Work in Progress
This page will show the progress of the updates and when items are completed their text color will be changed to green. Purple items are completed but in need of testing.
Last updated: November 6th
Details on v1.40 and beyond can be found on the Current Release Plans page.
v1.39
- New Blueprint: Bondleaf Ivy
- New Blueprint: Nightscale
- New Blueprint: Sharkskin
- New Blueprint: Battle Plate
- New Blueprint: Mountain Plate
- New Blueprint: Living Coral
- New Blueprint: Spidersilk
- New Blueprint: Mithral Battle Plate
- New Blueprint: Mithral Mountain Plate
- Custom battle/armored caster feats now properly handle ASF due to 1.23 script functionality
- Spell text for Feral Stance updated to the correct tlk entry. The bonus *is* being applied correctly.
- Add Bondleaf Ivy Light Armor (AC 1, No max dex)
- Shield of Warding now properly caps at a +5 bonus. Clerics now gain a +1 AC bonus (in addition to the +1 to +5 Reflex) instead of no bonus.
- Feral Stance is now an instantly-activated ability.
- Weapon buff spells now affect gauntlets if no weapons are equipped (Bless Weapon, Blade Thirst, Holy Sword, Lawful Sword, Flame Weapon, Deafening Clang, Magic Weapon, Flame of Faith, Weapon of Energy, Weapon of the Deity, Greater Magic Weapon, Undead Bane Weapon, Forest Hammer, Holy Blade, Shock Blade, Sacred Flame, Wrath of the Wild, Storm Avatar)
- Spells/abilities that stack abilities (Righteous Fury, Nature's Warrior Crocodile Armor) have their text updated to indicate it ONLY works at the time the spell is cast. Not when you add another enhance bonus later.
- Champion of the Silver Flame's Sacred Warding description updated to indicate it is a Dodge AC bonus.
- Elemental Essence, Toxic Gift, Feral Stance, Frenzy, Minor Shapeshift, and Rage text updated to indicate they are instant abilities.
- Elemental Essence, Toxic Gift are now instant feats
- Minor Shapeshift becomes instant and gains a 12 second cooldown (allowing Vigor to refresh temporary hit points every other round)
- Intuitive Attack description updated to list unarmed attacks as valid
- Snowflake Wardance now checks the offhand (if it is a weapon) to make sure it is also a slashing weapon.
- Snowflake Wardance description updated to indicate it works as long as slashing melee weapons are equipped.
- Protective Ward changed to no longer be usable by non-Rangers and is no longer tied to spells memorized.
- Melee Weapon Mastery no longer stacks with itself due to refreshing durations
- Greater Heavy Armor Optimization no longer stacks with itself due to refreshing durations
- Clerics with the Animal Domain now get their cleric level correctly added to determine the companion level.
- Snowflake Wardance no longer works with two-handed weapons.
- Hide descriptions of feats that got pushed back on the Feats page.
- Paladin full caster level option now accounts for prestige classes which advance paladin.
- Paladins gain Tumble as a pen and paper replacement skill for the missing Ride skill
- Dragonslayer description updated to remove the KoT reference.
- Champions of the Silver Flame prerequisites updated to include "May not have Bone Knight levels."
- New PrC: Dragon Warrior
- New PrC: Child of Night
- New PrC: Eldritch Disciple
- Child of Night needs to stack Assassin/Blackguard/Avenger books
- Bug in Epic Spell DC fixed for the Doomguide
- New cmi_option to grant SP users Serena's coin (New armor types, prefab armors, crafting molds, chasubles for sale)
- Alternate Class Ability: Divine Spirit
- New PrC: Dissonant Chord
- New PrC: Dervish
- Spirit Form (Spirit Shaman ability) now correctly lasts for 10 rounds as in PnP. It now grants a deflection AC bonus equal to the caster's Cha modifier. It also grants SR 11 + Character Level (to simulate the 50% ability to block both melee and magic from corporeal sources).
- Chastise Spirits now correctly does 1d6 per SS level.
- Chastise Spirits no longer affects allied spirits
- New Feat: Expanded Ki Pool (+3 uses of Ki Power)
- Add new steps for 31-33 of Ki Power
- Favored Souls now gain more bonus epic feats at 22, 26, and 30 as replacements for their missing epic resistances (since they could have taken an epic feat instead of a resist anyway like with earlier resists).
- Undead Bane Weapon no longer mentions working on ammo.
- Divine Spirit updated with epic progression
- Paladin description updated with Divine Spirit
- Dervish capstone ability changed to be a 1 round damage bonus (+2d6 slashing)
- Alter Fist of the Forest AC bonus to disallow use when Wildshaped.
- Entangle spell no longer has a spell resist check, duration increased to 3 + caster level, now has the correct size (30' to 40'), and now correctly slows speed by 50% on successful saves for 1 round as per pnp.
- Silver Fang, Exalted Companion, Natural Bond, and Epic Animal Companion changed to allow Telthor Companion to qualify
- Blessing of the Champion broken into two effects (two ids) to fix stacking issues. All text for CotSF feats, Divine Spirit, and Sanctify Strikes cleaned up.
- Inspire Courage updated to account for Dread Pirate feats
- Dervish description updated with the effects of Fatigue
- Anoint Weapon and Darkling Weapon updated to indicate Vampiric instead of Great Cleave
- Chain spell references removed from the site since the GUI was hard coded against what I tried to do.
- Daring Outlaw updated to include Ninja as well as Rogue
- New Feat: Devoted Tracker
- Warlock blast DC correctly gains +2 with the Ability Focus (Eldritch Blast) feat.
- New Feat: Improved Natural Bond
- Retributive Invisibility duration changed to 1 round per caster level, as per pnp.
- Flee the Scene changed to 1 round per caster level as it emulates haste
- Wall of Perilous Flame changed to 1 round per caster level, as per pnp.
- Dark Foresight changed to 10 minutes per caster level, as per pnp (the damage absorbed cap is still in place).
- Divine Champion can now take Auto-Quicken 5 (they could take 1-4 but not 5)
- Update Dialog.tlk descriptions for the changed warlock spells
- Word of Changing gains the missing DR 10/Alchemical Silver
- Dissonant Chord class description added
- New Base Class: Ninja
- New Feat: Ascetic Stalker (Monk and Ninja levels stack for Ki Power uses)
- New Feat: Martial Stalker (Fighter and Ninja levels stack for Ki Power uses and for the Ninja's AC bonus)
- Martial Stalker updated to include Thug as well as Fighter
- Mithril Battle Plate and Mithril Mountain Plate are now heavy armors.
- Fist of the Forest AC bonus now correctly informs the user that they must not wear armor to get the bonus (it currently indicates light or no armor is valid in the message).
- Divine Might, Divine Shield, and Sacred Vengeance can now be recast while it is active. This will strip the previous effect and apply the new one as usual.
- All uses of RefreshSpellEffectDurations removed
- Remove debug message from Touch of Healing
- 2WD line of feats updated to make clearer what defensive stance is.
- Telthor blueprints created (12)
- All new content has icons updated. Feats starting at 3601.
- Website descriptions of new classes updated to reflect implementations
- Add Divine Spirit to the paladin feat table and "fix" existing paladins.
- New Feat: Extra Spirit Journey (+2 uses/day) (50%)
- New Feat: Telthor Companion (for Spirit Shamans) (80%)
- New PrC: Dread Pirate (yes, Pirates vs Ninjas) (60%)
- New PrC: Ghost-Faced Killer (80%)
- New Feat: Extra Spirit Form (+2 uses/day) (50%)
- Upload Polish, Spanish, and Italian versions of 1.39
- Exalted Companion now applies a -2 to your effective druid level for determining the pet's HD. In return, it now has full BAB and high ref saves as a Magical Beast instead of an animal/beast.
- New PrC: Daggerspell Shaper
- New PrC: Daggerspell Mage
New Description:
Protective Ward
Type of Feat: Wild
Your fervor in protecting the wild has afforded you divine protection from danger which shields you from attacks.
Prerequisite: Ranger 4
Benefit: You gain a +1 Dodge AC bonus. This bonus increases to +2 at 24th level as a Ranger.
Use: Automatic.





