Work in Progress
This page will show the progress of the updates and when items are completed their text color will be changed to green.
I'll be hiding v1.33 to v1.40 on this page after 1.32 is released. They will remain visible on the Current page.
Last updated: May 6th
Documentation and Project Testing
- Detailed instructions on how to add my content as a hak to any module (50%)
- Detailed instructions on how to get custom content to work with creatures in game plan in place, needs to be coded and tested
- How to get Perform working as a cross-class skill (10%) Successfully tested, need to update all the cls_skill_* 2da files
v1.33 (Nature's Might I)
- New PrC: Forest Master
- New PrC: Sentinel of Bharrai
- New PrC: Nature's Warrior
- New PrC: Elemental Warrior
- New PrC: Elemental Archer
- Wild Armor Enchant (Armor or Shield AC affects wildshape form)
- Wilding Clasp Enchant (item works in Wildshape)
- Twilight Armor enchant (-10 ASF)
- My spells on scrolls
- Feat selection feats for Fighter, Divine Champion, Warrior of Darkness, Anointed Knight, Hospitaler (can now take the following as bonus feats (if eligible) : Epic Weapon Focus (Falchion), Epic Weapon Specialization: Falchion, Overwhelming Critical: Falchion and Warmace based on RPGPlayer1's fixes)
- Switch to the heartbeat script instead of the delaycommand for custom feats
- Duelist change and cmi_options entry for it
- New Feat: Intuitive Attack (25%)
- Magic lamp with a genie vendor will be given to players to sell you these new armors and my crafted ammo/thrown weapons soon.
- Wildshape fix: Test adding a +AB bonus for characters with Weapon Finesse and a Dex higher than their Strength
- Feat based spells need a new GetSpellDC function to correctly calculate DCs. http://nwn2forums.bioware.com/forums/viewtopic.html?topic=625077&forum=109
- A way to properly do animal companion replacements is probably 3-4 months away so I'm looking into using the change Reeron did to allow multiple summons as a way to create a new creature that acts like a companion in the mean time. I'll have to see if it can handle area transitions as well as look into redoing the spells (heal animal companion) to look for the dominated creature. If this isn't done then the Lion of Talisid levels will NOT stack with Ranger/Druid levels for the animal companion.
- New Feat: Shield Specialization (25%)
- Magic Vestment upgrade
- New Feat: Green Ear (25%)
- Two-weapon defense feats improved. While using Combat Expertise or Improved Combat Expertise the player will gain double the normal bonus (per pnp).
- Itemproperties 2da fixes.
- New Feat: Sanctify Martial Strike
- 40 new spells courtesy of the Talernon PW Team
- Module support for Harp and Chrysanthemum.
- New cmi_options.2da entry to allow Ranger and Tempest levels to stack for awarding Ranger Dual Wield feats (50%)
- Shining Blade may get a slight tweak for their missing level 9 blade ability.
- Bard abilities changed to account for Skill Focus feats when getting the ranks of Perform a bard has.
- New Feat: Anarchic Strike (25%)
- New Feat: Axiomatic Strike (25%)
- New Feat: Holy Strike (25%)
- New Feat: Unholy Strike (25%)
- New Spell: Bolt of Glory (25%)
- New Feat: Healing Hymn
- New Feat: Thrown Weapon Mastery
- New spells from Reeron (25%)
- New cmi_option entry for Range and Melee Touch Specialization (+2 damage per level of the spell instead of +2 total).
- New Spell: Unyielding Roots (25%)
- New Spell: Splinterbolt (25%)
- New Spell: Deadfall (25%)
- Genie vendor will sell crafting materials (essences, hides, planks, ingots, etc at a 10x markup)
- Druid Elemental forms corrected to PnP standards. Fire Elemental gains improved fire damage, all elementals gain improved DR.
- New Spell: Liveoak (50%)
- New Feat: Penetrating Shot (75%)
- Streamlined OnEquip/OnUnEquip code
- New Feat: Melee Weapon Mastery (50%)
- Option for Unlimited Wildshape added for druids. They must have at least 1 use of Wildshape remaining to shift forms. This allows feats such as Elephant's Hide to be used tactically while allowing the druid to keep shifting when wildshape is removed by a cutscene. This will be an optional entry in the cmi_options.2da that defaults to off.
- Integrate support to include the Beholder spell, 2da, and script changes needed for Jonny Ree's Beholder. http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=142
- Icon update for any remaining feats that need it.
- Shield entries in armorrulestats.2da need to be pulled until OEI fixes the hard coding of shields
- Classes that require a weapon focus will now recognize Melee and Ranged Touch Attack.
- Warlock version of Melee/Ranged Touch Spell Specialization added
- Sneak attack damage for warlock feats added
- Epic spells added for Bards
- Ranged Inspiration possibly merged with Epic Inspiration
- No really, Oaken Resilience only needs Plant Shape now and not druid 12.
- Divine Champion gains the following bonus feat choices: Weapon Focus Falchion, Weapon Focus Warmace, Improved Critical Warmace
- Exalted Natural Attack correctly gains 1d4 damage against undead and outsiders instead of 1 point.
v1.34 (Nature's Might II)
- New PrC: Daggerspell Shaper
- Spell fixes from a combination of Reeron and Player1
- Full caster level for all Ranger and Paladin spells
- Animal/Dragon Companions upgrade to have the correct number of feats, general pet review
- New Feats: Elemental Companion, Ranged Disarm, Shared Fury, Silver Fang, Wolverine's Rage, Magical Beast Companion, Storm of Throws, Swarm of Arrows
v1.35 (Harmonic Dissonance)
- New PrC: Dervish, Seeker of the Song, Songblade, Dirgesinger, War Chanter
- New Feats: Bard related feats
- Alternate feat system (optional download) with timers instead of uses/day for classes/abilities that need a boost
v1.36 (Mailed Fist)
- New PrC: Fist of Raziel, Champion of the Silver Flame, Knight of the Chalice, Defender of Sealtiel
- New smite system for the 1.37 update
v1.37 Paladin upgrade (Champions Rising)
- Variety of Paladin feats, spells, and alternate class systems
- Custom Paladin Prc
v1.38 (Death to Undeath)
- New PrC: Skullclan Hunter
- New Turn Undead system and a number of Turn Undead feats
v1.39 (Of Light and Dark)
- New PrCs: Morninglord of Lathander, Triadic Knight, Silverstar, Champion of Corellon Larethian, Wearer of Purple, Nightcloak, Talontar Blightlord, Eye of Lolth
v1.40 (Warlock Rising)
- New PrCs: to be determined
- New Invocations: Baleful Utterance, Breath of the Night, Earthen Grasp, Enervating Shadows, Hungry Darkness, Miasmic Cloud, Repelling Blast, Sickening Blast, All-Seeing Eyes, Caustic Mire, Hellspawned Grace, Relentless Dispelling, Steal Summoning, Witchwood Step, Penetrating Blast, Ignore the Pyre, Eldritch Glaive
- New Feats (including epic): Epic Fiendish Resiliance, Lord of all Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Beckon the Frozen, Black Lore of Moil, Born of the Three Thunders, Lord of the Uttercold
Floating additions I'll work into the updates::
- New PrC: Dragon Samurai (NPC only, needs AI support)
- Assassin/Blackguard spells that can trigger Reserve feats will do so (after spellbook upgrade)
- Targeting issues for the AI casting Stormbolt
- Share Spell ability (possible)
- Blasphemy script streamlined to improve speed.
- Warrior of Darkness needs improved Sanctified Martial Strike added to the bonus feat list when the feat is added
- Fix: Stormlord class skills: http://nwn2forums.bioware.com/forums/viewtopic.html?topic=611895&forum=109
- Bards will get access to epic spells
- Fix: Allow Creatures to use custom classes correctly (Custom scripts fired OnSpawn or Heartbeat most likely)
- New VFX from Lady Elvenstar for the Orb spells
- Energy Shield and Lesser Energy Shield will no longer stack with themselves or each other (down to 2 scripts from 10).
- Warlock dispels upgraded with a fix similar to the standard dispels (down to two versions - one hostile, one friendly)
- Existing dispels streamline to only have two subradials (hostile, allied) which will intelligently figure out if it's against a target or location ;)
- Blackguard feat: Epic Fiendish Servant which summons an Erinyes wielding an enchanted rapier and shield. This should allow the pet to hit enemies more reliably and have better defenses.