight, Warrior of Darkness, Bonus feats list updated with new feats: Greater Two-Weapon Defense, Medium Armor Specialization, Heavy Armor Specialization, Oversize Two-Weapon Fighting, Penetrating Shot, Unarmed Combat Mastery
  • Divine Champion, Hospitaler Bonus feats list updated with new feats: Greater Two-Weapon Defense, Medium Armor Specialization, Heavy Armor Specialization, Oversize Two-Weapon Fighting, Penetrating Shot, Unarmed Combat Mastery, Divine Armor, Divine Fortune, Divine Cleansing, Divine Vigor.
  • Plant Shape, Dragon Shape, Magical Beast Shape, and Elemental Shape now account for all Wildshape fixes and improvements.
  • Plant Shape, Dragon Shape, Magical Beast Shape, and Elemental Shape now account for Lion of Talisid levels.
  • Minor Shapeshift feat casts as having a 9th level spell memorized for those with at least one use of Wildshape available.

Fixes

  • Blackguard cure light wounds now correctly functions
  • Blackguard death knell now accounts for Blackguard level in the duration
  • Innervated Speed timer for Swiftblades now working
  • Hurricane breath knockdown attempt will check to targets Dexterity to see if it is higher than it's Strength and use it instead if so.
  • Serious problem with creature hides and weapons not being refreshed for players and companions when loading a game fixed. Thanks to Brian Meyer for identifying the problem.
  • Warlock Imbue Item Indexing Bug Fix by Lord Grave integrated
  • Reserved feat Holy Warrior should no longer stack with itself.
  • The Orb and Lesser Orb line of spells have been set to Conjuration as they should be, not Evocation.
  • Leonal's Roar now has it's spell name and description correctly set.
  • Tyranny Domain description updated to have it's own description, not the Repose description
  • Storm domain description updated to indicate Chain Lightning (7) is granted, not Horrid Wilting (8)
  • Bladesong Style fixed to correctly handle Rapiers and Longsword.
  • Widen Aura Of Despair, Improved Aura Of Despair descriptions updated with proper feat description.
  • Scorching Ray (Single) and Scorching Ray (Many) are no longer chooseable spells for Sorc/Wizards. This removes the OEI bug where you can't actually cast them (as they are only meant to be seen when casting the normal Scorching Ray spell).

v1.31.1 Changes

  • Lion of Talisid Wildshape: I missed one line of code that gives them their duration. I fixed that.
  • Swiftblade: Fixed the Anointed Knight class ability text showing up instead of the Swiftblades text.
  • Swiftblade: Their spellcasting progression feats were marked as removed, fixed.
  • Shining Blade: Gain new feats to correctly advance their uses/day up to 6/day at 9th. Something in 1.12 broke USEFEATMAP so I fixed the decrement counter. Existing characters will be fixed automatically.

v1.31 Changes

  • New PrC: Lion of Talisid
  • New PrC: Anointed Knight
  • New PrC: Swiftblade
  • New Druid spell: Leonal's Roar (D8)
  • Polymorph.2da updated to the correct types when shifting forms for Elementals and Plants
  • The following spells can now be persisted: Lawful Sword, Natures Favor, Sonic Weapon, Inspirational Boost, Weapon Energy, Weapon of the Deity, Undead Bane Weapon, Deafening Clang
  • Debug message removed from gui_ccs_player_levelup
  • Fix for the Equip/Unequip scripts not firing correctly.
  • Song and Hymn of Requiem changed to only require 20 Bard Songs/day for Bardic PrCs
  • Warrior of Darkness, Anointed Knight level 10 abilities changed to bonus feat. Epic bonus feats are not chooseable before epic levels.
  • Arcane Trickster, Eldritch Knight, Red Wizard, Arcane Scholar, Harper, Warpriest, Stormlord spellcasting progression feats updated to allow the feat to be chosen with 1 level in the base class for dealing with other PrCs that increase spellcasting progression. A Cleric 5/ Stormlord 2 will properly qualify for the cleric spellcasting progression feat in Warpriest instead of requiring Cleric 7.
  • Fix for OC triggers not firing correctly

v1.30 Changes

  • Module start event now hooked to avoid the module transition issue in a campaign (same code as PC_Loaded)
  • New class Icon from Brian Meyer for the Warrior of Darkness
  • New Feat: Epic Skill Focus (Bluff)
  • New Feat: Epic Skill Focus (Perform)
  • New Feat: Ranged Weapon Mastery
  • Sonic Weapon description updated to the correct tlk ID
  • Invisible Blade sneak attack ability will correctly qualify for Arcane Trickster
  • Fixed: Some of the weapon recipes failed to craft
  • Bladesong Style fixed to handle module transitions in a campaign
  • Zeal spell script updated to use the IPRP constant defined in the cmi_includes.
  • IPRP feats moved to 800 and a block of 50 reserved on the 2da reservation site.
  • DC's for reserve feats will be updated to correctly account for the spell level of the triggering spell.
  • Reserve feats cleaned up and sped up.
  • New Feat: Crossbow Sniper
  • New Feat: Sacred Vow
  • New Feat: Exalted Natural Attack
  • New Feat: Exalted Wild Shape
  • New Feat: Exalted Companion
  • Revised Spell: Magic Fang now works on all forms (Plant, Animal, Beast, Magical Beast, Dragon, Vermin)
  • Revised Spell: Greater Magic Fang now works on all forms (Plant, Animal, Beast, Magical Beast, Dragon, Vermin)
  • Revised Spell: Jagged Tooth now works on all forms (Plant, Animal, Beast, Magical Beast, Dragon, Vermin)
  • The number of ammo/thrown weapon stacks created per crafting attempt can be specified in the cmi_options.2da file (up to 5). This is only for the custom ammo (adamantine, silver, etc) and thrown weapons I added via my fletching mod. I may allow all ammo stacks to be done with this (just 3 more recipes to check for)
  • Update the Avenger description to not mention Assassin
  • Wizards can now take Persistent Spell as a bonus wizard feat
  • Wildshape fixes and improvements: Jewelery and bracer (not gauntlet) enchantments affecting wildshaped form per pnp Source: http://www.wizards.com/default.asp?x=dnd/4ask/20080307a
  • Wildshape fixes and improvements: No spell loss
  • Wildshape/Polymorph fixes and improvements: No experience loss for the following types: Animal, Dragon, Elemental, Magical Beast, Vermin, Outsider, Undead, Construct, Plant, Giant, Aberration
  • Water Domain now correctly gains Ghostly Visage at 1st
  • Mysticism domain updated
  • Domain descriptions updated (website, possibly TLK)
  • Death domain granted power's description updated to correctly indicate which spells they gain.
  • Protection domain granted power's description updated to correctly indicate which spells they gain.
  • Strength domain granted power's description updated to correctly indicate which spells they gain.
  • Protection domain granted spells changed to Lesser Globe of Invulnerability (4), Energy Immunity (5), Stoneskin (6), Mind Blank (8), Prismatic Spray (9)

v1.29 Changes

  • Fix: Allow Companions to use custom classes correctly
  • Fix: Custom feats will work in modules without module event support (Bladesong Style done, Tempest Defense and Agility Training Remain)
  • Touch of Healing reserve feat updated with an option to ignore the 50% cap, defaults to on (fails to heal targets with 50% or more life)
  • Touch of Healing reserve feat updated to only heal targets with less than half life
  • Touch of Healing reserve feat updated with option to receive bonus from Augment Healing (defaults to on)
  • New cmi_options.2da file which replaces the cmi_switches. cmi_includes.nss will have the rows as constant values for easy reference. One option per row instead of a 2da with one row and tons of columns.
  • Updated feat selection fixes (weapon proficiencies added)
  • Bladesinger feats work with non-weapon/non-shield offhand items (such as torch)
  • Bladesong Style changed to constantly check for the AC bonus. This will remove the cap on AC that was equal to your natural Intelligence bonus (now level or highest possible Int bonus)
  • Dread Commando correctly set to 6 skill points per level instead of 8.
  • Dodge added to the list of Bladesinger prerequisites as the description states
  • Holy Warrior reserve feat will no longer stack when cast repeatedly
  • Holy Warrior reserve feat will give a disable message once when it has no trigger and will no longer continue to test for a valid spell. You will need to recast the ability once you run out of trigger spells and it is disabled.
  • New VFX from Tyrannactus for Resonating Bolt
  • Full support for the ccs_ script framework
  • Inspirational Boost spell reworked (functionally the same, more reliable)
  • Paladin's feat 2da file updated to the MotB version
  • Readme generated on how to add my content to any module.

Changed 2da files for v1.29

  • cls_pres_bladesinger, cls_feat_pal, classes, feat, spells

New 2da files for v1.29

  • cmi_options, cmi_spellbonus, cmi_spellbook, visualeffects

New folders

  • cmi_vfx, cmi_xml

v1.28 Changes

  • Fixed: Bladesinger was missing their spellcasting progression feat selection at level 1.
  • Fixed: Bladesinger requirements raised to "Level 2 Arcane Caster" to avoid a bug in the game.
  • Fixed: Bladesinger Song of Fury and Bladesong Style now properly fire their Equip and Unequip scripts.
  • Fixed: Bladesinger awarded their own Armored Caster feat instead of the Bard's feat.
  • Hak version had truncated file names, fixed by switching to NWN2 Packer.

v1.27 Changes

  • Addition: Paladin Full Caster level option now includes Practiced Caster for multiclassing
  • Detailed instructions on how to add my content as a hak to any module
  • Detailed instructions on how to use my content in the toolset
  • Reworked Module scripts to support community content scripts (ccs_) ExecuteScript calls (first cut adds the call, mine are not moved there yet)
  • New PrC: Warrior of Darkness
  • New PrC: Bladesinger
  • Addition: Touch of Healing reserve feat will benefit from Augment healing
  • Addition: Blackguard will benefit from Spellcasting Prodigy for getting bonus spells.
  • Addition: Assassin will benefit from Spellcasting Prodigy for getting bonus spells.
  • Fix: Stealthy Movement feat description is missing a few words.
  • Add Elemental Swarm as a trigger for Fire and Air spells.
  • Incorrect mention of cleric class in the Hospitaler description
  • Fix: Hospitaler class description updated with mention that they receive Lay on Hands.
  • Hospitaler description in general updated with include list of what abilities are gained at what levels.
  • Classes.2da cleaned up to not have any empty entries
  • Packages.2da updated to include my PrCs (and Classes.2da to reference these entries)
  • New Icon for Dread Commando

v1.26 Changes:

  • Class Description properly shows up now (invalid tlk number in the classes.2da file for single player)
  • Debug k_mod_player_levelup spam removed from the k_mod_player_levelup script
  • Correct feats awarded to the Dread Commando (Dash, Team Initiative, Armored Ease instead of Dash 3 times, cls_feat_dreadcom.2da affected)

v1.25 Changes:

  • New PrC: Dread Commando
  • My Ranged and Melee Touch spells will gain sneak attack when appropriate due to a newly developed sneak attack include function.
  • Nightsong Infiltrator class description updated to include the new Disable Device 10 requirement
  • Acidic Splatter, Invisible Needle, and Clap of Thunder descriptions updated to include the new Orb of Sound/Acid/Force spells to their trigger lists.
  • Scourge added as a Necromancy trigger (7)
  • Orb of Fire, Orb of Cold, Orb of Acid, Orb of Electricity, Orb of Sound, Orb of Force, Lesser Orb of Fire, Lesser Orb of Cold, Lesser Orb of Acid, Lesser Orb of Electricity, Lesser Orb of Sound spell descriptions updated to mention they gain sneak attack (and death attack) damage where appropriate.
  • Acidic Splatter, Clap of Thunder, Invisible Needle feat descriptions updated to mention they gain sneak attack (and death attack) damage where appropriate.
  • Safety check added to the level up script so that Sneak Attack (and Death Attack) dice stacking can't go beyond 20 dice.
  • Divine Seeker's saving throws corrected.

v1.24 Changes:

  • Hostile flag correctly set for Fiery Burst
  • Holy Warrior now has the War domain epithet feat as a requirement.
  • Storm bolt has the correct effect size now.
  • Wizards can choose the reserve feats as bonus feats when leveling up.
  • The description for Touch of Healing will warn Wizards, Warlocks, and Sorcerers that unless they have access to heal spells they can't use the feat.

v1.23 Changes:

  • Reserve Feats system introduced with these feats: Acidic Splatter, Clap of Thunder, Fiery Burst, Hurricane Breath, Invisible Needle, Storm Bolt, Sickening Grasp, Winter's Blast, Holy Warrior, Touch of Healing, Umbral Shroud
  • General script cleanup - All spells will be updated to use the new include file with constants for spells, feats, domains, classes, and vfx_persistent entries.
  • Spell description for Awaken Sin will correctly indicate a single target, not a 50' area.
  • Shield of Warding issue with targeting a creature to get their shield fixed
  • Blasphemy now ignores Death Immunity for outsiders
  • Weapon of Deity issue with granting the wrong enhance bonus fixed (was 1 level too low on the checks).
  • Domains updated for missing spells and incorrect descriptions thanks to Kaerius
  • Aura of Despair will not affect allies in Hardcore mode
  • Nightsong Infiltrator Teamwork feat description will be updated as it is currently confusing and does not indicate at what level the feat upgrades.
  • German version of the non-English dialog files made available.
  • Nightsong Infiltrator Requirements changed to prevent level 2 rogues from taking the PrC. Disable Device requirement changed from 5 to 10.
  • Holy Word correctly reduces strength
  • Nightsong Infiltrator will gain the bonus sneak attack dice from Teamwork Sneak Attack (fixed stacking sneak attack bug)
  • New Spells: Orb of Acid, Lesser Orb of Acid, Orb of Sound, Lesser Orb of Sound, Orb of Force

v1.22

  • Lion's Roar will correctly apply buffs to friendly targets in hardcore mode.
  • Shield of Warding will no longer give double the reflex bonus it should.
  • Castigate correctly set to deal Sonic damage instead of Divine.
  • Living Undeath correctly set to be a Necromancy spell.
  • Holy Word will use the correct script (it was using Blasphemy).
  • Nightsong Infiltrator teamwork feat recompiled in case a bad version made it in the install.
  • Mysticisim Domain will correctly grant Lesser Visage of the Deity at level 2 and not Lionheart.

v1.21

  • Fixed the Feat.2da entries for the Divine Seeker and Nightsong Infiltrator that were causing the wrong text to show up in the game.
  • The Black Flame Zealot and Shining Blade now correctly only shows spellcasting classes they can take instead of all the divine casters.

v1.20

  • Updated for Patch 1.11
  • Dispel fixes rolled in (no longer a separate download)
  • Arcane Trickster fix rolled in (no longer a separate download)

v1.19 includes general fixes.

  • Lay on Hands fixed by adding a second feat that deals damage to undead. Existing Paladins, Hospitalers, and Divine Champions will receive the feat as they should. New characters will be awarded the feat normally.
  • Dispel spells fixed and will no longer give a message about an incorrect number of preparations.
  • Targeting UI for single target dispel spells is now normal (no longer the AoE targeting circle).
  • Nightsong Enforcer and Nightsong Infiltrator Auras adjusted to properly handle allies. Your party now feels your love.

v1.18 (Rogue update)

  • Revised Feats: Lay on Hands (Ability to target undead)
  • Spell script updates: General fixes to support TonyK adding my spells to his AI. Module scripts cleaned up to no longer reset characters. A seperate download will be available to repair/reset any characters who have not moved to one of the versions between 1.13 and 1.17 by now.
  • New PrCs: Nightsong Infiltrator, Nightsong Enforcer, Divine Seeker
  • Stacking Death Attack Dice for my PrCs (Assassin/Avenger + BFZ)
  • Stacking Sneak Attack Dice for Rogues, Nightsong Infiltrators, and Nightsong Enforcers
  • New Spells: Faerie Fire, Heartfire (For Bards/Druids and for a PRC of Lady Desire's)
  • Full Paladin caster option will be built into a 2da file instead of a localvar to better support PW's and single player (no need to run a script from the console anymore).
  • New Icons from Brian Meyer (Domains, Classes)
  • Fix for the Darkness spell not working for Blackguard/Assassin spellbooks
  • Dispel spells all updated to include 3 versions as subradials (one for friendly single target, hostile single target, and the current area effect)
  • Version combined with Reeron's spell and PrC fixes
  • Tempest fixed for CustomTLK versions
  • Assassin level 1 spellbook fixed for CustomTLK versions

v1.17 fixes the issues with the Tempest.

v1.16 fixes the Shining Blade feats. It was pointing to a feat that was remapped.

v1.15 fixes the level 1 spellbook feat for the Assassin and Avenger. It was pointing to a spell that was moved to merge content with Draco and Reeron.

v1.14
Description for Assassin/Avenger spellbooks corrected.
Correct number of level 3 and 4 spells granted for Assassins/Avengers.

v1.13
Empower/Maximize added for the Orb/Lesser Orb spells
Multiplayer versions updated for MotB

v1.12
New Spells (18)
Descriptions for Revised Domains will be updated to include their new spells.
Tempest feats become passive instead of requiring activation.
Spell gain feats replaced with custom versions for the PrCs.

v1.11
New Feats: Ranged Spell Specialization, Touch Spell Specialization.
Revised Spells to support Ranged/Touch spell specialization.

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